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Dev Blog 2: Difficulties, Rogue-lite, Demo...

Hey again!
Yep, I’m already back—it’s only been a few days since the last Dev Blog, but there’s a lot I want to share with you. So, let’s jump right in!

Difficulty System

In Sea of Dreams Survivors, you have full control over how challenging you want the game to be. Choose between Easy, Normal, Heroic, and Legendary difficulties. Once you complete a level, an indicator shows which difficulty you’ve beaten it on—super helpful if you’re going for that sweet 100% completion!

Here’s what each difficulty brings to the table:

  • Easy – Crush your enemies with minimal resistance.
  • Normal – A balanced challenge with fair, intense battles.
  • Heroic – A real test of skill—victory isn’t guaranteed!
  • Legendary – Only the brave (or foolish) dare to try…


Difficulty impacts things like enemy spawn rate, damage taken and dealt, knockback, and the number of enemies on screen.

Rogue-lite Mechanics

Sea of Dreams Survivors isn’t just about moment-to-moment action—it’s got progression outside of the battlefield too.

Whether you win or lose a level, you’ll earn XP. Leveling up grants Upgrade Points, new weapons, and fresh perks. Sometimes, if you're stuck on a level, farming just a bit of XP can unlock the edge you need to push forward.

Upgrade Points can be spent in the Upgrade Menu, letting you unlock global perks across different tiers. These upgrades are permanent boosts that apply at the start of each game—things like more damage, extra health, or a stronger shield. No need to find them mid-run. Just equip and go!

Gameplay Tweaks & Visual Updates

Since the initial reveal, Sea of Dreams Survivors has seen a lot of changes—and today, I’m excited to share a new gameplay screenshot highlighting some of them!

One of the most noticeable improvements is the slightly zoomed-out camera. This change boosts overall visibility, making it easier to spot incoming enemy waves and enjoy the action-packed chaos on screen.



To match this wider view, the game assets have been adjusted to a lower resolution. Since fine details aren’t as visible anymore, this shift adds a stylized, pixel-art flair that blends retro charm with a modern feel. It’s all about clarity, style, and creating a better gameplay experience!

Demo Incoming!

Big shoutout to Nosteru in the comments of the last Dev Blog for the idea—thanks again, and don’t be shy to leave your thoughts too!

I’m excited to officially announce that a free demo of Sea of Dreams Survivors is on the way, and it’s coming to Steam this April!

The demo will be a compact but feature-rich taste of the game, including:

  • 2 playable levels
  • 7 ranks
  • 6 perks
  • 13 unique weapons
  • 2 characters
  • 14 enemy types


Can’t wait to hear what you all think. Stay tuned—it’s almost here!