[p][/p][p]Some of you may have noticed this update took a bit longer than usual, that is true and for good reason! I have officially started working full time on getting multiplayer added to the game! This is a huge project, so during this time standard updates may be a bit smaller and take a bit longer, but I will try to keep pushing these out while I'm getting multiplayer finished in the background.[/p][p][/p][p]
New Features:[/p][p]-Two new dirt oval inspired bodies (late model and dirt modified) have been added for the Thrasher chassis[/p][p]-Those bodies have both been added to the HB Mini as well[/p][p]-Added a display showing how many coins you have to in race pause menu
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Note: I know dirt oval is typically done with rwd chassis and the Thrasher is 4wd, but I figured this is better than nothing. If I ever add a rwd sct chassis to the game or a dedicated dirt oval chassis they would of course get these bodies as well
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Changes:[/p][p]-Improvements to start line detection that should eliminate several edge cases where a lap might not start correctly[/p][p]-Various changes have been made to vehicle loading systems to support loading multiple vehicles in preparation for multiplayer. If you notice any issues related to this please let me know![/p][p]-Improved track decal rendering, especially when decals are placed on top of track modifiers[/p][p]-Made back/close ui sound effect less harsh and quieter[/p][p]
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Bug Fixes:[/p][p]-Fixed changing vehicles from pause menu immediately after spectating causing weird behavior until resetting[/p][p]-Fixed vehicle reloading entirely ever time you change wheels[/p][p]-Fixed body decals not always generating correctly when customizing body[/p][p]-Camera change button no longer has delay, allowing for quicker camera changes[/p][p]-Fixed daily jam adding unplayable/incorrect tracks to recently played list[/p]