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Idle Together News

Bug Fixes

I’ve done quite a few bug fixes, as the addition of the latest constellations changed a lot of villager behavior, which caused several related issues. Here’s the summary :

  • Building upgrade windows are no longer closed with the Escape key if the management menu is open (only works in solo mode).
  • Fixed a bug that could cause villagers to forget their crafting job after dropping off resources at home.
  • Re-re-refixed the villager behavior during the woodcutting duel — I promise it works this time !
  • Fixed a display bug when healing 0 villagers in the healing event.
  • Added a double-check to properly display the building destruction button when the upgrade is unlocked.
  • Fixed a multiplayer bug where the “save village” button wasn’t hidden for non-host players, even though they can’t use it.
  • Attempted to fix a display bug in the farmer management panel that sometimes showed 1 instead of 0.
  • Attempted to fix a bug that would corrupt a field, making it unusable by farmers unless destroyed or the game was reloaded.
  • Resources now correctly appear in the HUD when loading a save if you own a higher-tier resource and none of the lower-tier one (e.g., 0 planks, 1000 chiseledstones — the planks HUD will now appear immediately).

Quality of Life Improvements

This update follows the recent addition allowing you to hold down a button to make multiple purchases. For now, this system isn't yet integrated with the constellations. I’ll do my best to make it happen, but right now it’s quite complicated.

A few bug fixes have also been made.

Here’s a recap of what has changed :

  • You can now hold down a purchase button in the building upgrade panels
  • Fixed a bug where, if you reloaded your save without having any points in the Marking Constellation, villagers would refuse to work on trees, rocks, and berry bushes
  • Fixed an issue where villagers would sometimes forget their farming job when dropping off resources at the house
  • Fixed the spelling of the word "événement" to "évènement" (FR)
  • Fixed some display bugs in the constellation

I hope you enjoy this update and that it improves your gameplay experience ! Don’t hesitate to report more bugs or share suggestions on the game’s Discord server.

Magical Destruction Update

A long-awaited new constellation has been added—the one that allows you to magically destroy your beloved buildings mistakenly placed in your saved world, lingering there day... after day... after day...

Bonus: a bunch of small changes and bug fixes !

Here’s a quick summary of what’s new :

  • Added the constellation to remove a building
  • Unified color coding for all magical constellations
  • Info text in the crafting menu is now properly left-aligned
  • Crafting menu text no longer overlaps with other menus like the tutorial or event notifications
  • Info menu size reduced to fit the longest possible French text
  • Villagers with crafting jobs now behave more logically: after collecting resources from a house, they go to the nearest workstation if smart, or to a random one if stupid—instead of returning to where they first got their job
  • Fixed a bug in the woodcutting duel where a villager could fail to score points
  • During the woodcutting event, the villager will now occupy the tree they’re cutting down, preventing others from wasting time on it
  • Double-check system added to ensure 5 fires spawn during the fire event
  • Optimized game resource usage for low-end configurations to make the game smoother

Quality of Life Improvements

Nice update made thanks to your feedback and several bug fixes:

  • You can now hold down the "+" or "-" buttons to assign/unassign villagers to a job.
  • Fixed a bug where the error sound wouldn’t play when you could no longer assign or unassign a villager to a workstation.
  • Fixed a display bug for unemployed villagers, now correctly showing 0 instead of 1.
  • Added a floating info panel in the crafting menu when hovering over a building, showing what it’s used for and how to interact with it.

This update should make some gameplay mechanics clearer—ones you had to figure out on your own before—and overall make the experience smoother and more enjoyable!

Thanks to the kind Discord contributors who take the time to report bugs and suggest improvements ❤️

Adding an alert system

I’ve added an in-game alert system that I can update based on your feedback. The goal is to inform the player about concepts that might not be very clear, for example, when you want to buy a building with a lock on it. Now, a message indicates that you need to unlock the building in the constellation.

I also modified the tutorial so that it gives 1 constellation point once completed, and it will provide the information at the very end that you need to level up to earn a constellation point.

Feel free to join the Discord server and let me know what information to add. The goal is for even a child to understand the game.