Beta Update 0.7.7.3
[p]Hello everyone,[/p][p][/p][p]We have another patch with a bunch of additions, notably more story continuation with new mechanics, skill loadouts and lots more. Enjoy![/p][p][/p][h3]Update availability[/h3][p]This update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.[/p][p][/p][p]Added/Changed[/p][p]- Added Forge Overdrive II skill to the Industrial tree, 2 stacks granting +4 crafting levels[/p][p]- Medium ships can now dock at docking tubes (as well as the regular landing pads)[/p][p]- Added option to create skill loadouts [/p][p]- Added a simple mercenary introduction mission (sending you to the Omnitac Agency Embassy to get acquainted with them)[/p][p]- Having a mercenary gives you slow reputation gain with Omnitac Agency. Better reputation gives the merc faster repair speeds.[/p][p]- Salvage wrecks from combat now contain items that the killed unit had equipped[/p][p]- Added gold and silver borders to faction icons (map) for Embassy and HQ stations[/p][p]- Added some new story missions[/p][p]- Added the Umbral control mechanic, Umbral Missions, and Umbral Shop. Help Umbral Reach expand their control over the Ara Martis, and reap the rewards![/p][p]- Added hacking and sabotage tools for the Umbral Shop: Umbral Hacking Tool, Decoy Transponder, Cargo Scanner Bot, Tracking Tag Bot[/p][p]- Added the Large Cannon recipe, and it can now be bought in the appropriate shops[/p][p]- Added shift + left or right click to assign/unassign all possible points in a skill[/p][p][/p][p]Balance[/p][p]- Further reduced cost of the new "Material Mining Claim" items down to the intended value[/p][p]- Reduced requirements of "Trade Terminal" missions by at least 50%[/p][p]- "Trade Terminal" missions never require more items than would fit in the cargo hold of your largest ship (another mission would be generated instead)[/p][p]- When damaged and leaving, mercenaries will return after a short period of repair to complete their contract[/p][p]- Tweaked costs of mercenaries. First available quality is enhanced rather then standard[/p][p]- Salvage missions for retrieving items have better chances of also containing extra equipment. This chance increases for harder difficulties[/p][p]- Added posibility of finding exotic and legendary items in wreckage on salvage missions / claims depending on level of the POI. Increased chance of finding better items at higher level.[/p][p]- Plasma Cannons, Plasma Autocannons and Autocannons have increase projectile speed[/p][p]- Added more mining claims to Mining Shops, and there will always be at least one mining claim focused on Carbon[/p][p]- Embassy Stations now scale in level along with the Conquest sector (affects level of available missions)[/p][p][/p][p]Fixes[/p][p]- Fixed Embassy stations being able to be destroyed[/p][p]- Boosters don't get the noaspect filter[/p][p]- Mercenaries will not have collision with the player ship[/p][p]- ShieldRegeneration has a value now[/p][p]- Industry Ops mission can no longer be lost upon loading the game[/p][p]- If the conquest tick happens while travelling the route will be recalculated[/p][p]- Fixed drones not inheriting the player allied / hostile station from their parent in special cases[/p][p]- Reduced the size of debris pieces spawned when damaging large ships and station pieces[/p][p]- Taking a mining / salvaging mission with a friendly faction as its enemy will turn the allied ships hostile once you start mining/salvaging[/p][p]- Improved behaviour of ship when you're trying to salvage around a space station where the ship can dock[/p][p]- ECHO now buys a more appropriate amount of torpedos before heading out (if your ship has a torpedo bay)[/p][p]- Industry ops and Wingman UI (mercenary) will no longer overlap[/p][p][/p][p]And as always, if you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p][p][/p][h3]Enable the beta version[/h3][p]Make sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.[/p][p]To take part go to Manage and select Properties for Vanguard Galaxy in Steam:[/p][p]
[/p][p]And select the open-beta under Game Versions & Betas as shown below. [/p][p]
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