Beta Update 0.7.6.3
[p]Hello everyone,[/p][p][/p][p]Salvagers rejoyce, here's a few bigger ships for you to play with. :)[/p][p]Also, torpedo's work now. And some more good stuff. Enjoy![/p][p][/p][h3]Update availability[/h3][p]This update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.[/p][p][/p][p]Added/Changed[/p][p]- New ship: Gryp-Class Reclaimer Salvager (Utixon Corp)[/p][p]- New ship: Axcetor-Class Reclaimer Salvager (Utixon Corp)[/p][p]- New ship: Rypper-Class Destroyer (Marade Wharf)[/p][p]- New ship: Paktar-Class Large Freighter (Marade Wharf)[/p][p]- New ship to encounter: Carkalon-Class Destroyer (???)[/p][p]- Added a logo/icon for each faction. Icons are shown in the sector map (which space stations are present in what system) and in the space station interior.[/p][p]- Added "At War" toggle to the reputation window. You can now mark any faction as an enemy, even if you have a positive reputation.[/p][p]- Added a hint to system / sector tooltips if there is a new mission available locally - briefly explains the mission's purpose.[/p][p]- Enlarged combat poi area some more[/p][p]- Added Torpedo's which deal some AOE damage on impact, can be shot at[/p][p]- Added the missing Torpedo Bays and Torpedo Ammo (WIP, damage will need to be balanced (low atm without stacking torp power))[/p][p]- Torpedo Power is available on large modules and on turrets (starting from level 45 for now)[/p][p]- Replaced the previous "Canister of Refined Materials" items with a separate item for each material type. They can be emptied in the refinery. Currently existing items are unaffected.[/p][p]- Mining and Salvaging mercs can also be hired now[/p][p][/p][p]Balance[/p][p]- In conquest the miner support mission is supporting a Warden, best combat ship ever :)[/p][p]- Defeating enemy defense waves at a hostile space station in the conquest area now reduces enemy fleet strength[/p][p]- Jumpgates to the Penumbra and Lucifer sectors are closed off until you reach level 55 (temporary solution - will change later)[/p][p]- Changed the max engine values of some ships[/p][p]- Changed experience rewards slightly when eliminating larger ships[/p][p]- Removed Fulter and Exdyne max spawn level (was 50)[/p][p][/p][p]Fixes[/p][p]- Fixed Targeting Specialist description[/p][p]- Fixed Targeting Specialist not correctly adding Crit Damage[/p][p]- Clear construction site, if active gets more asteroids to be able to finish the mission[/p][p]- Auto targetting by drones and deployable turrets restored[/p][p]- OmniTac options depend on your reputation with them[/p][p]- Extending the hire period of the mercenary actually takes credits now :)[/p][p]- Added toggle to wingman portrait to automatically extend contract[/p][p]- Faction relation colors in the tooltip of a system are now displayed properly (friendly station in a hostile system shows as green)[/p][p]- Available mission markers should be more visible on the galaxy map[/p][p]- Performance issue with autopilot setting for max jumps fixed. maxJumps setting for ECHO removed for now as it didn't add anything yet. Might come back later when it becomes useful[/p][p]- Spaceship cannot be blocked by NPC when starting to travel away[/p][p]- Shipyard / Personal Hanger zoom out a little bit by default for some of the larger ships[/p][p]- Patrol and Bounty boards now properly check for enemy faction, if you're a friend of the pirates the Fanatics will be used instead[/p][p]- Fix for broken item tooltips in some salvage POI's[/p][p]- Patrolling units should no longer spawn multiple patrols at the same time[/p][p]- Disabled auto-refining for some items (Canister of Refined Materials, and some items that may become useful in the future)[/p][p]- Prevented hostile ships from spawning at Space Stations and getting into fights[/p][p]- Added checks to NPC amounts around space stations and jump gates, hopefully preventing the occasional pile up[/p][p]- A loadout with only core miners will now ignore manually targetted containers[/p][p]- The reward notification will have more room for each category[/p][p][/p][p]And as always, if you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p][p][/p][h3]Enable the beta version[/h3][p]Make sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.[/p][p]To take part go to Manage and select Properties for Vanguard Galaxy in Steam:[/p][p]
[/p][p]And select the open-beta under Game Versions & Betas as shown below. [/p][p]
[/p]