Beta Update 0.7.4.5
[p]Hello everyone, [/p][p][/p][p]Another update for the Beta version of the game. Final push now to complete this update and bring out 0.7.5 for everyone in little over a week. It's great to see so many new players as well. We're very happy to be able to bring our game to so many people. We're are excited for what's coming in future updates. [/p][p][/p][p]Added/Changed[/p][p]- New music added: Homesick (by Firefly)[/p][p]- Lootbox shuffles its items before opening[/p][p]- Increased space in which reinforcements can spawn at the player position[/p][p]- You can now right-click to unassign skillpoints, like you would with assigning them (whenever you are docked at a station)[/p][p]- Added drone slots to Ship Information[/p][p]- The Forge will remember your latest input if in the meantime the max amount changes[/p][p]- Added Industrial skill which lets you craft items 6 levels above your captain level[/p][p]- Added some aspect improvements in the workshop[/p][p]- ECHO will try to get fuel from the armory or shop if the Warp Fuel Assist skill is active. For now only plasma fuel[/p][p]- Added information when hovering over skilltrees how to unlock them[/p][p]- New Pirate ship to encounter: Wreckrat-Class Light Salvager (Marade Wharf)[/p][p]- New Pirate ship to encounter: Outrider-Class Gunship (Marade Wharf)[/p][p]- New Pirate ship to encounter: Buzzard-Class Cutter (Marade Wharf)[/p][p]- New Meridia's Chosen ship to encounter: Seradal-Class Cutter (Obrix)[/p][p]- New (starter) ship: Garnil-Class Mining Skiff (Frontier)[/p][p]- New (starter) ship: Raptor-Class Cutter (Akai Armory)[/p][p]- On new game start, you can choose out of 2 starter ships per path (pretty similar, just some different looks)[/p][p]- Added travel tips, well err some are tips anyways.[/p][p][/p][p]Balance[/p][p]- Gatling turrets keep their range a bit better[/p][p]- NPC's no longer have the reactor debuff/buff as well as the reactor light (only the player)[/p][p]- Laser shotgun has more energy draw (to offset it not needing ammo)[/p][p]- Lowered reputation needed for some faction ships[/p][p]- Tweaked some travel speeds of starter ships[/p][p][/p][p]Fixes[/p][p]- Fixed wrong item level preview in forge[/p][p]- Workshop optimizations[/p][p]- Fixed ship information dronebay layout[/p][p]- Fixed drone only layout and salvage configuration, ECHO did not look at the salvage drones for suitable targets, causing it to leave a mission area straight away[/p][p]- Fixed being able to equip equipment from armory during Industrial Ops[/p][p]- Fixed dock button not working when already in the dock zone but not docked in Industrial Ops[/p][p]- Fixed crafting Ion cell resulting in wrong output[/p][p]- Fixed gatling turret base orientation[/p][p]- Fix for slow repair of unit sprite no longer happening in the personal hangar[/p][p]- Fixed wrong drone amount in some cases[/p][p]- Fixed Locked Container dropping from combat, its not the same boring box everytime[/p][p]- Retrieving a stack of tractorable items will always be done if at least one item still fits in the cargobay. This also prevents ECHO from getting stuck in a loop.[/p][p]- Fixed some UI in the new game ship select[/p][p]- Fixed reactor light showing on ship debris[/p][p][/p][p]Known issues[/p][p]- When switching drone loadout, ECHO will not pick up the changes right away, it either needs a hardpoint to be changed as well or a quick reload of the game. We're looking into a proper fix soon.[/p][p][/p][p]You can find out about how to get the beta version in the news article about the beta test.[/p][p]If you find any annoying / interesting bugs or just want to give your opinion. Let us know. :) [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]