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  3. Update 0.7.5.7

Update 0.7.5.7

[p]Hello everyone,[/p][p][/p][p]We hope you are all ready for some more changes and bugfixes. [/p][p]And we know you are all craving the bigger updates with bigger ships, a new area to fly around in and a higher level cap. We're hard at work to bring these to you in a future update. More info to come in a specific news article highlighting some of the new features soon. [/p][p][/p][p]Added/Changed[/p][p]- Scaling of the UI can go higher now, when the width of the UI elements would exceed the current default of 1200 pixels the space station UI will now show up above the sidepanel. Steamdeck UI will be bigger by default.[/p][p]- The workshop is a draggable and scalable window now and remembers where it was last located. It will also pop back into the screen whenever it would spawn outside of it. [/p][p]- Asteroids will support multiple core drones when the asteroid is big enough (small is 1, but above will be 2 or more)[/p][p]- Added the option to permanently remove (non-critical) crew members whilst docked[/p][p]- Bounty and patrol missions have a chance to spawn with asteroids and/or salvage wrecks[/p][p]- Ore and salvage missions now show whether objectives are on the surface or within the core/structure[/p][p]- Added a button to close the lootbox window[/p][p]- Added a small black background to item quantity in shop/inventory cells to increase readability[/p][p]- Changed the names of some salvage items (removed the Surface part)[/p][p][/p][p]Balance[/p][p]- Ship: Fanatic cargo capacity changed from 900 to 650[/p][p][/p][p]Fixes[/p][p]- Improved HP bar positioning[/p][p]- Shield and armor values shown correctly in Shipyards[/p][p]- Changing the name of your ship on Steamdeck properly shows input[/p][p]- Fix for ship becoming unresponsive when using hold position to cancel travel while/after using a jumpgate[/p][p]- Fixed an issue where shop data refreshed while the shop UI remained open, causing a mismatch. (shop will refresh when you exit the shop)[/p][p]- NPC's don't try to stay within their targets weapon range unless their target is the player[/p][p]- Cleanup of potential buildup of spawning NPC's at spacestations. Might have been the cause of savegames not loading. Please let us know if this helped you (or not :). [/p][p]- Fixed lootbox notification persisting through loading a save or returning to main menu[/p][p]- Fixed some grammatical errors[/p][p]- Fixed a drone door interaction where drones are being deployed with the door being closed[/p][p][/p][p]And as always, if you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]