The Shape of Things to Come
[p]With many of the most pressing issues taken care of, and the frenzy of the first several days of launch now settling down, I thought I'd take a moment to discuss the first leg of Early Access development.[/p][p]The pace of hotfixes should slow down as I move to a more healthy work/release schedule. But I have a lot planned for new content, and still more polish for the launch content. I'll break each category down to be more specific, but these are the primary goals for month 1:[/p]
- [p]Improve the user experience based on feedback[/p]
- [p]Polish and complete the Simulator[/p]
- [p]Add new content[/p]
- [p]Fix lingering bugs and strange upgrade interactions[/p]
- [p]A lot of new players are skipping the tutorial and not checking the controls. I'm not sure if this is because people expect this to play exactly like the original Gunlocked, but it has lead to a number of players thinking there are attacks they can't avoid taking damage from. I don't like mandatory tutorials, personally, so I want it to stay optional, but the first couple of times you play a game after the next update, you can expect to see this pop-up at the start:
This will also show up at the appropriate time in the tutorial to clarify that as well.[/p]
- [p]Another issue that has come up is around the confirm pop-ups that happen for various menu interactions. Some users think they're interactive buttons to be clicked on, but they currently just indicate which buttons to press to confirm or cancel. Initially I thought I'd just communicate this more clearly, but I think it will be easier to simply make them clickable buttons.
You can still right-click to instant cancel. There's more bug fixing to do (you can spot some in the GIF), and I want to make them dynamic so you don't have to move your mouse so far to click them, but they're coming along. [/p]
- [p]Gamepad is still the way I recommend you play this game, but I'm working to make sure the mouse experience is as good as it can be. Not everyone wants to or can use a gamepad, and I respect that.[/p]
- [p]Finally, there's a number of smaller updates coming based on feedback in the Discord that will touch on multiple systems. Nothing worth making a GIF for though.[/p]
- [p]Regular updates will be smaller content drops that offer a mix of new things, filling out systems that already exist. New pilots, bosses, NPCs, utilities, achievements. There's a lot in the works.
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- [p]Major Updates will be themed updates that cover a number of interconnected systems of content types. Many of these will be about adding brand new systems, or dramatically expanding current systems. These will take more time and testing.
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