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Dev Log #01: Score Survival Mode & Fatigue Mechanic Archetypes

[h3]May Update Notes: [/h3]
1. Introduced Fatigue Mechanic and Fatigue/Control archetypes (primarily to enhance counterplay against OTK archetypes)
2. Refined the Score Survival Mode and improved its UI presentation
3. Added in-match Skill Rating system
4. Upgraded "Attached Card" system to "Enchantment" system (all enchanted cards are guaranteed to be drawn for deck consistency)
5. New spell card added: Dimensional Foil
6. Implemented streamlined New Player Tutorial
7. Added Quick Settings functionality
8. Initial balance pass for Characters/Chips/Merchandise/Cocktails (ongoing adjustments based on telemetry data next week)
9. Card visual overhaul in progress (current effects may look a bit janky)
10. Optimized AI algorithm performance
11. Completed primary chip set visual designs
12. Squashed a ton of bugs

Next two weeks' development focus:
• Chip expansion for 4 core characters
• Ongoing balance tuning

P.S. Two new characters are currently in full production - stay tuned for reveals!