Dev Log #02: Balance Adjustments & All Characters Gameplay Expansion
[h2]New Features[/h2]
- [p]New Shuffle Mechanic (to reduce the impact of luck)[/p]
- [p]10 New Chips for the Dragon Queen (enabling her to command 3 dragons, gain immunity to Freeze, etc.)[/p]
- [p]9 New Chips for the Pyromancer (including a self-destruct build, strategic card burning, and chips to strengthen his mid-game transition)[/p]
- [p]Pyromancer's Exclusive Trait has been changed to \[Ignite] (When ignited, it generates an additional Ash)[/p]
- [p]6 New Chips for the Priestess (including 2 powerful Legendary chips)[/p]
- [p]All-New Betting System[/p]
- [p]2x Speed Mode[/p]
- [p]New spell card VFX and pack-opening animations[/p]
- [p]A new batch of Steam Achievements[/p]
- [p]Optimized matchmaking algorithm[/p]
- [p]Fatigue Mechanic Reworked: Fatigue is now tracked individually for each player[/p]
- [p]Fireball can no longer be Frozen[/p]
- [p]Fixed an issue causing the ""Wangdoyu"" chip to malfunction[/p]
- [p]Fixed a bug that caused players to lose chips after disconnecting and rejoining[/p]
- [p]Various other bug fixes[/p]
- [p]Adjusted the stats on several chips for better balance[/p]