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Update 0.8.0.6

[p]Hello captains, [/p][p][/p][p]Another smaller update, have fun![/p][p][/p][p]Added/Changed[/p][p]- Changed the sprite of the Great Gate (a little bigger)[/p][p]- Changed the sprite of the normal gates to be larger, current jumpgate sprites remain in the prologue area[/p][p]- Changed the zoom level on new game (more zoomed out)[/p][p]- Added Mercenary that can jump in to support with callsign and battle cry supplied by our esteemed beta testers. This can trigger with a low chance when hull damage is taken. This mercenary can also jump in if you already have an existing hired mercenary.[/p][p]- Ability cooldowns persist through saves/changes to skill trees[/p][p]- Omnitac and the introduction to mercenaries quest is moved to the Frontier (first area after prologue).[/p][p]- Omnitac space stations have been added to each sector from the fourth onwards.[/p][p]- Added active buffs/debuffs to the HUD to give more insight as to what is currently active[/p][p]- Removed Clear Home Station button in Captain General, it already has a button next to the Home Station information[/p][p]- You can now change your name/icon in game, and change your title (Conquest rank and some others which will be expanded upon)[/p][p]- Added bulk opening option for Locked Containers[/p][p]- Locked Containers will always give a credit reward of part of the cost of opening it.[/p][p]- Added a few extra options to the inventory filter, see the popup when hovering the field for details.[/p][p]- Travel information UI element will remain active whilst traveling (going through gates etc.)[/p][p][/p][p]Balance[/p][p]- Whenever a player brings the combatstrength of a system to 0, it will be prone for takeover (makes removing Meridia's Chosen from the conquest map easier)[/p][p][/p][p]Fixes [/p][p]- Fix for a new mercenary not properly spawning if you had a mercenary before[/p][p]- Fixed always on top toggle, it was now secretly enabling the experimental map feature. :)[/p][p]- Potential fix for ships starting to repair when switching ships but the ship isn't even damaged[/p][p]- Added functionality to prevent duplicate system names when generating the galaxy, the check is also done when loading a savegame, so any existing duplicates will be fixed[/p][p]- Fixed travel ETA not always being correct[/p][p]- Fixed shields not always disappearing when loading in travel[/p][p][/p][p]If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. [/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]