1. 001 Game Creator
  2. News

001 Game Creator News

Hotfix v2025.005.001 is now live


A new hotfix version of 001 Game Creator is now live, fixing a few issues that popped up in the latest version. Most importantly, we fixed the "Critical Error #-1" error various users experienced.

2025.005.001
-Fixed incorrect arctangent calculation resolving holding point and sprite script rotation issues and further fixing geometry use value “Direction from Point (ArcTan2)” and math use value “Arctangent” from returning incorrect values.
-Fixed regression crash when using color interpolation.
-Fixed very tall tiles from disappearing when they are near the bottom of the screen.
-Made it not warn about missing “Return Value” when editing a sub script.
-Fixed not being able to provide large values for sprite pose rate.

In case you missed our previous announcement on the massive update that just dropped, check it out here:
https://store.steampowered.com/news/app/347400/view/511831746088535591

2025.005.000
-Fixed shop interface errors when displaying items that don’t have matching scripting ID and display name.
-P2P Demo: Fixed IP address being used when hosting and added option to use a specific IP address.
-Increased Android API version to 34.
-Fixed crash when resizing sprite sequence/tile-set collision editors too small.
-Fixed scripting error when cancelling inside equipment interfaces.
-Fixed dedicated server builds from incorrectly using OpenGL after the game has loaded.
-Fixed not being able to reference an object with a name that starts or ends with spaces when advanced option “Allow case-insensitive and whitespace-untrimmed object references.” is checked.
-Renamed “Advanced Game Settings” to “Legacy Compatibility Settings” and made some clarifications inside the window.
-Fixed Tab key not activating when a field with text input is selected.
-Fixed “Close Connection” event on the client causing future “Connect to Game Server” events to no longer report connection errors.
-Fixed crash when editing variables that have a collection stored in them via executing custom event in editor.
-Fixed not rendering 3D models on certain older Android devices correctly due to graphics chip not reporting shader issues related to number of bones.
-Fixed items’ “Maximum Value” for “Statistic Impact on Target” from not properly changing the actor’s maximum stat.
-Fixed not being able to use “Run Custom Event” in editor on a newly created custom event.
-Added “Reverse X/Y/Z Tile Rendering” map properties options allowing layered alpha-blended tiles.
-Made it error more clearly when a parameter is missing for regular events.
-Enhanced RPG: Fixed message boxes from rendering behind menus.
-3D Templates: Fixed rendering issues with some lower objects.
-Fixed crashes in various editors in a project with any unnamed resources.
-Fixed crash when receiving an invalid network message.
-Fixed losing changes to parameter arguments in script editor when modifying variables/switches/collections/tables.
-Fixed actors with “Process Physics” unchecked from receiving damage.
-Enhanced RPG: Fixed title screen from not properly disabling when starting game.
-Fixed crash from overflowing player’s number of steps when velocity is set to a high value.
-Fixed crashes from actors with too high of a velocity.
-Fixed map editor grid issues and crashes after building game.
-Made it display images with invalid dimensions when preparing resources for devices.
-Made it display image slot when preparing resources for devices.
-Made it prepare resources for devices when building game.
-Fixed taskbar icon disappearing after returning to main editor window.
-Fixed “Wheel Up” and “Wheel Down” mouse inputs from being backwards.
-Fixed “Currently In Party” for party members from being ignored when its template has “Allow changes in placed actors” unchecked.
-Fixed projectiles from not properly stopping when impacting non-solid actors when set to stop.
-Fixed tiles with shadows from occasionally disappearing when they are near the top of the screen.
-Fixed not being able to disable map volume size warning.
-Fixed comparison branches with booleans/ranges from hiding the use value when not within proper values.
-Fixed clearing of range/color parameter use values from not correctly applying defaults.
-Fixed geometry use value “Direction from Point (ArcTan2)” and math use value “Arctangent” from returning incorrect values.
-Fixed setting actor’s direction via scripting from not trigger collision events correctly.
-Improved JDK locating for Android builds.
-Fixed Android keyboard on text input fields from not accepting all keys from modern keyboards.
-Fixed Android keyboard done key from not firing input script.
-Fixed Android keyboard backspace key from not always working.
-Made Android/iOS keyboard come up if an input field is clicked on in addition to just when it is selected.

We hope that all our game dev mothers had a wonderful Mother’s Day last weekend. Happy belated Mother’s Day from all of us at SoftWeir!

Huge Update: Alpha-Layered Tile Support, Scripting Fixes!

Spring is now in full swing, and we’re back with another round of awesome updates! With fresh 001 Game Creator and Open Dev Kit updates just out the oven, and more ways than ever to get involved in the community, there’s never been a better time to dive into development.

This update introduces a very exciting visual upgrade which is alpha-layered tile blending! Alongside that, there are major scripting fixes for geometry logic and value reliability, improvements to mobile input handling, and better Android/iOS exporting tools. Jump into everything that's been happening lately for more details!

New Version Out Now!


A new version of 001 Game Creator is now live!

This one includes several resolved bugs plus a couple critical scripting fixes that many of you will appreciate. Most notably, we’ve fixed an issue where setting an actor’s direction via scripting wasn’t properly triggering collision events. This should help improve interaction reliability in many projects. Additionally, we addressed an issue where scripting values could sometimes apply incorrectly, leading to unexpected behavior in events.

We also resolved a bug with geometry and math use values:
“Direction from Point (ArcTan2)” and “Arctangent” were returning incorrect values, which could cause major problems in scripted logic relying on directional calculations. That’s now been corrected!

A pretty sweet fix also includes an issue where the virtual keyboard in mobile devices would misbehave when input-accepting fields where involved. From not showing up normally when an input field was tapped to not properly registering character inputs. You can now enjoy a fully functional virtual keyboard and freely extend the possibilities of your games!

From older betas about a month ago, we also talked about a number of fixes and improvements like more stable projectile behavior, better tile shadow rendering, and a key script editor bug fix that prevents lost parameter changes. Mobile developers also got some attention with improved image dimension error reporting when exporting for Android and iOS.



Going another month further back, we also introduced new map options that enhance alpha blending for tiles, allowing for smoother visual transitions. Android users on older or lower-end devices should now see much better 3D model rendering, thanks to a fix that significantly improved compatibility.



This only scratches the surface of what has changed since the last public version! View the full change log here: https://001gamecreator.com/changes/


Open Dev Kit's Latest Update


The spotlight this time is on VR, with full VR controller support finally landing in Open Dev Kit! You’ll now be able to bind hand position, rotation, thumbsticks, sliders, and buttons for each hand using the updated keybinds editor. On top of that, we’ve introduced a brand-new 3D VR demo so you can dive in and start building immersive experiences right away.

https://www.youtube.com/watch?v=DcSzu7xwuk8
[previewyoutube][/previewyoutube]

Beyond VR, there are plenty of other exciting improvements too. A new "Move" function lets you animate game objects with smooth transitions in both position and rotation over time, especially useful for physics-based interactions. The updated hologram system also gives you better control over shadows, so things like sprite tracks and labels can now stay visible without casting unwanted lighting effects.

We’ve also expanded how keybind events work by adding input and device parameters, making it possible for the same keybind to behave differently based on the input method. And for those of you experimenting with AI features, we’ve updated OpenAI model support to include the latest o1 and GPT-4.5-preview models.

And that’s just scratching the surface. This update comes with a huge changelog full of fixes, stability improvements, and workflow polish across the board. Try it out now in the latest beta of Open Dev Kit and let us know what you think!

Be sure to check out all that good stuff waiting for you here: https://opendevkit.com/


Community Showcases


We've been teasing this for a while now and we've finally pulled the curtain. As part of our ongoing effort to spotlight the amazing work being shared in our community, we’ve officially started doing periodic community showcases! Whether it’s in-progress projects, eye-catching screenshots, or inventive experiments, we’ll be highlighting a few standout creations. It’s been awesome seeing more of you share your work lately and we'd like to keep that going!



We’re very much looking forward to seeing your creations, so join our awesome community of over 1000 members here: https://discord.gg/4sTJVV5
(Maybe you'll be in our next showcase!)

Community Showcase + What’s Next

With April finally here Spring is now in full bloom, and while we're busy squashing bugs and polishing the next big release of 001 Game Creator, we wanted to take a moment to show off what our community has been up to lately! It's been great seeing more activity from you, and we’d love to keep that momentum going, so let’s kick things off with the very first community showcase for this month!

Community Showcase


Kicking off our very first community showcase is a project that's oozing with charm and retro flair: "Dungeon Mori" by FilthyDrawings! This wonderful and stylish dungeon crawler blends SNES-era visuals with roguelike mechanics, all wrapped up in a moody, mysterious pixel world. With beautifully crafted dungeons and a solid narrative, it’s exciting to see how far this one will come, and it's even got a demo out now on Steam!

View the #show-off thread on our discord server here:
https://discord.com/channels/168417207989043200/1254669998144880670

Play the demo on Steam:
https://store.steampowered.com/app/3597590/Dungeon_Mori/





We've got another cool project here made by Sleepy Peach called "Beyond the Mountains"; yet another beautifully stylized RPG dripping with atmosphere. With a mix of hand-crafted artwork, a focus on emotional storytelling, and some classic action-based combat, this one feels like a cozy yet mysterious journey into a majestic fantasy world. The dev’s been sharing progress in the community for a while now, and it’s been awesome watching this one evolve. If you’re into adventures with rich vibes, make sure to check its free demo on Steam!

View the #show-off thread on our discord server here:
https://discord.com/channels/168417207989043200/1257490609997090879

Play for free on Steam:
https://store.steampowered.com/app/2107170/Beyond_the_Mountains/





Definitely check these out and give 'em some love in the #show-off channel! Join our lovely Discord community to learn more about these projects and share yours with us: https://discord.gg/4sTJVV5
(Maybe you'll be in our next showcase!)

New Version Coming in May!


We’re in the final stages of testing the next public update of 001 Game Creator! After several weeks of feedback and polishing our Patreon beta, things are looking solid and we expect the update to go live sometime in May.



If you want to be part of shaping these updates before they go public, consider joining the Insiders on Patreon! You'll get early beta access, devlogs and the chance to vote on future features: https://www.patreon.com/softweir

Highlights from previous updates


Last month, we released a new beta version of 001 Game Creator to our Patreon supporters! This update included a number of fixes and improvements like more stable projectile behavior, better tile shadow rendering, and a key script editor bug fix that prevents lost parameter changes. Mobile developers also got some attention with improved image dimension error reporting when exporting for Android and iOS.



Going a bit further back, we also introduced new map options that enhance alpha blending for tiles, allowing for smoother visual transitions. Android users on older or lower-end devices should now see much better 3D model rendering, thanks to a fix that significantly improved compatibility.





The beta's still going strong, and we’re getting ready to bring these updates to everyone soon!

Upcoming Software Updates, Sales and more!

Spring right into the warmer days of this season with a new 001 Game Creator beta update, as well as sweet discounts on the software and DLCs! The change log is huge with over 30 changes fresh off the press, with a wide assortment of new features, enhancements and bug fixes. So let's dive right in and break down some of the best parts of this update!

New Beta Update - Public release soon!


A fresh BETA version of 001 Game Creator has been released and is available to our patrons, with a public release on the horizon! This update will bring a couple key fixes, including resolving a crash from fast-moving actors, improved projectile behavior, and better tile shadow rendering. We’ve also fixed issues with actors taking damage when they shouldn’t, invalid network messages, and a major script editor bug that caused parameter argument changes to be lost. Android/iOS devs will also find and improved project resource preparation experience when exporting for devices with the addition of detailed image dimension error reporting!



001 Game Creator has also recently gained improved alpha blending support for tiles, major fixes for 3D model rendering on Android, and more stability improvements. If you want early beta access to these features, as well as the more fresh ones mentioned above, be sure to check out our Patreon: https://www.patreon.com/softweir



Open Dev Kit highlights from previous update


In case you missed our last announcement, Open Dev Kit has seen HUGE progress! From Box2D physics, VR, HDR, and a better sprite sequencer to enhanced navigation tools and searching across all panels. We also introduced two brand-new demo templates: a 3D Platformer and a Space Shooter, helping you kickstart your projects.



Explore all the latest updates here: https://opendevkit.com

Blooming Spring discounts!


Hop into spring with a discount of 001 Game Creator at 70% off and all of your favorite DLCs at 20% off until April 3rd! With the weather opening up now would be a fantastic time to pick up these powerful tools for your game development journey!

https://store.steampowered.com/app/347400/001_Game_Creator/

New Update Soon, Huge Updates to Open Dev Kit + Heartwarming Deals!

A fresh update for 001 Game Creator is just around the corner, bringing key fixes and improvements, while Open Dev Kit has some new and very exciting things in the works. Plus, with Valentine’s Day approaching us, we’ve got some lovely deals you won’t want to miss.

Upcoming 001 Game Creator Update

A new version of 001 Game Creator is just on the horizon, bringing with it a bunch of fixes for improving overall stability, and addressing long-standing issues.





Some key highlights include new map options that improves alpha blending support for tiles. Android users will also see a major fix where certain older/lower-end devices could not render 3D models properly at all, meaning way better 3D model rendering compatibility on all devices now! Additionally, we've fixed an item function "Maximum Value" for "Statistic Impact on Target", and newly created Custom Events now execute properly without requiring the project to be closed and reopened.

This update was actually released as a beta on our Patreon a couple weeks earlier. If you'd like to be part of the early birds that get first-access to future software betas, consider joining our Patreon community. Apart from software Betas you also get other benefits like devlogs and polls that let you shape the future of our products: https://www.patreon.com/softweir



New Open Dev Kit goodies

We've been hard at work cooking some interesting things recently that we'd like to share with all of you in this announcement. Since the last update, Open Dev Kit has seen HUGE progress! The amount of fixes implemented has definitely helped its stability come a long way, and it has received numerous improvements to so many aspects, from Box2D physics, object pointers, VR, HDR, to the sprite sequencer itself, which by the way will only keep getting better.








A couple utility improvements you will also find useful are enhanced navigation controls to scene, sprite and keybind editors via WASD, with a complementary user option to change camera speed and step when using keyboard. Also check out the added navigation tools (same system as toolbar tools) to project options that allow custom navigation tabs. Finding things should now be a breeze, as we've added searching to all panels: API, resources, instances, sprite tiles, sprite poses, sprite assets, scene tiles and local variables!



Moreover, you can now access "Resource" properties for scenes, keybinds, windows, shaders and sprites, and double-clicking script nodes gives you access to user properties/functions. We've also made it display the name of a tile in tool-tip when hovering over them, and added painting of rotated and tinted tiles (color, specular, and layer color).

You will surely enjoy a bunch of these sweet additions too, like a "Default Axis" Box2D physics option to choose between XY and XZ projection of 3D co-ordinates, the "Additive" coloring mode sprite/hologram option, and infinite sprite pose sequence duration (via -1) allowing infinite length tracks (useful for ongoing effects), and a "Draw 3D Ellipsoid" render context function.



There are also a few neat audio-related things like audio listener position/orientation global variables that can change the location of how 3D positional sounds will be heard (volume and panning), new parameters to the "Play Sound" function (position, relativity, range, attenuation) and a game audio listener object to automatically update audio listener position/orientation. And for our VR devs out there, we've added "Get VR Position/Orientation" functions to GameCanvas and Camera to allow access to VR locations of head, left/right eyes and left/right hands.



Starting Open Dev Kit, you will find the addition of 2 new demos that we've already announced a couple of times. Enter, the 3D Platformer, as well as the Space Shooter demo! Yes, starting today you will be able to use them as templates for your own projects, or to take them apart and learn more about how Open Dev Kit works. We are also working on creating documentation for all the individual template/demos in order to help you more quickly understand how they work, and even guide you on expanding on them a bit.

Don't miss all these new goodies waiting for you here: https://opendevkit.com/

Share your projects with us!

In case you missed our last major post, we actually teased a little something new that we're going to start doing later this year. We're not ready to reveal many details, but basically, if you want your project to shine in future showcases of ours, make sure to join our Discord server and share your progress in the #show-off channel. Be it screenshots, videos, trailers, or updates... we want you to give us a chance to celebrate your work! Join our awesome community of over 1000 members here: https://discord.gg/4sTJVV5

We're very much looking forward to seeing your creations!



Heartwarming deals have arrived!

Valentine's day is looming, and starting today up until February 18th, you can enjoy these lovely deals of 75% off 001 Game Creator and 25% off all DLCs! This is a great opportunity for you to get into the game development scene and create games that touch people's hearts. So take advantage of this sale and get creative!

https://store.steampowered.com/app/347400/001_Game_Creator/