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Vanguard Galaxy News

Update 0.8.0.6

[p]Hello captains, [/p][p][/p][p]Another smaller update, have fun![/p][p][/p][p]Added/Changed[/p][p]- Changed the sprite of the Great Gate (a little bigger)[/p][p]- Changed the sprite of the normal gates to be larger, current jumpgate sprites remain in the prologue area[/p][p]- Changed the zoom level on new game (more zoomed out)[/p][p]- Added Mercenary that can jump in to support with callsign and battle cry supplied by our esteemed beta testers. This can trigger with a low chance when hull damage is taken. This mercenary can also jump in if you already have an existing hired mercenary.[/p][p]- Ability cooldowns persist through saves/changes to skill trees[/p][p]- Omnitac and the introduction to mercenaries quest is moved to the Frontier (first area after prologue).[/p][p]- Omnitac space stations have been added to each sector from the fourth onwards.[/p][p]- Added active buffs/debuffs to the HUD to give more insight as to what is currently active[/p][p]- Removed Clear Home Station button in Captain General, it already has a button next to the Home Station information[/p][p]- You can now change your name/icon in game, and change your title (Conquest rank and some others which will be expanded upon)[/p][p]- Added bulk opening option for Locked Containers[/p][p]- Locked Containers will always give a credit reward of part of the cost of opening it.[/p][p]- Added a few extra options to the inventory filter, see the popup when hovering the field for details.[/p][p]- Travel information UI element will remain active whilst traveling (going through gates etc.)[/p][p][/p][p]Balance[/p][p]- Whenever a player brings the combatstrength of a system to 0, it will be prone for takeover (makes removing Meridia's Chosen from the conquest map easier)[/p][p][/p][p]Fixes [/p][p]- Fix for a new mercenary not properly spawning if you had a mercenary before[/p][p]- Fixed always on top toggle, it was now secretly enabling the experimental map feature. :)[/p][p]- Potential fix for ships starting to repair when switching ships but the ship isn't even damaged[/p][p]- Added functionality to prevent duplicate system names when generating the galaxy, the check is also done when loading a savegame, so any existing duplicates will be fixed[/p][p]- Fixed travel ETA not always being correct[/p][p]- Fixed shields not always disappearing when loading in travel[/p][p][/p][p]If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Hotfix 0.8.0.5

[p]Hello everyone,[/p][p][/p][p]A quick hotfix for using auto sell[/p][p][/p][p]Fixes[/p][p]- Fix for autosell breaking after one time using it[/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Update 0.8.0.4

[p]Hello everyone, [/p][p][/p][p]Another small update with a few fixes.[/p][p][/p][p]Added/Changed[/p][p]- Added the "+x% Supply Increase" bonus to the Economy Mastery tooltip[/p][p]- Forge and Refinery jobs now have distinct colors and clearer tooltip labels[/p][p]- Turrets now automatically reload during inactivity when resetting to their default rotation[/p][p]- ECHO can also grab Ion Cells if Plasma is not available in the armory or shop. It also checks if it has at least two fuel available instead of just one.[/p][p]- Drones can also be changed in the sidepanel when in a space station[/p][p][/p][p]Balance[/p][p]- Increased mining cannon yield bonus by 20 percentage points (New values: small mining cannon: 50% yield, medium mining cannon: 45%, large mining cannon: 40%)[/p][p]- Changed medium and large mining cannon power multiplier to 110%[/p][p]- Trade goods m3 volume have been lowered, you can carry about 2.5-3x more per trip[/p][p]- Trade terminal supply lowered by ~30%[/p][p]- Economy mastery XP now scales with total trade profit (much faster mastery gain which increase trade terminal supply by 1% per level)[/p][p]- Tractor beams have a minimum beam amount, depending on rarity[/p][p][/p][p]Fixes [/p][p]- Fix for having hold position on before enabling ECHO while structural salvage is active cuasing her to get stuck in hold position[/p][p]- Industry Ops stations can no longer be set as homestation[/p][p]- Fix for Industry Ops space station menu reappearing while traveling out of the POI[/p][p]- Fixed incorrecly applying discounts to buying a ship (specifically the module/turret prices)[/p][p]- Fixed mission "Eliminate Meridia's Chosen" not always able to be completed[/p][p]- Fixed issue where the armory would appear empty when bringing miningclaims from the prologue to the sandbox area[/p][p]- Fixed core mining drones keeping their spot occupied on asteroids when reconfigured in the field[/p][p]- Fixed a bug where a beameffect would sometimes persist in the world after the structure salvage drone was destroyed.[/p][p]- Fixed description of missions targetting specific layer for mining and salvage[/p][p]- Fixed effects that continue to expand while the game is paused. We hope we got them all :)[/p][p][/p][p]If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Update 0.8.0.3

[p]Hello everyone, [/p][p][/p][p]Another small update with a few fixes.[/p][p][/p][p]Added/Changed[/p][p]- Added manufacturer name to ship information tooltip[/p][p]- Improved inventory interaction while comparing multiple turrets, it's now Ctrl + Scroll to compare a different turret[/p][p]- Shops with umbral inventory will remember the search filtering when switching between the 2 inventories[/p][p]- Added power to the power calculations in Ship Information. Added total power addition and multipliers.[/p][p]- Changed (lowered) blueprint cost in shops (had a poi level multiplier but that's not logical)[/p][p]- Shield pylon (deployable) will recharge fully at a space station[/p][p]- Increased the maximum ammo quantity available per purchase[/p][p]- The Structural Salvage Grinder will no longer unset hold position if it was set before targeting[/p][p]- Salvage fields in normal systems will also refresh, similar to asteroid fields[/p][p]- Clarified confirmation popup when skipping ahead in the main story (Conquest start)[/p][p]- Better size distribution is now used for which ships are allowed to use docking tunnels[/p][p][/p][p]Fixes [/p][p]- ECHO can now create its own combat missions for the Steel Vultures[/p][p]- Fixed character not always being added during mission "Void Drifters Contact"[/p][p]- Fixed some text errors[/p][p]- Fixed exploit giving unlimited skillpoints[/p][p]- Fix for opening inventory when scaling the UI while the ship carousel is open[/p][p]- Fixed support mining missions having a miner with a combat loadout, they now have the opposite loadout to what the mission requires[/p][p]- Fixed ordering in forge not always being alphabetical[/p][p]- Fixed travel information text not overlapping[/p][p]- Fixed issue where having Sitting Duck No More would influence the information stats of other ship types when switching ship and having the ship information open at the same time.[/p][p]- Fixed issue where switching ship while having the ship information open would show incorrect statistics[/p][p]- Fix for targeted abilities also changing the target of the ship[/p][p]- Fixed small chance of Meridia incorrectly returning to Conquest while their elimination mission is active[/p][p]- Fixed issue where ECHO got stuck trying to dock because all docking options were taken when its only option is the docking tunnel[/p][p][/p][p]Known Issues[/p][p]- Ship information has been improved a little but still needs more work. [/p][p][/p][p]If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Update 0.8.0.2

[p]Hello everyone, [/p][p][/p][p]A small update with a few fixes.[/p][p][/p][p]Fixes [/p][p]- Fixed some situations where Defense mastery was not granted when using shields[/p][p]- Fixed issue where torpedo would temporarily give its stat bonusses to the ship during launch[/p][p]- Fixed available mission not being shown at spacestations[/p][p]- Fixed "Press 'F' to go to ship" text not being shown correctly in some instances[/p][p]- Fixed deployable mines getting stuck in the players ship[/p][p]- Fixed when selling a ship in repairs stopping the repair and refunding possible repair costs[/p][p]- UI Scaling improved to better check the max scaling so the UI doesn't fall off the screen when scaling too high[/p][p]- Showing the conquest sector on the map improved for widescreen[/p][p][/p][p]If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]