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Idle Together News

Weekend Bug Fixes

A small update for the weekend! I'm trying to take it easy and enjoy some family time, but I couldn’t resist pushing a quick bug fix update based on reports from the Discord server—thank you all!

  • When reloading a village after saving without the constellation marking point, unemployed villagers will now be able to work properly.
  • Fixed an issue where two events could start at the same time, making one of them unplayable. Now, only one event can be active at a time.

Random Event Addition

This small update, for a change of pace, adds 3 new events that will respectively reward you with planks, cut stones, or mana. These events can only be triggered if you’ve already unlocked the resource related to the event.

Quick summary :

  • Event 1: Forest fire – you'll need to extinguish the fire in the forest.
  • Event 2: Statue destroyer – you'll need to destroy a mysterious statue.
  • Event 3: Healer – you'll need to heal sick villagers.

Each event comes with its own Steam achievement.

At the same time, I added sound effects to the previous events, like when picking flowers or digging through stone residues.

The new events also come with their own unique sounds, which I’ll let you discover on your own.

Lastly, I fixed a memory leak that occurred when clicking on a tree, stone, or berry bush and not finishing the harvesting. It was a minor issue, but now the game is even more optimized, which could help avoid problems during very long play sessions.

Management Update

Big update! I feel like I’m rolling them out one after another !

Today, I present to you the Management (Magic) Update. Simply put, a new star has been born in the Magic Constellation. This star gives you access to a new in-game panel: the unit management system.

Initially, I only planned to create a menu that displayed the number of units per job, but I decided to go further. Now, you can magically assign your villagers to different professions.

It’s super simple: just use the "+" and "-" buttons next to the desired job.

A villager without a job will automatically be assigned to the selected position.

To make management as smooth as possible, villagers now remember their assigned job. This means they will first drop off any resources they are carrying before heading to their new workplace (this also applies to events).

Using magic to assign or remove a villager from a job consumes mana (0.1% of max mana).

In addition to that, I’ve made a few miscellaneous improvements :

  • The forester now collects saplings when needed instead of simply pausing due to a lack of trees to replant.
  • Click-job upgrade menus are now responsive.
  • The same goes for the exit game menu.
  • The click-job level is now factored into resource and XP gains, and it applies before the multiplier.
  • Optimized game assets to improve performance on low-end configurations.
  • Increase in XP gained during events (almost tripled).

Auto-Save

A few small changes to the game's save system with the addition of an automatic save every 20 minutes when the Magic Save constellation point is unlocked. Note that the auto-save does not consume mana, which explains its long cooldown.

Additionally, I fixed a building loading bug where a building was being deleted each time the world was saved and loaded. This bug should now be fixed.

Event Update

I received a lot of feedback saying that the game can become boring too quickly, especially at the very beginning. Since I chose to gradually unlock gameplay elements, it became clear that there were too few at first, which made players quit before they could see everything the game had to offer. That's why this update is important for the future of the game and its gameplay.

From now on, events will randomly occur among three different events for now. I’m also counting on you to give me inspiration to create more fun and roleplay-oriented events!

Events will unlock during your second run, meaning after you've completed the tutorial. This way, you'll always have some guidance.

[h2]Here’s a summary of what has been added :[/h2]

Every 3 to 5 minutes, a villager will have an exclamation mark above their head. Clicking on them will trigger a random event from the three available (for now) :

  • Event 1: A hide-and-seek game where you must find a hidden plant in the forest before it withers.
  • Event 2: A duel against a villager who thinks they can swing an axe more times than you within a given time.
  • Event 3: You will have to recognize and sort different types of rocks.
  • Three new achievements are appearing to match the success of each of the three previously mentioned events.

This is just the beginning, laying a solid foundation for future events to come. I've done quite a bit of playtesting, and everything seems to be working fine. Maybe this is my first major bug-free update—who knows !