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Idle Together News

Stability, night and forge

Improvements :

  • Villagers can no longer work to craft resources if the forge level is too low to store the resulting items in the inventory.

Bug Fixes :

  • Fixed an issue where villagers would not resume work after waking up from the night cycle.
  • Fixed a multiplayer bug where nightfall would not occur for non-host players.
  • Fixed an issue preventing the resale of a house, even if it didn’t lower the villager cap below the current population.
  • Fixed a bug where selling a building with the context menu open would leave a permanent red X on screen (residual image).

Multiplayer & Interface Patch

✅ General Fixes (solo + multiplayer):
  • Fixed a bug where the Crazy Lumberjack event gave 0 score.
  • Posser houses now correctly provide more than 5 slots in the village in multiplayer.

🧑‍🤝‍🧑 Multiplayer Fixes:
  • Forge and Mage Tower tooltips can now be closed by all players, not just the host.
  • Fixed an issue where only the host could click on the "!" for event quests.
  • In the Constellation tab, the non-host player's view is no longer forced to follow the host’s focus point.
  • The non-host player now correctly sees event panels on the left side of the screen (no more empty blue rectangle).
  • Fixed a bug where the non-host player could only assign one worker per building, especially in farms.

Small Quality of Life Improvement

Today's update focuses on improving the game's quality of life:

  • Added information about the maximum number of constellation points, making it easier to track how many have been spent.
  • Added a resource reminder in the crafting menu for production buildings (sawmill, stonecutter, mage tower).

I hope you’ll enjoy these improvements — they were made based on your feedback on the Discord server.

Job Skins Update

Yes ! Job skins are finally here! Only one is still missing — the farmer’s skin — but it should arrive very soon.

Of course, each skin comes with its own set of animations, and to give you a little spoiler: the farmer is the one I'm most excited about, especially with their unique fieldwork animation.

Here's the short version :

  • Added the miner job skin
  • Added the forester job skin
  • Added the carpenter job skin
  • Added the mason job skin
  • Added the mage job skin
  • Removed all job auras

From now on, only the event aura that makes villagers sick will remain, making it much more visible. Also, removing the auras will significantly improve the game's performance so that everyone can enjoy better gameplay conditions. And let's be honest: the individual job skins are way more aesthetic and really boost the immersion !

I hope you’ll enjoy these changes! Of course, this slightly delays the release of the upcoming constellations, but it’s my top priority. Don’t forget, the farmer skin will be available very soon — in the meantime, you’ll have to spot farmers the hard way !

Bug Fix Update

Thanks for your feedback! Here’s what’s been fixed in this update :

  • 🌾 Tall grass rendering issue: After loading a save, some tall grass could appear in front of the other object instead of at the correct layer. This should now display properly !
  • 🪓 Crazy lumberjack event: It didn't take the time of day into account when adjusting gathering speed. This behavior has been fixed and now properly reflects day cycle effects.

Keep the feedback coming and enjoy the game !