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ReCharge RC: High Voltage News

Couple HB Mini bug fixes

Bug Fixes:
-Fixed incorrect wing type and location showing on hb mini body previews in the shop
-Fixed switching between certain body and wing choices with the mini causing the body to fail to load
-Fixed switching to non unlocked spoiler when switching bodies on mini
-Fixed rare issue causing track borders to generate differently after track was uploaded

Hit the track in a brand new vehicle!

[p]New Features:[/p][p]-A brand new vehicle has been added to the hobby shop! The HB Mini, an all purpose 1/18 scale mini 4wd rc car. This little power house is super nimble, excellent on a variety of surfaces, and is adorable on top of it all! Featuring your favorite bodies from a range of other vehicles in the game, just smaller! Make it a buggy, a short course, or a rally car with a simple body change![/p][p][/p][p][/p][p]-9 bodies added for the HB Mini, plus the mini will continue to get a selection of bodies from each new vehicle added to the game![/p][p]-4 new HB mini default liveries added[/p][p][/p][p][/p][p]Changes:[/p][p]-Scroll wheel camera zoom has been improved in customization scenes[/p][p]-A bunch of back-end changes that let me adjust the individual stats and handling of each vehicles far more than before. This will be important going forward as more unique vehicles are added for allowing the physics to be finely tuned to each one (this was used on the new HB Mini, it doesnt change past vehicles)[/p][p]-Added track and creator names to final screen of the daily jam[/p][p][/p][p]Bug Fixes:[/p][p]-Fixed decal changes (delete or move layer) not saving in some circumstances[/p][p]-Adjusted steering gyro algorithm to fix vehicles getting stuck oscillating on rare occasions[/p][p]-A few fixes to the replay system sometimes showing incorrect vehicle parts[/p][p]-Fixed rotational dust particles not being sized to different tires correctly[/p][p][/p]

A brand new campaign has been added, plus a new body and loads of improvements!

[p]First update of the new year! And its a pretty big one with a full new campaign for the HB44, an important physics update, tons of bug fixes, and even a new body for the hb44!

New Features:[/p][p]-Added a brand new HB44 campaign! This is the first of many more to come! Hit the Hobby Shop's Friday night rookie series and see if you have what it takes![/p][p]-Added drive train drag simulation, slowing vehicles down slightly when off of throttle to simulate the rolling friction of the drivetrain. Amount of drag depends on type of vehicle (2wd has less than a big 4wd vehicle with heavy wheels and lots of gears and driveshafts for instance). This only takes effect when 100% off of throttle AND brake[/p][p]-New HB44 body added as a reward for getting all golds in the new campaign![/p][p][/p][p]Changes:[/p][p]-Daily jam will now reset the session marker position when race starts to stop people from gaining a few seconds by placing a marker right before the start line during practice and spawning to it immediately[/p][p][/p][p]Bug Fixes:[/p][p]-Fixed issue causing daily jam to sometimes not find a new track on the start of a new day[/p][p]-Fixed previous page button not working in certain circumstances[/p][p]-Fixed being unable to edit path point if below warning message[/p][p]-Fixed path editor zoom and scale on nationals track to avoid stuff being behind the ui[/p][p]-Fixed placing finish line exactly on path loop point causing start gate to slightly shift backwards[/p][p]-Fixed moving start gate not updating camera position[/p][p]-Livery files now only get saved/updated if you actually make a change, avoiding accidentally overwriting livery just by looking[/p][p]-Fixed incorrect height extensions in hobby shop venue[/p][p]-Fixed chassis not correctly getting/clearing dirtiness after driving[/p]

I'm back from holiday! Here's my plans for the new year!

[p]Hello everyone,
I hope you all had a great holiday and are looking forward to the new year! After taking a much needed break after working non-stop on this game for 2+ years I am back and excited to get going on some more updates! Here are some of plans I have for the game in 2026![/p][p][/p][p]-More campaigns: Now that the hobby shop and nationals environment are in I can start working on getting more campaigns in, I am aiming for at least 2 for each vehicle (including all future vehicles that are added) plus a few fun ones here and there, and I've been thinking about compiling some excellent community made tracks into community showcase campaigns as well.[/p][p][/p][p]-More Vehicles: With two more vehicles already in the works and nearly complete (a rwd stadium truck and a 4wd micro all purpose car), plus plans for a dedicated drift chassis (with unique real life inspired drift physics), road cars, 8th scale nitro, and more. All with tons of new bodies, spoilers, and wheels as you'd expect.[/p][p][/p][p]-Free Roam Mode: The addition of free roam mode is going to open up a whole new option for those that love bashing, stunts, and driving around real world areas like neighborhoods, skateparks, and more. Free Roam is also going to include fun missions and things to do, inspired by the Tony Hawks Pro Skater and other games of that nature. Things to find, missions to complete, stunts and gaps to do, it's going to be a fun new way to earn coins and something I dont think has ever been done in an RC game before![/p][p][/p][p]-Free Roam Mod Support: With this will also come mod support giving modders the ability to bring in ANY type of map they want into the game. This includes recreations of famous places, theoretically legally distinct but inspired map recreations from other games, fantasy courses, or anything they can think of. I will support this fully with an in game way to load mod maps and tools provided to mod makers so they can create fully featured experiences for players.[/p][p][/p][p]-Multiplayer: This one needs no explanation. You've all been waiting patiently and I appreciate that, it's coming and I'm already working on it![/p][p][/p][p]-Livery Sharing: So many of you have created absolute masterpieces with the custom livery editor, and I can't wait to let you share those with each other! An in game livery browser similar to the community tracks tab is in the works![/p][p][/p][p]-More Surfaces: From carpet and turf to other fun ones like bricks and mud and more, I hope to bring several more surfaces to the track editor to allow for all kinds of tracks to be made and hopefully open up most options to allow people to recreate their home tracks as closely as possible.[/p][p][/p][p]-General Game Improvements: As always every update will come with bug fixes, improvements, and changes based on community feedback. Some specific things I am looking forward to are big improvements and new features added to the level editor systems, some more features for the livery/decal editor, and general UI and ease of use changes.

Plus many more things I and you guys come up with along the way. Thank you all so much for supporting this little project of mine, I appreciate you all and I cant wait to see what the future holds![/p][p][/p][p]-Hondune[/p][p][/p][p][/p]

The big holiday update is here with a new surface, tons of bug fixes, and more!

[p]Here it is, one last big update to finish out the year! Packed with holiday cheer, some great new features, and a huge list of bug fixes![/p][p]
Now I am going to take a short but very much so needed break to spend some time with family and get caught up on personal projects and life things. Don't worry, I will still be around, just dont expect another big update until the new year, and boy do I have plans for next year! :) Thank you all for sticking around and helping keep this project alive, and happy holidays to all![/p][p][/p][p]
New Features:
[/p][p]-A new surface type has been added, hard packed slippery snow for the holidays! It's time to get sideways![/p][p]-A new object category and 12 new place-able objects have been added for the holiday/winter season! Including snow machines that make it snow![/p][p]-Track surface types are now able to control the entire terrains base surface as well, so base track surfaces can now match with the terrain better. This lays the groundwork for future surfaces like carpet and turf[/p][p]-Added new surface based particle system which allows me to set driving particle colors and amounts per individual surface, so particles can now more accurately represent the surface they are coming from[/p][p]-Created new surface modifier system backend that will allow for more expansion of the surface system going forward[/p][p][/p][p]Changes:[/p][p]-Decorated for the holidays[/p][p][/p][p]Bug Fixes:[/p][p]-Fixed certain special characters in track names causing track corruption (for good this time)[/p][p]-Fixed camera starting outside of the hobby shop environment (and added new load in camera locations to each venue)[/p][p]-Fixed entering a search not resetting to the first page and causing nothing to load[/p][p]-Fixed playing your own track right after uploading causing share button to not have username[/p][p]-Fixed bad ambient lighting settings in hobby shop (caused dark placed objects like wood ramps)[/p][p]-Fixed grass coloring not updating when switching terrain surface type in editor[/p][p]-Fixed level select issues when exiting a track if you played it immediately after uploading it[/p][p]-Fixed reflection probes getting blocked by placed objects[/p][p][/p]