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Roadmap Update

[p]I don't know about you all, but I'm feeling really good about where GL2 is now, and where it's headed after the 0.30.00 patch. There's still a lot left to do, beyond what I'll talk about today, but I thought I'd update you all on the next few steps. My current roadmap has shifted a bit based on feedback, but my goals are as follows:[/p]
  1. [p]Continue to Improve the user experience based on feedback[/p]
  2. [p]Focus on expanding replayability[/p]
  3. [p]Add new content[/p]
[p]As always, If you're enjoying the game, please leave a review. It helps![/p][h2]Update Pace[/h2][p]I usually work at a really rapid pace, and in the past have delivered big updates weekly. But I actually had a much healthier experience taking more time with the larger 0.30.00 update, so I expect to stick to that. With one big patch, and maybe a smaller one each month.[/p][p]I'll do more if I can, but I need to pace myself a little better in this life. I'm not a young whipper snapper anymore. If you need proof, see the previous sentence.[/p][p][/p][h2]The User Experience[/h2][p]Based on most feedback, and the reception to the implemented requests from 0.30.00, I think Gunlocked 2 is in a pretty good space now. But there's still a few areas where input and visual feedback, accessibility, and general ease of use can improve. The first small patch after 0.30.00 will focus on these areas.[/p][p]A number of upgrades will be getting better effects so you know when they're triggering, and menus will be getting a bit more audio/visual feedback for mouse controls. Overall, I'll just be trying to iron out any lingering jankiness that comes with supporting mouse, keyboard, and gamepad in a bunch of different menus.[/p][p]There are also some gameplay usability requests I'm looking at addressing, just to makes things smoother where I can.[/p][p][/p][h2]Replayability and Content[/h2][p]The number one request for Gunlocked 2, at this point, is Endless Mode. I had planned to wait a while longer before implementing it, but the vast majority of comments and requests are focused on it, so that's the next big patch after the smaller polish patch.[/p][p]Alongside Endless, I'm hoping to add more variety to the main Mission Mode. Not all at once, but some new content will likely ship with the Endless update.[/p][p][/p][h2]What lies beyond...[/h2][p]I have the entire roadmap to 1.0 planned out, but development can change at any time (and now has), especially as I receive more feedback. So as with before, I'll hold off on setting anything beyond this in stone.[/p][p]Kickstarter backer rewards will start to trickle in more as I finish up a lot of the base content. This includes alternate pilots, new NPCs, and a handful of additional custom achievements.[/p][p]Let me know your thoughts in the comments below![/p][p][/p][h2]And one last thing...[/h2][p]The very fun duo at Ultra C have made a couple of great videos for Gunlocked 2 (I did not sponsor them), so I thought I'd share those. Go give them some likes and shares and subscribes. They've got a great vibe.[/p][p]The first video was earlier in a closed beta for the 0.30.00 patch, with the most recent being the full 0.30.00 patch. [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]If you want access to closed previews of upcoming patches, join the Discord here[/p]