New Version - Android Mismatch Error Fixed
We've updated 001 Game Creator to v2019.003.001 with a bunch of fixes, mainly to resolve issues with Android testing/builds but also a handful of other issues as well!
First and foremost, we've fixed the mismatch error that some of you were getting while testing on your mobile devices as well as fixed start up crashes that were occurring on built APKs.
While testing the example projects we encountered a few issues that have been resolved. Firstly, in the "Cinematic" example we've fixed the "Change Game Speed" event from being inaccurate (especially with lower speeds or subtle differences) which resulted in faster PCs freezing. We've also fixed an overlapping tree and changed the character names too.
We've also fixed the "Interface" example, which exhibited double inputs when using the mouse.
A new UNICODE character block has been added to the Fonts window for Thai characters. We've also added more information to the "Other" (formerly Custom) UNICODE block window.
Lastly, we've updated our online wiki with some new additional bits of information for those that were confused about certain functionality. In particular, we've completely overhauled the section regarding Master Models and Master Segments on the Sprites page to fully explain what these do and their advantages in 3D-created games.
As always, you can find a full list of changes on our Changes page.
Android
First and foremost, we've fixed the mismatch error that some of you were getting while testing on your mobile devices as well as fixed start up crashes that were occurring on built APKs.
Example Projects
While testing the example projects we encountered a few issues that have been resolved. Firstly, in the "Cinematic" example we've fixed the "Change Game Speed" event from being inaccurate (especially with lower speeds or subtle differences) which resulted in faster PCs freezing. We've also fixed an overlapping tree and changed the character names too.
We've also fixed the "Interface" example, which exhibited double inputs when using the mouse.
UNICODE
A new UNICODE character block has been added to the Fonts window for Thai characters. We've also added more information to the "Other" (formerly Custom) UNICODE block window.
Documentation
Lastly, we've updated our online wiki with some new additional bits of information for those that were confused about certain functionality. In particular, we've completely overhauled the section regarding Master Models and Master Segments on the Sprites page to fully explain what these do and their advantages in 3D-created games.
As always, you can find a full list of changes on our Changes page.