Building and Job Behavior Changes
Here comes a solid update, packed with many of your suggestions. So, without further ado, here’s what’s changing:
Both of these improvements will later be tied to constellations related to these mechanics...
I’m very close to finishing part 1 of the roadmap, so I’ll soon be able to work on adding an entirely new constellation.
- Added a system that sets a maximum number of villagers in the village, which increases based on the number of houses visible in the HUD.
- Added a mining system that limits the number of miners to 3 per mine.
Both of these improvements will later be tied to constellations related to these mechanics...
- The information panel for all buildings now dynamically adjusts to the text length in all languages.
- New information has been added, especially regarding a building's work capacity or how it increases the village's villager limit.
- Now, when a villager loses their job, a message appears in the center of the screen with the reason (e.g. lack of a workplace).
- For foresters, as long as at least one camp is present in the village, they all keep their job.
- Fixed behavior mostly related to fields, where villagers could endlessly circle around their assigned field instead of settling and working.
- In the management tool, it’s no longer possible to assign more villagers than there are available workspaces.
- A system has been implemented in preparation for future features, tracking certain stats cumulatively, such as total villagers recruited or total resources collected by type. These stats are already being tracked today and will later be viewable in a full stats screen.
I’m very close to finishing part 1 of the roadmap, so I’ll soon be able to work on adding an entirely new constellation.