DeadCore Redux at Steam Next Fest!
[p]Hey everyone,
[/p][p]Steam Next Fest is starting today and we wanted to let you know that DeadCore Redux will be there with an updated demo![/p][p][/p][p]Thanks to your feedback - big up to Plasmawario, Reherc Fox and neon-nn7lr for their detailed input! - we worked on a few quality of life improvements to make the demo even better.
[/p][p]It’s still work in progress and most of the following changes will probably evolve until the final version but here is a quick changelog of this new demo:
[/p][p]Features[/p]
[/p][p]Cheers,[/p][p]
[/p][p]Studio 5 Bits Game[/p]
[/p][p]Steam Next Fest is starting today and we wanted to let you know that DeadCore Redux will be there with an updated demo![/p][p][/p][p]Thanks to your feedback - big up to Plasmawario, Reherc Fox and neon-nn7lr for their detailed input! - we worked on a few quality of life improvements to make the demo even better.
[/p][p]It’s still work in progress and most of the following changes will probably evolve until the final version but here is a quick changelog of this new demo:
[/p][p]Features[/p]
- [p]Tweaked Turrets colors when switching states[/p]
- [p]Added shortcut (remappable - on hold) to restart a level
[/p]
- [p]New title screen and overall menus structure / wording (ex.: “Story” -> “Cycle”)[/p]
- [p]New (WiP) tutorial pop-ups videos at the end of Level01 to introduce Dash and Sparks[/p]
- [p]Added audio + VFX to Rank screen[/p]
- [p]New ranks wording based on game’s lore:
Novice < Apprentice < Runner < Transmitter < Forerunner[/p] - [p]BugFix: fixed typos in Settings, Boosts, and Whispers[/p]
- [p]BugFix: fixed controls mapping not saved + several small bugs
[/p]
- [p]Better audio mix[/p]
- [p]Added an option to boost master volume
[/p]
[/p][p]Cheers,[/p][p]
[/p][p]Studio 5 Bits Game[/p]