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Vanguard Galaxy News

Update 0.7.0.8

[p]Hello everyone, [/p][p][/p][p]A little hotfix as we seem to have an issue with bouncing space stations. :) [/p][p][/p][p]Fixes[/p][p]- Fix to bouncing space stations, they spawn correctly now. Already accepted missions of this type are best abandoned.[/p][p][/p][p]If you run into anything else suspicious, let us know on Discord or on the Steam forums.[/p][p][/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Update 0.7.0.7

[p]Hello everyone, [/p][p][/p][p]Patch time. [/p][p]After this we're going to be focusing on new content. Stay tuned for more info next week. [/p][p][/p][p]Fixes[/p][p]- Fixed transparency modes breaking in some cases[/p][p]- Mines won't respawn when spawned by hazard[/p][p]- Fixed mission locations sometimes overlapping when accepting multiple missions at once[/p][p]- Fixed story mission "Take Over" objective requiring 0 Command Cortex instead of 1[/p][p]- Fixed map locations sometimes showing "Expires in {0}" or bizarrely formatted time[/p][p]- Salvaging mission items no longer reduces the salvage chance for other items[/p][p]- Improved objective description for "Support Mining" dynamic mission[/p][p]- Bounty / Patrol introduction mission rewards are now based on player level[/p][p]- Fixed asteroids sometimes spawning outside the red bounds of a Jumpgate[/p][p]- Fix for having to click salvage twice when extracting an item[/p][p]- Fixed patrol mission waves being marked as completed before all enemies are defeated[/p][p]- Fixed some mission types having an incorrect or missing icon[/p][p]- UI for salvaging items is correctly shown again after closing the map[/p][p]- Fixed the VFX of Driller drones growing to supernova proportions while the game is paused[/p][p]- Mission marker not showing up for mission Void Drifters Contact[/p][p]- Fixed some cases of deployable items being added to cargo even if it was full[/p][p]- Mining Claim asteroids (created by a Mining Claim item) no longer respawn over time[/p][p]- Fixed ship information not loading when some equipment was not equipped on the ship[/p][p]- Fixed Driller drone getting stuck mining the last little bit of an asteroid that has 0 health, but still one ore left in it[/p][p]- Hover in hangar/shipyard not showing ship's class name correctly when having a custom ship name[/p][p]- Fixed some text not being translated correctly[/p][p]- Fixed dronebay layers rendering at incorrects heights[/p][p][/p][p]Added/Changed[/p][p]- Mines affect other mines when exploding[/p][p]- Shockwaves deal damage to mines and lootcontainers[/p][p]- Emergency jump sends you to your homestation if it is in the same system, otherwise the closest station[/p][p]- Lootcontainer collision with NPC also drops loot[/p][p]- Asteroids will slow their rotation to a default when spinning too hard[/p][p]- You can more easily see the size of an item in a salvage wreck (in the hover)[/p][p]- You are able to always view the salvage contents (without having salvage capabilities)[/p][p]- Added an exit button to the salvage window[/p][p]- Autopilot shows salave ui when salvaging item[/p][p]- Autopilot can salvage more modules from salvage then just the first one (but doing missions the autopilot will still RTB before extracting more)[/p][p]- You can zoom out a bit further[/p][p]- The "Auto refine materials" option in the refinery is always visible, even if you have nothing to refine[/p][p]- Driller drones will output their ores directly, without going back to the ship[/p][p]- Hold position also cancels travel if you're still at a POI[/p][p]- Enabled a little bit of zoom within the ship views of shipyard, personal hangar and ship info screen[/p][p][/p][p][/p][p]We're glad to see a lot of you already enjoying Vanguard Galaxy, let us know what you think here on Steam or on our Discord. [/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Update 0.7.0.6

[p]Hello everyone, [/p][p][/p][p]Quick patch to fix a potential issue with the later story missions.[/p][p][/p][p]Fixes[/p][p]- NPC in support mission will now properly leave if you stay after completing the mission[/p][p]- Drone bays no longer have collision with other ships, which caused the player's ship to be bounced of its pad in space stations[/p][p]- Fixed starting reputation with hostile factions not being set properly for old demo save games[/p][p]- Fixed experience reward for mining/salvaging mission items[/p][p]- Added mission board to most regular Space Stations that didn't have one before[/p][p][/p][p]Added/Changed[/p][p]- Autopilot will complete missions before unloading[/p][p]- Mission board refresh when autopilot completes mission[/p][p][/p][p]We're glad to see a lot of you already enjoying Vanguard Galaxy, let us know what you think here on Steam or on our Discord.[/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Update 0.7.0.5

[p]Hello everyone, [/p][p][/p][p]Quick patch to fix a few annoying bugs.[/p][p][/p][p]0.7.05[/p][p]Fixes[/p][p]- Fixed mission description changing to Skeleton Frames[/p][p]- Fixed being able to fly to distress calls again[/p][p]- Fix for autopilot only picking up missions but not running them when in salvage loadout[/p][p][/p][p]Balance[/p][p]- Ship Penance booster slot changed from 3 to 4[/p][p][/p][p]Added/Changed[/p][p]- New music: Stargazing[/p][p]- Added the skilltree name to the crew skill hover[/p][p]- Changed hull/shield/armor showing in personal hangar/shipyard, hover will work[/p][p]- Added the mission limit to the active missions in the sidepanel[/p][p][/p][p]We're glad to see a lot of you already enjoying Vanguard Galaxy, let us know what you think here on Steam or on our Discord.[/p][p]Cheers, [/p][p]Bat Roost Games[/p]

Update 0.7.0.4

[p]Hello everyone, [/p][p][/p][p]We've got an update with a bunch of fixes. There will be more news soon on how we will progress with further updates.[/p][p][/p][p]Fixes[/p][p]- Autopilot no longer gets stuck in a loop between asteroid field and space station if a core mining mission is accepted with a surface miner equipped[/p][p]- Further improvements of the autopilot behavior when a mission cannot be completed[/p][p]- The autopilot cannot cheat travel anymore, when the cargo hold is over capacity for example[/p][p]- Fixed Locate button returning an empty map in some occasions[/p][p]- Clicking an asteroid or salvageable ship no longer cancels emergency travel[/p][p]- Fixed an issue when destroying a ship could create an "empty" item that corrupts the game state[/p][p]- Fixed Small Mining Autocannon only having a Standard rarity recipe[/p][p]- Fixed Trade Terminal containing no items for some players[/p][p]- Fixed "Ancient Surface Plates" and "Ancient Surface Fiber" not giving any refinement result while being able to refine them[/p][p]- Fixed gatling turrets reloading incorrect amounts when on low ammo[/p][p]- Fixed being able to install Medium weapons in Small slots in some circumstances[/p][p]- Mines won't trigger while you're travelling into a POI, potentially causing mines spawn camping the player[/p][p][/p][p]Balance[/p][p]- Leaving the prologue area no longer heavily restricts what items/credits you can bring along[/p][p]- Changed crafting values of the small mining autocannon[/p][p]- Changed the name Structural Component to Skeleton Frame (Hopefully making the Gate Construction mission more clear)[/p][p]- Increased range of the Deployable Mining Turret[/p][p][/p][p]We're glad to see a lot of you already enjoying Vanguard Galaxy, let us know what you think here on Steam or on our Discord.[/p][p]Cheers, [/p][p]Bat Roost Games[/p]