Patch 1.0.2 Notes
[p]It's been just over a month since Draggin' released, time flies![/p][p]And just in time to celebrate, we set a new patch for Draggin' live. Our lead programmer (me) has been juggling some other important work recently (playing Hollow Knight: Silksong), but we've put together some new additions and fixes we think will make the game a lot more user-friendly.[/p][p]Here's our list of changes for the new 1.0.2 update:[/p][p][/p][h3]Additions:[/h3][p]- Clicking is now rebindable from the settings menu![/p][p]- The life bar now has some new sprites that appear when you heal to show you how close you are to max health.[/p][p]- The Combo Meter has some new little icons to make it clearer what the numbers on it actually mean.[/p][p]- Added a few new supported resolutions (QHD and 4K UHD, specifically). That should make the game look nicer on 4k monitors![/p][p][/p][h3]Balance Changes:[/h3][p]- Heart drop rate is now tied to how much health you have (more hearts show up when you're low, fewer when you have a lot already).[/p][p]- Health Potions heal 2 hearts instead of 3.[/p][p]- College Fund goal has been raised from 150k to 500k. We've been super impressed with how fast some of y'all are getting Margot to college, so we gotta make it a little tougher.[/p][p][/p][h3]Fixes:[/h3][p]- The "Potions" header on the Spellbook screen shows up in the right place now.[/p][p]- Fixed the issue where the combo meter would disappear if you started another combo during its fade out animation.[/p][p][/p][p]Thank you all for playing! As always, if you run into any issues in the new build, or have any feedback for us, the Discord is a great place to make sure we hear about it! We've got some big announcements coming up on the horizon, so stay tuned![/p][p][/p][p]Enjoy the new patch, everyone! Now if you'll excuse me, I have to go play Silksong for the next 8 hours.[/p][p]- Alex from Dragon Fractal[/p]