1. ReCharge RC: High Voltage
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ReCharge RC: High Voltage News

0.80b Patchy

-Fixed line decal being left in backyard map
-Fixed resetting or skipping daily practice while vehicle was in the middle of a track reset causing the spawn point to be bugged

Dirt Oval Bodies, Important bug fixes, & a note about development(Multiplayer!?)

[p][/p][p]Some of you may have noticed this update took a bit longer than usual, that is true and for good reason! I have officially started working full time on getting multiplayer added to the game! This is a huge project, so during this time standard updates may be a bit smaller and take a bit longer, but I will try to keep pushing these out while I'm getting multiplayer finished in the background.[/p][p][/p][p]New Features:[/p][p]-Two new dirt oval inspired bodies (late model and dirt modified) have been added for the Thrasher chassis[/p][p]-Those bodies have both been added to the HB Mini as well[/p][p]-Added a display showing how many coins you have to in race pause menu

Note: I know dirt oval is typically done with rwd chassis and the Thrasher is 4wd, but I figured this is better than nothing. If I ever add a rwd sct chassis to the game or a dedicated dirt oval chassis they would of course get these bodies as well[/p][p]Changes:[/p][p]-Improvements to start line detection that should eliminate several edge cases where a lap might not start correctly[/p][p]-Various changes have been made to vehicle loading systems to support loading multiple vehicles in preparation for multiplayer. If you notice any issues related to this please let me know![/p][p]-Improved track decal rendering, especially when decals are placed on top of track modifiers[/p][p]-Made back/close ui sound effect less harsh and quieter[/p][p][/p][p]Bug Fixes:[/p][p]-Fixed changing vehicles from pause menu immediately after spectating causing weird behavior until resetting[/p][p]-Fixed vehicle reloading entirely ever time you change wheels[/p][p]-Fixed body decals not always generating correctly when customizing body[/p][p]-Camera change button no longer has delay, allowing for quicker camera changes[/p][p]-Fixed daily jam adding unplayable/incorrect tracks to recently played list[/p]

Small price increase

[p]I made a small mistake here, my original plan was to have the increase happen at the same time as a discount to act as a notice before the price went up. Apparently Steam does not allow this, and the price change was instant and is now locked for 30 days by Steam. This was my bad for not researching how price changes worked on Steam more. I apologize for the increase without notice to anyone that was waiting to get the game.[/p][p][/p][p]But after 7 months, 40(!) updates and patches released, with tons of new content, features, and changes made based on community feedback, I suppose it has finally come time for the first small price increase. I announced in the beginning that I would be doing these occasionally throughout early access, but I've been so excited just to have people playing the game that I ended up leaving it at the initial launch price this entire time.[/p][p][/p][p]If you had your eye on the game and are bummed that the price has gone up, the next steam sale will feature a deeper discount that will bring the price down to even lower than it was before the increase, so please feel free to wait for that.[/p][p][/p][p]To everyone else who already has the game, thank you so much for supporting this project, especially during early access and from a solo dev. I hope you're all having a great time and are looking forward to the future of ReCharge RC: High Voltage! The constant flow of updates and content is planned to continue as usual![/p][p]Interested in some of the immediate plans for the game? Check my post on that from the beginning of the year here! - https://steamcommunity.com/app/3484640[/p][p][/p][p]-Hondune[/p][p][/p]

Physics previews in track editor fixed

Messed up physics layering while adding the new decal system in, sorry about that! Editor functionality has been repaired now. I also fixed a rendering issue with the new decals as well while I was at it

New Track Decals, Plus QOL changes and bug fixes!

[p]New Features:[/p][p]-Added a new track decal system, allowing for projected decals to be placed on the track which follow the shape of the terrain[/p][p]-Added 14 new track editor decal objects to kick off this new feature, featuring several typical painted shapes like lines used to highlight jumps on real tracks[/p][p][/p][p]Changes:[/p][p]-Increased HB Mini cost (so it cant be the first vehicle you buy when starting the game, its too fast!)[/p][p]-Improved all scrolling list behavior when used with mouse scroll wheel[/p][p]-Leaderboard vehicle selection is no longer a scrolling list[/p][p][/p][p]Bug Fixes:[/p][p]-Fixed HB Mini jittering in FPV view[/p][p]-Fixed odd timing bug that would cause some replays to start halfway through their run[/p][p]-Fixed HB Mini rear wheels steering in replays[/p][p]-Fixed reverse not working if throttle values/epa were set to stay below 1[/p][p]-Fixed bug that would cause a soft lock when spectating after specific chain of events[/p][p]-Improved suspension visuals on HB Mini replay vehicles[/p][p]-Fixed being unable to rebind controls to button east (back/b button)[/p]