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RogueCraft 1.1.5 — Total Rebalance & New Items

RogueCraft 1.1.5 — Total Rebalance
🧠⚔️ Forget the old meta. The game’s pace, tactics, and decision-making have shifted dramatically.[h2]What’s Changed[/h2][h2]⚖️ Balance[/h2]
  • Tower costs increased ⬆️.
  • Reroll cost reduced ⬇️.
  • Lower tower attack speed ⏬, higher base damage ⏫.
  • Elemental towers now scale with their matching elemental damage stat 🔥❄️⚡️☠️.
  • Enemy HP and traits reworked: fast units are faster 🏃💨, elites are tankier 🛡️.
[h2]♾️ Endless Mode[/h2]
  • Tower cost grows every wave 📈.
  • Enemies scale faster 🚀.
[h2]💰 Economy[/h2]
  • Gold per kill recalculated 🪙.
[h2]🧩 Perks, Items, Difficulty[/h2]
  • Perks fully reworked.
  • Items fully reworked.
  • Difficulty gaps widened: Map 1 may still be doable without the Ancient Monument; the others are much tougher 💀.
[h2]🏛️ Ancient Monument[/h2]
  • Upgrades redesigned.
  • Upgrade costs adjusted.
[h2]🧪 New Items[/h2]
  • Refresher Stone 🔄 — instantly refreshes the hero ability.
  • Defender 🛡️ — summons a unit at the city gate to help defend.
  • Holy Scroll 📜 — grants 3s invulnerability to the city.
  • Blood Staff 🩸 — boosts stats but reduces heal-per-wave.
  • Stamp 🪪 — awards gold for every chest you open.
  • Elemental Heart ❤️‍🔥 — summons an elemental ally and boosts Fire damage.
  • Dead Mage Pendant ☠️🔮 — increases magic stats whenever you take damage.
[h2]⚙️ Optimization & Fixes[/h2]
  • Fixed multiple issues in damage, gold and stat calculations, and event logic.
  • Performance improved, especially VFX.
  • Resolved a bug where some bullets and corpses remained on the map.
Version: 1.1.5
Thank you for playing RogueCraft and helping us shape the future of the game!