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Draggin' News

Patch 1.0.1 Notes

[p][/p][p]It's time for Draggin's first patch! Welcome to 1.0.1.[/p][p][/p][p]Thank you so much to everyone who has been giving their feedback or bug reports in our Discord. We've been getting a ton of great info from you on how we can make Draggin a bigger and better game.[/p][p][/p][p]Speaking of making Draggin a better game, here's a list of what we've fixed up with this update![/p]
  • [p]The Lace spell box effect scales properly now.[/p]
  • [p]Combo meter description should no longer permanently rotate when you take damage.[/p]
  • [p]The background of the graduation screen now actually covers the whole screen.[/p]
  • [p]The damage vignette effect no longer flashes on screen when toggling it in the settings menu.[/p]
  • [p]Fixed some visual bugs with the blue and purple square spark effects.[/p]
  • [p]The Winter, Graduate, and Regal costumes now display correctly.[/p]
  • [p]Made some adjustments to the College Fund Meter in the main menu.[/p]
  • [p]Updated the wording of the Prism spell to match what it actually does. (oops)[/p]
  • [p]Hoppin draggins should no longer jitter violently when too close to the Fruit spell's sprout.[/p]
  • [p]Drag Racing challenge now works as intended.[/p]
  • [p]Hitless challenges should now unlock consistently when earned.[/p]
  • [p]Gold pickups no longer add a message to the combo meter, making it easier to see the names of captured draggins.[/p][p][/p]
[p]If YOU run into any bugs or have ideas you'd like to see in a future update, hop into our Discord and let us know! We'd be thrilled to see you![/p][p][/p][p]Keep your eyes peeled for more updates and maybe even some sneak peeks at what we're going to be cooking up next.[/p][p][/p][p]- The Dragon Fractal team[/p]

Draggin is OUT NOW + Steam Cloud Saves!

[p]Hello draggin wranglers![/p][h2]Draggin has officially launched![/h2][p]We want to thank all of you for your support. It has been an amazing ride - we're so excited to finally share the game with everyone and we look forward to continue making it even better.[/p][p][/p][p]Speaking of, if you have played the game, please leave a review! It bumps us in Steam's algorithm, and your feedback (positive AND negative) lets us know what changes we can make to improve the experience. You can also join our Discord server to report bugs, leave feedback, or opt in to participating in future beta tests. (Also, you can hang out with our community of draggin wranglers!)[/p][p][/p][h2]Steam Cloud Saves[/h2][p]Steam Cloud Saves just went live! This addition was made thanks to player feedback - your input is extremely valuable to us![/p][p][/p][h2]Stay up to date![/h2][p]Any big news from us will be shared both on our Discord server and in Steam community posts like this one, so be sure to keep an eye out![/p][p][/p][p]Dragon Fractal Games[/p]

Draggin' News Blast: Release Date, Beta Testing, and more

[p]Hello all Draggin Wranglers![/p][p]As July comes to an end, we've got a lot of big news to share:[/p][p][/p][h3]First: Draggin' now has a release date![/h3][p]Draggin' will be launching on Steam on August 18th, 2025![/p][p][/p][h3]Second: We made a Draggin' Discord![/h3][p]If you're interested in giving feedback on the game, want to see behind-the-scenes details, or just want to stay up to date on the latest Draggin' news, this is the place to be! discord.gg/uBQSR4aXbX[/p][h3][/h3][p][/p][h3]Lastly: We're kicking off some final rounds of Draggin' beta testing before release![/h3][p]You can opt-in to the playtest on our main Steam Page: store.steampowered.com/app/3475110/... [/p]
  • [p]Playtest instructions and the feedback form can be accessed on the title screen of the beta.[/p]
  • [p]Average playtime is around 30min[/p]
  • [p]This playtest will end on Wednesday, 7/23 at 11:59pm CDT[/p]
[p][/p][p]We're hard at work putting the finishing touches on the game, and it won't be much longer until we can share everything! Until then, keep draggin' on![/p]

Our top picks from Steam Next Fest ✨

[p]Hello all Draggin' catchers![/p][p]In between working on the game we've been playing a bunch of demos from across Steam Next Fest. We believe it's important to support fellow game devs, so here are our favorite next fest demos we think you should try:[/p][p][/p][p]💎 Gemporium[/p][p][dynamiclink][/dynamiclink]This is the best cozy game we've played from the festival, hands down! Inspired by the Pokemon Underground minigame, you mine and sell gems to cute animal customers in order to grow a successful gem emporium. We could play the gem-refining minigame for hours on its own.[/p][p]Join the Discord![/p][p][/p][p]🐸 Big Hops[/p][p][dynamiclink][/dynamiclink]If you are a fan of 3D platformers this game is a must-try! It takes the best elements of Mario Odyssey and BOTW and glues them together in all the right ways. They're also running a kickstarter right now with some genuinely cool rewards![/p][p]Check the Kickstarter![/p][p][/p][p]🍫 Consume Me[/p][p][dynamiclink][/dynamiclink]One of the most charming games we've played from the festival, Consume Me is a coming of age story that is part life sim, part wario-ware. Every minigame manages to balance being fun with being thematically appropriate, which is no small feat. If you're looking for a quick pick-me-up, this is a great game to try![/p][p]Follow on Bluesky![/p][p][/p]

Demo 0.2.1 - Localization and More Music!

[h3]New Stuff! [/h3]
  • [p]Localization! Draggin now supports Japanese, Korean, and Russian languages in addition to English. Traditional Chinese is also on the way![/p]
  • [p]Added a brand-new music track for the Castle environment featured in the demo's Endless Mode[/p]
[h3] Fixes and Tweaks! [/h3]
  • [p]Updated tutorial section for smoothness and readability[/p]
  • [p]Increased opacity of combo meter when overlapped by a Draggin or the player[/p]
  • [p]Adjusted positioning of some UI elements for better visual clarity[/p]
[p][/p]