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001 Game Creator News

New 001 Version & Autumn Sale

[p]With the leaves falling and the air being crisp... now would be the perfect time to cozy up and work on your next big project. We’re back with a brand-new public version of 001 Game Creator, plus some great discounts to help you kick off the season![/p][p][/p]
New Version Out Now
[p]The latest public update of 001 Game Creator is here and brings major stability improvements and fixes that many of you have been waiting for. Resource editors are now much more reliable thanks to fixes that prevent random crashes when switching between resources. Large maps now scroll properly (even when zoomed in), actor acceleration will now correctly reach minimum negative velocity, and actor tint/
specular colors now apply correctly when holding items.
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[p][/p][p]On the platform side, Android projects now target API version 35 (with a new minimum of 21), support 16KB page sizes, and use the updated Google Play Billing Library 7.1.1 for maximum compatibility. Plus, we’ve introduced a new "Epic for Windows" build option with supporting game settings and made achievement/stat events work seamlessly for both Steam and Epic users.[/p][p][/p][p]View a full list of changes here: [/p][p]https://001gamecreator.com/changes/[/p][p][/p][p]As with all updates, our Patreon supporters got access to all of these awesome changes before everyone else. If you want to be part of shaping these updates before they go public, consider joining the Insiders on Patreon! You'll get early beta access, devlogs and the chance to vote on future features: [/p][p]https://www.patreon.com/softweir[/p][p][/p]
Community Showcases
[p]In case you missed it, our most recent Community Showcase featured "Wanderboots 2" by Partysofa, an ambitious adventure inspired by classic 2D Zelda games. It boasts an advanced lighting system, NPC schedules, physics-driven puzzles, and a sprawling, semi-linear world full of dungeons, quests, and side activities. It’s a great example of what can be built with 001, and we’d love to see more creators sharing their own projects on Discord for future showcases![/p][p][/p][p]Check out the full post here: [/p][p]https://001gamecreator.com/news/2025-09-17/001-game-creator-community-showcase-2/[/p][p][/p][p][/p][p][/p][p]We post community showcases periodically on our website and newsletter. So if you aren't already, now’s a great time to sign up to our newsletter, join our Discord, and maybe even show off your own project in the #show-off channel for a chance to be featured in the future![/p][p][/p][p]Sign up to our newsletter: [/p][p]https://001gamecreator.com/news/[/p][p][/p][p]Join our Discord server: [/p][p]https://discord.gg/4sTJVV5[/p][p][/p]
Autumn Sale
[p]We’re also running an Autumn Sale! Starting today and until October 20th, you can get 75% off 001 Game Creator and 20% off all DLCs to help you in your game-dev journey![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

20 Years Strong

001 Game Creator Turns 20!
[p]This year marks two decades since 001 was first released to the public back in August 2005, and boy what a journey it’s been! From those humble beginnings to becoming the powerful and flexible engine it is today, none of it would have been possible without our amazing community of creators.[/p][p][/p][p]The story actually began even earlier in 2001, when development first started on what would become the engine you know today. From the start, the vision was to give creators of all skill levels the tools they needed to build games without barriers. That dream took shape with the first free public release as a free tool in August 2005, marking the beginning of a journey that would empower countless creators around the world.[/p][p][/p][p][/p][p][/p][p]By September 2008, 001 expanded into basic 3D functionality, laying the groundwork for more ambitious projects. Just a few years later, in August 2013, a beta release brought Android and iOS exporting into the mix, opening the door for mobile creators. This momentum carried into April 2014 (v1.013.030), when extensive support for 3D game creation was added, cementing 001 as a truly versatile engine that could handle everything from 2D passion projects to more immersive 3D worlds.[/p][p][/p][p][/p][p]The software’s presence grew significantly in 2015, with 001 Game Creator launching on Steam on July 14, giving it worldwide visibility and a growing player base. Shortly after, on April 9, 2016, the Discord server was created, forming a thriving community hub that still serves as the beating heart of our userbase.[/p][p][/p][p][/p][p]Check out the MMORPG DLC: [/p][p][dynamiclink][/dynamiclink][/p][p]That same year saw multiple key breakthroughs: multiplayer functionality was introduced in July 2016, giving creators the ability to build online experiences, while iOS exporting arrived on December, enhancing 001’s mobile reach. This rapid progress carried into 2017, a year of genre-defining releases: the MMORPG Kit DLC, the 3D FPS / Survival Horror Kit DLC, and the Point & Click Adventure Kit DLC, all of which provided creators with powerful starting points for ambitious projects.[/p][p][/p][p][/p][p]Check out the FPS DLC: [/p][p][dynamiclink][/dynamiclink][/p][p]By 2018, the ecosystem expanded further. In February, we released the first official video tutorial series on YouTube, helping newcomers get started with game creation. That same year, the Enhanced RPG Kit DLC arrived in November, followed closely by the registration of the 001gamecreator.com domain on November 15, marking our growing online presence. In April 2019, the Visual Novel Kit DLC joined the lineup, continuing to broaden the creative possibilities within 001.[/p][p][/p][p][/p][p]Check out the Enhanced RPG DLC: [/p][p][dynamiclink][/dynamiclink][/p][p]The following years brought even greater impact. On July 15, 2020, the first 001 Humble Bundle was launched, marking the the beginning of our long-running contributions to charity, which to date have raised an incredible $565,000+ for good causes. Just a few months later, in October 2020, we released the first Game Dev STEM Humble Bundle, alongside our first gamedev books and educational worksheets, strengthening 001’s role in classrooms and learning spaces worldwide. Later that year, on November 25, 2020, we debuted our first Game Recipe, offering creators bite-sized development guides to build specific mechanics quickly.[/p][p][/p][p]In 2021, we took accessibility further with the release of Easy Game Creator in February, a simplified entry point for beginners. That same year also saw the community come together through events from the Safer At Home Halloween Game Jam in October to the Screenshot Contest in May. Both celebrating creativity and resilience during challenging global times.[/p][p][/p][p]The future began to reveal itself in 2023. On May 9, we shared the first teaser for Open Dev Kit, signaling the next phase of our journey. Just weeks later, on May 31, 2023, the ODK Alpha was officially released, while on September 25, the 3D Step Dungeon Maze Kit DLC expanded the 001 DLC family once more. And in 2024, after a year of steady improvements, Open Dev Kit transitioned from Alpha to public Beta on June 4, opening its doors to a broader audience and establishing itself as the natural evolution of everything 001 pioneered.[/p][p][/p]
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[p][/p][p]Check out Open Dev Kit here: [/p][p]https://opendevkit.com/[/p][p][/p][p][/p][p]Check out our latest DLC, the 3D Step Dungeon Maze Kit: [/p][p][dynamiclink][/dynamiclink][/p][p]More recently, 001 achieved another huge milestone by launching on the Epic Games Store, further extending its reach to even more creators.[/p][p][/p][p][/p][p]Check out its store page: [/p][p]https://store.epicgames.com/en-US/p/001-game-creator-eabf55[/p][p][/p][p]Across more than two decades, 001 Game Creator has grown from a humble passion project to a widely recognized development platform; one that has inspired classrooms, supported charities, and empowered creators of all skill levels. With continued recognition and support through government R&D grants since 2018, availability on both Steam and the Epic Games Store, and a dedicated community that has stood with us every step of the way, we are proud of how far we’ve come... and excited for where we’re heading next![/p]
Open Dev Kit Updates
[p]Speaking of, over in the world of Open Dev Kit, big things are happening too! The brand-new documentation is live on our website, featuring a growing library of guides, tips, and walkthroughs to help you master everything from editor tricks to advanced system design.[/p][p][/p][p][/p][p]This latest update also adds powerful new features like dictionary structures in the type picker, easy JSON-to-structure conversion functions, and major improvements to our OpenAI integration including service tier selection, fine-tuned model support, and enhanced demo tools. Whether you’re building with AI or creating complex data-driven systems, Open Dev Kit now makes it easier than ever to bring your ideas to life.[/p][p][/p][p]Check out the new Open Dev Kit documentation here: [/p][p]https://opendevkit.com/documentation/index.htm[/p][p][/p]
Special Sale!
[p]To celebrate 20 years of game-making, we’re launching a special anniversary sale. Until September 5th, you can get the main 001 Game Creator engine for 75% off, plus all DLCs also discounted by 20%. It’s the perfect chance to jump in if you’re new, or to expand your toolkit with a DLC or two if you’ve been creating with 001 for years.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you again for being part of this journey and helping 001 grow into what it is today. Here’s to the next 20 years of creativity, innovation, and game-making magic![/p][p][/p][p]With much love,[/p][p]The SoftWeir Team[/p]

Summer Sale Begins!

[p]Summer’s heating up, and so are these deals! Whether you're polishing up a long-term project or starting a brand new game idea you've been thinking about, now’s a great time to jump in. We've had some exciting developments over the last couple weeks, and with a fresh round of community creativity in full swing, it’s the perfect season to create something awesome with 001 Game Creator![/p]
Community Showcases
[p]We’ve been blown away by the talent in our community lately, as we’ve been featuring some of your creations in our monthly Community Showcases! Our most recent spotlight featured Pact of the Mystics, an eerie 2D platformer dripping with style, and Bellows Below, a surreal mix of survival horror and fishing mechanics built in 3D. These projects are a great reminder of what’s possible in 001, whether you’re working in 2D or 3D.[/p][p][/p][p][/p][p][/p][p]Check out the full post here: [/p][p]https://001gamecreator.com/news/2025-06-11/001-game-creator-community-showcase/[/p][p][/p][p]We post community showcases periodically on our website and newsletter. So if you aren't already, now’s a great time to sign up to our newsletter, join our Discord, and maybe even show off your own project in the #show-off channel for a chance to be featured in the future![/p][p][/p][p]Sign up to our newsletter: [/p][p]https://001gamecreator.com/news/[/p][p][/p][p]Join our Discord server: [/p][p]https://discord.gg/4sTJVV5[/p][p][/p]
In case you missed...
[p]Our most recent massive update for 001 Game Creator brought one of the most requested features: alpha-layered tile support for floors and walls! This means more complex visuals without the graphical issues seen in older versions, making your worlds look better than ever.[/p][p][/p][p]We also included critical scripting fixes, improved projectile consistency, and full support for mobile virtual keyboards. Geometry and math values like “Arctangent” and “Direction from Point” were fixed as well, which is crucial for directional logic in gameplay. Android/iOS developers will also notice better image export feedback and improved 3D rendering on lower-end devices.[/p][p][/p][p]An important hotfix also followed, upgrading the Steam SDK and updating local documentation, now including our newest Step Dungeon Maze Kit DLC![/p][p][/p][p]View a full list of changes here: [/p][p]https://001gamecreator.com/changes/[/p][p][/p]
Hot Summer Sale!
[p]From now through July 23, 001 Game Creator will be at a 75% off discount, with all our DLCs being 20% off! It’s a great time to grab the full suite, expand your toolkit, and start building the game you've always wanted to make.[/p][p][/p][p]https://store.steampowered.com/app/347400/001_Game_Creator_2025_Edition/[/p][p][dynamiclink][/dynamiclink][/p]

Hotfix v2025.005.001 is now live


A new hotfix version of 001 Game Creator is now live, fixing a few issues that popped up in the latest version. Most importantly, we fixed the "Critical Error #-1" error various users experienced.

2025.005.001
-Fixed incorrect arctangent calculation resolving holding point and sprite script rotation issues and further fixing geometry use value “Direction from Point (ArcTan2)” and math use value “Arctangent” from returning incorrect values.
-Fixed regression crash when using color interpolation.
-Fixed very tall tiles from disappearing when they are near the bottom of the screen.
-Made it not warn about missing “Return Value” when editing a sub script.
-Fixed not being able to provide large values for sprite pose rate.

In case you missed our previous announcement on the massive update that just dropped, check it out here:
https://store.steampowered.com/news/app/347400/view/511831746088535591

2025.005.000
-Fixed shop interface errors when displaying items that don’t have matching scripting ID and display name.
-P2P Demo: Fixed IP address being used when hosting and added option to use a specific IP address.
-Increased Android API version to 34.
-Fixed crash when resizing sprite sequence/tile-set collision editors too small.
-Fixed scripting error when cancelling inside equipment interfaces.
-Fixed dedicated server builds from incorrectly using OpenGL after the game has loaded.
-Fixed not being able to reference an object with a name that starts or ends with spaces when advanced option “Allow case-insensitive and whitespace-untrimmed object references.” is checked.
-Renamed “Advanced Game Settings” to “Legacy Compatibility Settings” and made some clarifications inside the window.
-Fixed Tab key not activating when a field with text input is selected.
-Fixed “Close Connection” event on the client causing future “Connect to Game Server” events to no longer report connection errors.
-Fixed crash when editing variables that have a collection stored in them via executing custom event in editor.
-Fixed not rendering 3D models on certain older Android devices correctly due to graphics chip not reporting shader issues related to number of bones.
-Fixed items’ “Maximum Value” for “Statistic Impact on Target” from not properly changing the actor’s maximum stat.
-Fixed not being able to use “Run Custom Event” in editor on a newly created custom event.
-Added “Reverse X/Y/Z Tile Rendering” map properties options allowing layered alpha-blended tiles.
-Made it error more clearly when a parameter is missing for regular events.
-Enhanced RPG: Fixed message boxes from rendering behind menus.
-3D Templates: Fixed rendering issues with some lower objects.
-Fixed crashes in various editors in a project with any unnamed resources.
-Fixed crash when receiving an invalid network message.
-Fixed losing changes to parameter arguments in script editor when modifying variables/switches/collections/tables.
-Fixed actors with “Process Physics” unchecked from receiving damage.
-Enhanced RPG: Fixed title screen from not properly disabling when starting game.
-Fixed crash from overflowing player’s number of steps when velocity is set to a high value.
-Fixed crashes from actors with too high of a velocity.
-Fixed map editor grid issues and crashes after building game.
-Made it display images with invalid dimensions when preparing resources for devices.
-Made it display image slot when preparing resources for devices.
-Made it prepare resources for devices when building game.
-Fixed taskbar icon disappearing after returning to main editor window.
-Fixed “Wheel Up” and “Wheel Down” mouse inputs from being backwards.
-Fixed “Currently In Party” for party members from being ignored when its template has “Allow changes in placed actors” unchecked.
-Fixed projectiles from not properly stopping when impacting non-solid actors when set to stop.
-Fixed tiles with shadows from occasionally disappearing when they are near the top of the screen.
-Fixed not being able to disable map volume size warning.
-Fixed comparison branches with booleans/ranges from hiding the use value when not within proper values.
-Fixed clearing of range/color parameter use values from not correctly applying defaults.
-Fixed geometry use value “Direction from Point (ArcTan2)” and math use value “Arctangent” from returning incorrect values.
-Fixed setting actor’s direction via scripting from not trigger collision events correctly.
-Improved JDK locating for Android builds.
-Fixed Android keyboard on text input fields from not accepting all keys from modern keyboards.
-Fixed Android keyboard done key from not firing input script.
-Fixed Android keyboard backspace key from not always working.
-Made Android/iOS keyboard come up if an input field is clicked on in addition to just when it is selected.

We hope that all our game dev mothers had a wonderful Mother’s Day last weekend. Happy belated Mother’s Day from all of us at SoftWeir!

Huge Update: Alpha-Layered Tile Support, Scripting Fixes!

Spring is now in full swing, and we’re back with another round of awesome updates! With fresh 001 Game Creator and Open Dev Kit updates just out the oven, and more ways than ever to get involved in the community, there’s never been a better time to dive into development.

This update introduces a very exciting visual upgrade which is alpha-layered tile blending! Alongside that, there are major scripting fixes for geometry logic and value reliability, improvements to mobile input handling, and better Android/iOS exporting tools. Jump into everything that's been happening lately for more details!

New Version Out Now!


A new version of 001 Game Creator is now live!

This one includes several resolved bugs plus a couple critical scripting fixes that many of you will appreciate. Most notably, we’ve fixed an issue where setting an actor’s direction via scripting wasn’t properly triggering collision events. This should help improve interaction reliability in many projects. Additionally, we addressed an issue where scripting values could sometimes apply incorrectly, leading to unexpected behavior in events.

We also resolved a bug with geometry and math use values:
“Direction from Point (ArcTan2)” and “Arctangent” were returning incorrect values, which could cause major problems in scripted logic relying on directional calculations. That’s now been corrected!

A pretty sweet fix also includes an issue where the virtual keyboard in mobile devices would misbehave when input-accepting fields where involved. From not showing up normally when an input field was tapped to not properly registering character inputs. You can now enjoy a fully functional virtual keyboard and freely extend the possibilities of your games!

From older betas about a month ago, we also talked about a number of fixes and improvements like more stable projectile behavior, better tile shadow rendering, and a key script editor bug fix that prevents lost parameter changes. Mobile developers also got some attention with improved image dimension error reporting when exporting for Android and iOS.



Going another month further back, we also introduced new map options that enhance alpha blending for tiles, allowing for smoother visual transitions. Android users on older or lower-end devices should now see much better 3D model rendering, thanks to a fix that significantly improved compatibility.



This only scratches the surface of what has changed since the last public version! View the full change log here: https://001gamecreator.com/changes/


Open Dev Kit's Latest Update


The spotlight this time is on VR, with full VR controller support finally landing in Open Dev Kit! You’ll now be able to bind hand position, rotation, thumbsticks, sliders, and buttons for each hand using the updated keybinds editor. On top of that, we’ve introduced a brand-new 3D VR demo so you can dive in and start building immersive experiences right away.

https://www.youtube.com/watch?v=DcSzu7xwuk8
[previewyoutube][/previewyoutube]

Beyond VR, there are plenty of other exciting improvements too. A new "Move" function lets you animate game objects with smooth transitions in both position and rotation over time, especially useful for physics-based interactions. The updated hologram system also gives you better control over shadows, so things like sprite tracks and labels can now stay visible without casting unwanted lighting effects.

We’ve also expanded how keybind events work by adding input and device parameters, making it possible for the same keybind to behave differently based on the input method. And for those of you experimenting with AI features, we’ve updated OpenAI model support to include the latest o1 and GPT-4.5-preview models.

And that’s just scratching the surface. This update comes with a huge changelog full of fixes, stability improvements, and workflow polish across the board. Try it out now in the latest beta of Open Dev Kit and let us know what you think!

Be sure to check out all that good stuff waiting for you here: https://opendevkit.com/


Community Showcases


We've been teasing this for a while now and we've finally pulled the curtain. As part of our ongoing effort to spotlight the amazing work being shared in our community, we’ve officially started doing periodic community showcases! Whether it’s in-progress projects, eye-catching screenshots, or inventive experiments, we’ll be highlighting a few standout creations. It’s been awesome seeing more of you share your work lately and we'd like to keep that going!



We’re very much looking forward to seeing your creations, so join our awesome community of over 1000 members here: https://discord.gg/4sTJVV5
(Maybe you'll be in our next showcase!)