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VERSION 1.1 โ€“ Clarity, Control & Better UX

๐Ÿ”ง Version 1.1 โ€“ Clarity, Control & Better UX

Thank you for all the feedback and support! This update focuses on improving clarity, giving players more control, and polishing core systems and interactions.
[h2]๐ŸŒŸ Highlights[/h2]
  • Lighting improvements on multiple maps โ€“ we heard your feedback about dark areas, and they should now be much easier to read.
  • Evolutions can now be skipped โ€“ if the offered upgrades donโ€™t fit your strategy, just pass them!
  • New tutorial added for the Camp event.
  • A reminder tutorial now appears if you havenโ€™t merged towers for a while.
  • Purchasing consumables with a full inventory now shows a proper error message.
[h2]โš”๏ธ Gameplay & Balance[/h2]
  • Dark Essence from monster kills reduced by 50%, but rewards from map spawns increased to compensate.
  • All ability-based items reworked: now deal fixed base damage that scales with character stats, instead of percent-based damage.
  • Event items can now be sold like normal items.
  • Moon and sun phase counter added for Celestial Seer.
  • Boss abilities now have visual effects to help communicate when theyโ€™re casting something impactful.
[h2]๐ŸŒ€ Endless Mode[/h2]
  • After each night cycle, players will now see a button allowing them to end the Endless Mode run and return to menu.
[h2]๐Ÿ› Fixes & UI Polish[/h2]
  • Fixed wave display bug on the Next Wave panel.
  • Fixed incorrect ability description for Circus Clown.
  • Rewritten monster descriptions for better clarity.
  • General improvements to tooltips and interface polish.
  • Minor bug fixes and visual tweaks across the game.
[h2]๐Ÿ”ฎ In Progress: Full Rebalance[/h2]
We're actively working on a complete rebalance of the game โ€” including tower strength, enemy scaling, item impact, and more. This will be released in a future update. Stay tuned for details!

Thank you for playing RogueCraft and helping us shape the future of the game!