Version 1.0.1
[h2]25.12.07 Update[/h2][p]There was a rare bug we missed that was introduced by the previous patch, so we went and hotfixed it.[/p][h3]Changelog[/h3]
- [p]Fixed rare bug with chii calls involving red dora sometimes showing the wrong tiles[/p]
- [p]Fixed potential crash on game scene deload[/p]
- [p]The "Finish all stories" achievement should now trigger correctly across sessions. This should apply retroactively on the next launch if you've met the required conditions.[/p]
- [p]Fixed two hidden story achievements (related to Kori's chapter 2) that had incorrect trigger conditions. In most cases, this should apply retroactively on the next start if you've met the required conditions.[/p]
- [p]Fixed Kori's chapter 2 extras sometimes failing to save. This should be fixed retroactively if you earned the related achievement(s).[/p]
- [p]Fixed a hidden achievement (related to Kori's skill) that had an incorrect trigger condition. This will unfortunately not apply retroactively.[/p]
- [p]Minor text fixes[/p]
- [p]Fixed some names failing to update in the dialogue log[/p]
- [p]Kori's chapter 2 now checks for the correct amount of points[/p]
- [p]You can no longer win Thierry's chapter 4 by losing[/p]
- [p]Winning Thierry's chapter 5 now plays the correct barks[/p]
- [p]You can no longer win Rowan's chapter 5 without meeting the chapter objective[/p]
- [p]Fixed one of Thierry's barks conditions having incorrect logic[/p]
- [p]Fixed a bug with Thierry's hand not always properly updating after trading tiles[/p]
- [p]Fixed a bug with Kori's attack and Rowan's skill where sometimes the discards would lose focus (gamepad/keyboard only)[/p]
- [p]You can now riichi at -1 shanten if you so wish[/p]
- [p]Added riichi/honba point breakdown on round end[/p]
- [p]Nagashi mangan no longer causes softlocks[/p]
- [p]You can no longer discard after your own tsumo to keep the game going longer[/p]
- [p]You can no longer kan on turns where you have no drawn tile[/p]
- [p]You can no longer chii/pon/kan on the last discard of the round[/p]
- [p]Fixed honba not incrementing if dealer was in noten on exhaustive draws[/p]
- [p]Fixed bug with certain tiles sometimes being highlighted for riichi when they shouldn't be[/p]
- [p]Fixed several bugs with red dora sometimes causing hand waits to get parsed wrong[/p]
- [p]Fixed bug with winning tiles sometimes not being locked in properly during riichi[/p]
- [p]Fixed bug with certain yaku not being counted properly (either when checking winning tiles or at round end)[/p]
- [p]Fixed a bug with hand parsing sometimes failing to correctly prioritize the correct partial melds in complex waits[/p]
- [p]Fixed mangan not being applied to high fu hands under 5 han[/p]
- [p]Fixed in-game yaku list sometimes displaying local yaku even when they weren't currently available[/p]
- [p]Fixed incorrect winning tile display if a hand can be read as both a regular hand or seven pairs[/p]
- [p]Fixed seven pairs incorrectly being detected as a yaku in some very specific edge cases[/p]
- [p]Fixed a bug with added kan breaking in certain edge cases[/p]
- [p]Fixed a bug with red dora disappearing from open melds sometimes[/p]
- [p]Fixed a bug with being unable to chii on red dora[/p]
- [p]Fixed furiten not being applied to all possible hand readings[/p]
- [p]Fixed a bug with call buttons losing focus when pausing and unpausing (gamepad/keyboard only)[/p]
- [p]Removed a debug key accidentally left in[/p]
- [p]Choosing to rematch in free play while in 1080p mode no longer loads the wrong resolution scene[/p]
- [p]Fixed a bug with cloud saves for some Linux users[/p]
- [p]Fixed a rare bug that could cause stutter in gameplay and bloated log file sizes[/p]