Update 0.8.0.3
[p]Hello everyone, [/p][p][/p][p]Another small update with a few fixes.[/p][p][/p][p]Added/Changed[/p][p]- Added manufacturer name to ship information tooltip[/p][p]- Improved inventory interaction while comparing multiple turrets, it's now Ctrl + Scroll to compare a different turret[/p][p]- Shops with umbral inventory will remember the search filtering when switching between the 2 inventories[/p][p]- Added power to the power calculations in Ship Information. Added total power addition and multipliers.[/p][p]- Changed (lowered) blueprint cost in shops (had a poi level multiplier but that's not logical)[/p][p]- Shield pylon (deployable) will recharge fully at a space station[/p][p]- Increased the maximum ammo quantity available per purchase[/p][p]- The Structural Salvage Grinder will no longer unset hold position if it was set before targeting[/p][p]- Salvage fields in normal systems will also refresh, similar to asteroid fields[/p][p]- Clarified confirmation popup when skipping ahead in the main story (Conquest start)[/p][p]- Better size distribution is now used for which ships are allowed to use docking tunnels[/p][p][/p][p]Fixes [/p][p]- ECHO can now create its own combat missions for the Steel Vultures[/p][p]- Fixed character not always being added during mission "Void Drifters Contact"[/p][p]- Fixed some text errors[/p][p]- Fixed exploit giving unlimited skillpoints[/p][p]- Fix for opening inventory when scaling the UI while the ship carousel is open[/p][p]- Fixed support mining missions having a miner with a combat loadout, they now have the opposite loadout to what the mission requires[/p][p]- Fixed ordering in forge not always being alphabetical[/p][p]- Fixed travel information text not overlapping[/p][p]- Fixed issue where having Sitting Duck No More would influence the information stats of other ship types when switching ship and having the ship information open at the same time.[/p][p]- Fixed issue where switching ship while having the ship information open would show incorrect statistics[/p][p]- Fix for targeted abilities also changing the target of the ship[/p][p]- Fixed small chance of Meridia incorrectly returning to Conquest while their elimination mission is active[/p][p]- Fixed issue where ECHO got stuck trying to dock because all docking options were taken when its only option is the docking tunnel[/p][p][/p][p]Known Issues[/p][p]- Ship information has been improved a little but still needs more work. [/p][p][/p][p]If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]