Patch 0.20.00
Intro
[p]The 0.25.00 Symbionic Patch is well under way, but isn’t ready yet. Because the Supply Drop update became as large as it did, and took an extra week, the Symbionic update also got pushed back slightly. So I wanted to make sure I got another content update in to tide you all over. I pulled some content from a future patch that was partially done already (the boss animations were mostly done before launch, for instance) and moved it up. This also includes a few more Kickstarter Backer designed achievements.[/p][p]Finally, there are a number of community requests I’m working on implementing, they just aren’t ready in time for this patch. They should, however, arrive with the Symbionic patch if all goes well.[/p][p]I expect the 0,25.00 patch to launch sometime in the first week of October.[/p][p][/p]Patch 0.20.00 – Gungeons & Dragons
[p][/p][h3]New Content[/h3]- [p]1 New Weapon: Dronerang – A Bullet-Drone Hybrid[/p]
- [p]1 New Pilot: Lady Fetch - Darcy Perkins
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- [p]Weapon: Dronerang[/p]
- [p]Mastery: Every 3rd attack, an extra Dronerang also launches toward the nearest enemy and gains +25% move speed[/p]
- [p]Skill: Laser Leash – Every 4 seconds, create a 10 damage laser to the farthest drone from Lady Fetch[/p]
- [p]1 New Boss: Dragon Fry
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- [p]4 New Utilities: Relighter, Emitter, Hot Streak, and Power Chain
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- [p]5 New Achievements: The Danimal II, Firebender, Bomb Voyage, P2's Type, Kingslayer
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- [p]Note: The original Danimal achievement, designed by a backer, was created before a number of late development changes to balance that made killing a lot of enemies in the first zone much easier. So instead of rebalancing it only for future players, I decided to create a more challenging sequel (The Danimal II), and leave the original as an introductory achievement.[/p]
- [p]Weapon: Crossbolt deals 20 damage per bolt, down from 30, base range reduced by 15%[/p]
- [p]Weapon: Pulse Cannon base range reduced by 10%[/p]
- [p]Weapon: Big Shot base range reduced by 12%, base damage reduced to 20 from 25[/p]
- [p]Weapon: Bullet Buddies target and activation range reduced by 12%[/p]
- [p]Utility: Voltarget Updated. Now reads “Each time you create a lock-on target, this gains +1% chance to deal 10 electric damage to the targeted enemy, then resets to its base chance on activation. Starts with 0% base chance. Additional Copies: +5% base chance”[/p]
- [p]Utility: Heightened Sensor: Now grants +12% range to drones, up from 10%[/p]
- [p]Utility: Beac Out Now grants +12% activation range to beacons , up from 10%[/p]
- [p]Utility: Long Pass now grants 8% sweep speed and range, up from 5%[/p]
- [p]Utility: Range Finder now grants +8% range to all upgrades, down from 10%[/p]
- [p]Warp: When rerolling warp rewards, you’ll never end up on the beacon type you just rerolled (but you can if you reroll again).[/p]
- [p]Boss: The level 3 Hive Queen fight no longer spawns the enemies that spawn additional drones.[/p]
- [p]Weapon: Campfire will now properly apply laser effects[/p]
- [p]Weapon: Vulncanorb should no longer incorrectly trigger some beacon upgrades[/p]
- [p]Utility: Juicer now properly charges while in the active radius of Bombikaze[/p]
- [p]Misc: When targets of laser upgrades die before the laser finishes being created, it should no longer stretch across the screen to an empty corner[/p]
- [p]Pilots: Tempest is no longer marked as a beacon character[/p]
- [p]NPC Events: Armor Plating has been removed from an NPC (was a remnant from a pre-launch build)[/p]
- [p]Controls: I’ve added a small change to possibly help with soft-locking related to changing your controller type during the upgrade menu, but still can’t personally replicate the issue so it’s only a guess[/p]
- [p]Banishing: You can no longer banish all weapons if you do not have enough reroll tokens for a reroll. You have to choose 1 weapon.[/p]