Gunlocked 2 Kickstarter: 48 Hours Left
After some fits and kickstarts, Gunlocked 2's funding campaign is nearing completion, and a ton of content has been made possible because of this amazing community! Thank you to everyone that has pitched in to help this little indie dev make his biggest game yet!
https://www.kickstarter.com/projects/fromlefcourt/gunlocked-2-endless-battles-in-space
I hope to expand the game even further beyond what this funding has afforded me, but this guarantees I will have what I need to deliver more content, without having to rely on sales in Early Access.
I say "base game" because there's a minimum game scope I can deliver, even without funding. But I just want to clarify that I actually don't have any current intentions for DLC. My goal with Gunlocked 2 is to put every idea and piece of content that I can into it without the need for DLC. It's a big reason why I wanted to do this funding campaign in the first place.
Anyway, I can't wait to share more, but for now, here's some alpha footage of the updated Hive Queen boss, as promised. I've hidden some abilities to save some surprises, and turned down the difficulty so it's easier to see what's happening, but this fight can get a lot more intense than the original game's Hive Queen fight. Note: The music is unfinished too.
[previewyoutube][/previewyoutube]
https://www.kickstarter.com/projects/fromlefcourt/gunlocked-2-endless-battles-in-space
I hope to expand the game even further beyond what this funding has afforded me, but this guarantees I will have what I need to deliver more content, without having to rely on sales in Early Access.
- The initial goal of $3500 with help fund a full soundtrack, and a little extra time to polish the base game.
- It also allowed me to pick up a Steam Deck for testing, and I already have Gunlocked 2 up and running smoothly on it. (Almost 20% of all gameplay hours for Gunlocked 1 were on the Steam Deck)
- The first stretch goal (achieved) will allow me to add 2 additional bosses, bringing the base total to 8.
- The second stretch goal (achieved) adds 10 weapons and achievements, bringing the total weapon count to 30 and achievements to 35.
- If we reach the third stretch goal (more than halfway there), I can guarantee 2 more bosses, bringing the total to 10. I have designs/ideas for 20 bosses, but 10 is a great starting point. That's more than the original and the dlc combined have!
I say "base game" because there's a minimum game scope I can deliver, even without funding. But I just want to clarify that I actually don't have any current intentions for DLC. My goal with Gunlocked 2 is to put every idea and piece of content that I can into it without the need for DLC. It's a big reason why I wanted to do this funding campaign in the first place.
Anyway, I can't wait to share more, but for now, here's some alpha footage of the updated Hive Queen boss, as promised. I've hidden some abilities to save some surprises, and turned down the difficulty so it's easier to see what's happening, but this fight can get a lot more intense than the original game's Hive Queen fight. Note: The music is unfinished too.
[previewyoutube][/previewyoutube]