Update 0.7.0.7
[p]Hello everyone, [/p][p][/p][p]Patch time. [/p][p]After this we're going to be focusing on new content. Stay tuned for more info next week. [/p][p][/p][p]Fixes[/p][p]- Fixed transparency modes breaking in some cases[/p][p]- Mines won't respawn when spawned by hazard[/p][p]- Fixed mission locations sometimes overlapping when accepting multiple missions at once[/p][p]- Fixed story mission "Take Over" objective requiring 0 Command Cortex instead of 1[/p][p]- Fixed map locations sometimes showing "Expires in {0}" or bizarrely formatted time[/p][p]- Salvaging mission items no longer reduces the salvage chance for other items[/p][p]- Improved objective description for "Support Mining" dynamic mission[/p][p]- Bounty / Patrol introduction mission rewards are now based on player level[/p][p]- Fixed asteroids sometimes spawning outside the red bounds of a Jumpgate[/p][p]- Fix for having to click salvage twice when extracting an item[/p][p]- Fixed patrol mission waves being marked as completed before all enemies are defeated[/p][p]- Fixed some mission types having an incorrect or missing icon[/p][p]- UI for salvaging items is correctly shown again after closing the map[/p][p]- Fixed the VFX of Driller drones growing to supernova proportions while the game is paused[/p][p]- Mission marker not showing up for mission Void Drifters Contact[/p][p]- Fixed some cases of deployable items being added to cargo even if it was full[/p][p]- Mining Claim asteroids (created by a Mining Claim item) no longer respawn over time[/p][p]- Fixed ship information not loading when some equipment was not equipped on the ship[/p][p]- Fixed Driller drone getting stuck mining the last little bit of an asteroid that has 0 health, but still one ore left in it[/p][p]- Hover in hangar/shipyard not showing ship's class name correctly when having a custom ship name[/p][p]- Fixed some text not being translated correctly[/p][p]- Fixed dronebay layers rendering at incorrects heights[/p][p][/p][p]Added/Changed[/p][p]- Mines affect other mines when exploding[/p][p]- Shockwaves deal damage to mines and lootcontainers[/p][p]- Emergency jump sends you to your homestation if it is in the same system, otherwise the closest station[/p][p]- Lootcontainer collision with NPC also drops loot[/p][p]- Asteroids will slow their rotation to a default when spinning too hard[/p][p]- You can more easily see the size of an item in a salvage wreck (in the hover)[/p][p]- You are able to always view the salvage contents (without having salvage capabilities)[/p][p]- Added an exit button to the salvage window[/p][p]- Autopilot shows salave ui when salvaging item[/p][p]- Autopilot can salvage more modules from salvage then just the first one (but doing missions the autopilot will still RTB before extracting more)[/p][p]- You can zoom out a bit further[/p][p]- The "Auto refine materials" option in the refinery is always visible, even if you have nothing to refine[/p][p]- Driller drones will output their ores directly, without going back to the ship[/p][p]- Hold position also cancels travel if you're still at a POI[/p][p]- Enabled a little bit of zoom within the ship views of shipyard, personal hangar and ship info screen[/p][p][/p][p][/p][p]We're glad to see a lot of you already enjoying Vanguard Galaxy, let us know what you think here on Steam or on our Discord. [/p][p]Cheers, [/p][p]Bat Roost Games[/p]