1. Military Incremental Complex
  2. News

Military Incremental Complex News

Small Update #9 v1.0.12

Extra small update this time, mainly to make a few of the new achievements pop if you've already hit their requirements. But also including a few new things

[h2]New Features:[/h2]
  • The Free Prestige 2 Perk now also grants: Golden Weapons just need to be hovered over instead of clicked
  • New label showing how many Golden Weapons you have clicked, and if Golden Weapons are disabled by the AFK Stock
  • Fear upgrades are unlocked sooner after each higher prestige tier
  • Prestige Perks now have a "Pending" badge to signify they aren't active yet
  • New setting to mute the game when clicking off of it (turned on by default)


[h2]Bug Fixes:[/h2]
  • On loading, the conditions for the new achievements are checked, so they will be awarded if the conditions are already met

Small Update #8 v1.0.11

✨Another one✨

[h2]New Features:[/h2]
  • New Achievements
  • Mines stop increasing in price after a certain point
  • Auto-sell now sells for 100% more
  • Researcher mines have new icons
  • Think-tank and Tank-Think now stack independently
  • Strategic Sponsorships increases Sign Twirling Style to +$300/intern per upgrade
  • Compounded Corruption allows Black Market upgrades to be bought 5x per click
  • Mult labels use shorter notation after a certain point


[h2]Bug Fixes:[/h2]
  • The DIVS stock can now only be privatized 25 times by default (75 with Shadow Holdings), this fixes a few issues
  • Color Coded Prices works again
  • Goldens from all sources are auto-clickable
  • The late game stock nerfs have been smoothed somewhat
  • The lobbying progress bar works now
  • Mult labels were moved slightly to improve readability
  • The Fear mult tooltip is rounded now
  • Computerized Trading was slightly nerfed
  • Auto-buy stocks saving/loading was fixed

Small Update #7 v1.0.10

A few more bug fixes and small improvements for y'all!

New Features:
  • Added setting for static (non-moving) background
Bug Fixes:
  • Missile Wings were being enabled after a failure when they shouldn't have been
  • Gun Barrel was being disabled sometimes when it shouldn't have been
  • Money now still spawns even if you make very large amounts at once
  • Money no longer gets stuck at the bottom of the cash tornado
  • Weapons' sell amounts load in correctly now
  • Research slider loads correctly now
  • Abacuses updates the research UI correctly now
  • Added a fallback for "Gunpowder Bombs" and "New Artillery Caliber" causing null materials needed
  • Fixed a crash when holding down a buy/sell button and switching tabs

Hotfix #6 v1.0.8

[p]Another small update, we've got more of these coming! We're also working on some of the most-requested QoL features. Join our discord (https://discord.gg/unp9BR69cA) if you'd like to suggest or vote on new features to be added![/p][p][/p][p]New Features:[/p]
  • [p]The main big money label font is now monospaced, so it won't jump around as it changes values[/p]
  • [p]The Lobbying tab will flash when you gain a Political Favor[/p]
[p][/p][p]Bug Fixes:[/p]
  • [p]Gold Rush prestige perk was causing some issues, it's been reworked to give a permanent boost to mines of 2% per golden clicked, up to 10,000%[/p]
  • [p]Research sometimes being discovered and then purchasable twice (especially after loading) is now fixed[/p]
  • [p]X makes Y overflow fixed[/p]
  • [p]If the Contract rewards are both for the same weapon, they both apply (it was just applying 1)[/p]
  • [p]The scroll wheel will no longer slide sliders (was annoying for refinery sliders as you're scrolling through the list)[/p]
  • [p]Custom Fursuits option 2 is now fixed[/p]
  • [p]Tooltips that were too long have now been wrapped around[/p]