Beta Update 0.7.1.2
[p]Hello everyone, [/p][p][/p][p]A small update to the beta version of the game.[/p][p][/p][p]Fixes[/p][p]- Fix for starting travel while still attached to salvage[/p][p]- Fix for structural grinder turret losing targetting position on salvage target[/p][p]- Fixed Dock button not showing after using hold position to stop travelling away from a space station[/p][p]- Fixed a bug where too many asteroid fields would spawn after save[/p][p]- Bulkhead is also available as a crafting recipe[/p][p][/p][p]Balance[/p][p]- Slightly increased sell value for Bulkheads, Hull beams and Computing units[/p][p]- Decreased materials needed for Bulkheads, Hull beams and Computing units[/p][p][/p][p]Added/Changed[/p][p]- All targetable items will now drift back into the POI when they cross the boundary. This might lead to excessive Bouncy bouncy effects. [/p][p]- New ship: Ferrum-Class Medium Miner (Stellar Industries)[/p][p]- Prologue area: added Jumpgate pass to Sparax to the Orbitan spacestation[/p][p]- Cursor[/p][p]- Blueprints have a chance to be salvageable[/p][p]- Improved display of Refinery ingredients when the scrollbar is visible[/p][p]- Added text input field for Refinery / Forge craft count[/p][p]- Added the ability to enable/disable individual turrets (will reset on travel/reload)[/p][p]- Salvage shop also sells ammo now[/p][p]- Tip added that yield improves item recovery chance percentage[/p][p][/p][p]Known issues[/p][p]- Autopilot and missions don't always work well with core or structural turrets. This will be improved in the near future[/p][p][/p][p]You can find out about how to get the beta version in the recent news article.[/p][p]If you find anything suspicious or just want to give your opinion. Let us know. :) [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]