Big Update #2 v1.1.0
[p]A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.[/p][p][/p][h3]Highlights include:[/h3]
- [p]Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formats[/p]
- [p]Sliders to control the automatic production rates[/p]
- [p]Darker dark mode[/p]
- [p]Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)[/p]
- [p]Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)[/p]
- [p]Added sliders to control the auto production rates, to help balance things if you'd like[/p]
- [p]Darker dark mode[/p]
- [p]Nukes can be made (only manually though) after continuing from the ending[/p]
- [p]Added more \[?] tutorial reminders to various systems[/p]
- [p]Research will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)[/p]
- [p]Acquire Research upgrade can be bought from the research tab now too[/p]
- [p]Can research and buy bigger amounts of materials and mines/refineries[/p]
- [p]The number of auto upgrades bought is now listed when hovering over that upgrade[/p]
- [p]Added some extra checks to help unlock the new achievements[/p]
- [p]Added cheat codes for adding money or products (use "showmethemoney" to get $1 million, you'll have to figure out the others ;)[/p]
- [p]Fixed auto production turning off on load[/p]
- [p]Contracts now scale off of the max rate you've attained for each product and material, so that you can't cheese them by not producing things for a little bit[/p]