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Dev Blog #15: The Art of Void Future - Part 2

[p]Hello agents,[/p][p]In our last blog we shared the philosophy behind the art of Void Future: a world where technology is chunky, lived-in, and patched together with scraps of the past. Today, we want to go deeper, straight into the streets of Heaven, where every wire, wall, and screen tells a story.[/p][p][/p][h3]Wired for Survival[/h3][p]Electricity is life in the underground. From rusted breaker boxes to patched-up power modules, every prop is designed to feel like it was built for necessity, not beauty. You’ll see scratched surfaces, warning labels, and flickering lights, visual cues that not only sell the atmosphere but also help players quickly read what’s interactive.[/p][p]
[/p][p][/p][h3]Streets of Heaven[/h3][p]Heaven is not a city of shining towers, but of crumbling facades and improvised architecture. We’ve built modular street elements: doors, windows, storefronts, meant to be reused and rearranged, just like real neighborhoods scarred by time. Neon strips clash with dirty concrete, while subtle details like rust and grime make every corner feel grounded.[/p][p][/p][p][/p][p][/p][h3]Tactile Tech[/h3][p]From handheld devices to retro terminals, we wanted the hardware in Void Future to feel tactile. Buttons are oversized, screens glow with cold light, and every edge shows wear. These aren’t showroom machines, they’re tools of survival, hacked together to do one job: work.[/p][p][/p][p][/p][h3]Building a Believable Dystopia[/h3][p]Every asset, from the smallest fuse box to the largest street façade, reinforces our goal: immersion in a world that feels broken, recycled, but functional. It’s not clean sci-fi, it’s Void Future.[/p][p]Stay tuned for more dev updates, and if you haven’t already, add Void Future to your wishlist to support development.[/p][p][/p][p][dynamiclink][/dynamiclink]- The Void Future Team[/p]