1. Go To Sleep
  2. News

Go To Sleep News

Achievement Update

[p]Hey everyone, just releasing a small update for the Custom Sleep Challenge Achievements. I want to thank @Cherriepop6 and my partner Cashmere9875 for their work on the art![/p][p][/p][h3]All Ways In[/h3][p][/p][h3]Stuck In Bed[/h3][p][/p][h3]See No Evil[/h3][p][/p][h3]Hear No Evil[/h3][p][/p][h3]Bad Nightmare[/h3][p][/p][h3]True Nightmare[/h3][p][/p]

Version 1.1.1

[p]Hey everyone, I'm releasing a small update to coincide with the Epic Games release of the game.[/p][p][/p][p]Changes:[/p]
  • [p]Added localization for Portuguese (Both Brazilian and European regions)[/p]
  • [p]Updated Blind mode to show the player HUD. This was a suggested change and should make the mode a bit easier. For anyone who wants to have the HUD off, you can disable it in the Graphics option.[/p]
  • [p]Updated the Bed enemy jumpscare to be quicker after the first time you die to it. [/p]

V. 1.1.0 - Custom Sleep Update!

[p]Hello everyone, I'm happy to release the Custom Sleep Update! This update features a new post-game gamemode, new challenges, achievements, and language support![/p][h2]Custom Sleep[/h2][p]Custom sleep is a new game-mode unlocked after beating the main story. This mode allows you to customize the enemy difficulty, change the length of the night, and apply new modifiers to make your game easier or harder.[/p][p][/p][p]In total there are 5 pre-made challenges, and 6 new modifiers:[/p]
  • [p]Fast Sleep - Sleeping makes time go twice as fast[/p]
  • [p]Broken Alarm - No way to keep track of time with a broken alarm.[/p]
  • [p]Hearing Impaired - It's very hard to hear what's around you.[/p]
  • [p]Blind Mode - You can't see a thing.[/p]
  • [p]3 Chances - If you die, you restart at the last hour up to 3 times.[/p]
  • [p]Real-Time Sleep - 1 hour in-game = 1 hour in real-life. (Not recommended)[/p]
[h3]Additional Changes:[/h3]
  • [p]Added 6 new achievements, 1 for each challenge plus a secret one for beating all the enemies at max difficulty starting from 1 AM (Modifiers such as Fast Sleep and 3 Chances can be used)
    Additional Note: The current achievement icons are a placeholder, and will be updated within the week. [/p]
  • [p]Updated the control layout to show diagrams for PlayStation and XBox controllers.[/p]
  • [p]Added 4 new languages for East Asian countries. These include:
    Simplified Chinese
    Traditional Chinese
    Japanese
    Korean[/p]
  • [p]Minor bug fixes and adjustments to AI difficulty.[/p]
[p]I want to thank you all again for the great support you have given me. Even though the game had a rocky launch due to it's hard difficulty, it overall was a personal success. This was a really personal game for me and I'm very glad to see people have enjoyed playing it. I also want to thank the wonderful people who helped work on this game as without their help, this game wouldn't have been possible.[/p][h2]What's Next?[/h2][p]With the release of this update, that concludes all the planned new content for the game. However I still have one more goal for this game and that is Console Ports! I'll be aiming to release the game onto consoles sometime in early 2026. Along with the console ports I'll be adding some additional localization for the languages that haven't been included yet (Russian, Portuguese, Dutch, Polish, etc).[/p][h3]I am also happy to announce the launch of my very own indie game studio YuRo Games! [/h3][p] [/p][p]Currently the only games to it's name is Go To Sleep and Bounce Ball, however there's alot more on the horizon in 2026. I have a new project that has been in development for over the past year, and I'm planning on releasing a demo for it next year! I've previously teased it on my personal social media but I want to show you guys a brand new teaser showing what's to come.[/p][p][/p][carousel][/carousel][p]Here's also the previous teaser that I posted a few months ago, for anyone who might've missed it.[/p][p][/p][p] [/p][p]If you want to keep track on this project, feel free to follow YuRo Games on Steam and Twitter where I'll be posting updates. I'll also be posting updates on other social media platforms such as Youtube and Instagram. [/p][p]https://store.steampowered.com/curator/45903846/[/p][p]https://x.com/YuRoGames[/p][p](I'm still in the progress of setting up all the social media pages and website, but I'll have that all ready to go by the end of next week.)[/p][p][/p][p]So thank you all again for the support, and I hope you guys enjoy this update![/p]

Version 1.0.3

[p]Hey everyone! In preparation for the upcoming post-content update, I’m releasing a small pre-patch that addresses several issues related to the game’s difficulty, along with an update to the game's branding![/p][p][/p][p]Changes:[/p]
  • [p]Added extra spawn time to the enemies whenever a new enemy spawns in.[/p]
  • [p]Adjusted spawning so that the more times an enemy appears, the less likely they will reappear until the player sleeps.[/p]
[p]These two changes are meant to address a big complaint in regards to the enemies constantly attacking without giving time for the player to breath and actually progress through the night. These changes should give more time to sleep, while still making the game challenging.[/p]
  • [p]Increased the animation speed when going to the bed from the closet or door.[/p]
  • [p]Adjusted the window enemy to almost immediately peak it's head inside once the player hides under the covers.[/p]
  • [p]Adjusted the difficulty of the window enemy for Level 5.[/p]
[p]These changes focus on the window enemy, as two big issues I've seen is that it takes just a little too long to get back into bed and hide without dying, and that when hiding, the window enemy can take a while before actually peaking which led to death from the other enemies.[/p]
  • [p]Fixed an issue where pausing can move the player camera[/p]
  • [p]Changed it so left stick on the controller moves the camera during regular game play and the initial dream sequence.[/p]
[p][/p][p]Overall these changes should improve the game's experience and address a lot of the main complaints I've seen so far with the game. Additionally I've decided to update the main branding of the game, replacing the 3D rendered thumbnail with a more stylized version. I want to thank @Cherriepop6 and @PhantronGames for their work on it.[/p][p][/p]

Version 1.0.2

[p]Hey everyone, this is the second and last part of the Post Release Patch update. [/p][p]The main changes in this update was adjusting the difficulty for some sections of the game that I've seen players were stuck on, as well as adding additional clarification for the mechanic of one of the enemies.[/p][p]Changes and Fixes:[/p]
  • [p]Fully fixed and added missing controller haptics in the main gameplay section[/p]
  • [p]Adjusted the difficulty of level 3 making that level's enemies more forgiving.[/p]
  • [p]Adjusted the difficulty of the mirror enemy to be a little bit easier to handle [/p]
  • [p]Added an extra dialogue hint for the tutorial section of level 5[/p]
  • [p]Adjusted the hitbox of the mirror enemy to be more accurate[/p]
  • [p]Fixed the text width of the "FullScreen" and "Show Hud" options[/p]
[p]This will be the final large patch fix for the game as I'm so far satisfied with the final state of the game. If there are any major game breaking bugs I'll make sure to fix them however I'll be now putting my attention into adding a final post-content update for the game. As said before this update will include more localization, Input remapping, and a custom mode which has been heavily requested feature.[/p][p]Overall though I can not express how grateful I am for the amazing support and feedback you all given me, and I'm glad you all have been enjoying my game![/p][p][/p]