Hotfix #5 v1.0.6
[h2]đ TLDR[/h2]
- [p]Contracts working - Price bounding removed[/p][p]Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weaponâs price up to the next tierâs value - but if they exceeded it, the system snapped the price back down.[/p][p]This made contract price buffs vanish instantly.[/p][p]This wasnât technically a bug⊠just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. đ [/p]
- [p]Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.[/p]
- [p]Computerized Trading Stock perk should work much better now đ[/p]
- [p]Computerized Trading now continues running until the perk is actually lost.[/p]
- [p]Previously, it would shut itself off whenever no stocks were available and required a manual ârestart.â[/p]
- [p]Computerized Trading no longer affects IDLE or AFK stocks.[/p]
- [p]This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.[/p]
- [p]Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.[/p]
- [p]Major click-and-hold speed increase, with smoother scaling across prestiges.[/p]
- [p]Boom-o-nomics and Artillery Arbitrage both received:[/p][p]+5% higher weapon price caps[/p][p]Faster ramp-up to reach their maximum bonus values[/p]
- [p]The Related Products stock upgrade no longer decreases Ammo prices during privatization.[/p]
- [p]Stock dividends now accrue every 1.5s (previously 1.25s).[/p]
- [p]After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.[/p]
- [p]Contract buffs now give 5%â25% (previously 5%â40%) to reduce extreme spikes.[/p]
- [p]Computerized Trading was slowed down by 50%[/p][p]Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)[/p][p]New: Every 45s base speed, increaseing up to 10s/5s (with perks)[/p]
- [p]Fixed several Ship research upgrades not increasing price correctly.[/p]
- [p]Fixed an issue where Ammoâs âUse Two Handsâ QOL upgrade wasnât activating after the last patch.[/p]
- [p]Fixed an issue where the Auto-Sell checkbox couldnât drop below 4 clicks/sec.[/p]
- [p]It can now correctly scale all the way down to the engineâs internal limit.[/p]
- [p]Fixed an issue where Bombs would fail until 1 was manual produced[/p]
- [p]The Ship production sound effect has been lowered[/p]
- [p]Fixed the lobbying timer sometimes starting before the tab was unlocked[/p]
- [p]Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds[/p]
- [p]"Another Automated X" production upgrades can now be clicked and held to trigger clicks[/p]