Patch Preview 0.60.00
[p]Wait, weren’t we just at patch 0.42.00? Yes, but don’t worry, I'm not skimping out. When I created my original roadmap, before launching Gunlocked 2, I had a list of every piece of content, and the order I planned to release it in. But as they say, “A plan is just a list of things you aren’t going to do.”[/p][p]This is just a re-evaluation of where I’m at in the planned content list, and I’m updating the version number to more realistically represent how much is left to add. There’s still a lot to come, but we’re more than halfway there.[/p][p]There's still lots of bosses, weapons, augments, achievements, ships, backer content, and more to add. But for today, let's focus on what's coming in 0.60.00.[/p][p][/p][p]Patch 0.60.00 Launches on December 4th[/p][p][/p][h2]Major Features[/h2]
- [p]Endless Mode[/p]
- [p]24 Difficulty Modifiers (Anomalies)[/p]
- [p]3 new pilots[/p]
- [p]2 new weapons and symbionics[/p]
- [p]New enemy types[/p]
- [p]New achievements[/p]
- [p]New background art[/p]
- [p]Balance changes and bug fixes[/p]
- [p]Endless mode is a place for the best of the best to test their mettle. Go beyond zone 15, and face an endless onslaught of harder and harder foes. [/p]
- [p]Take your pilot all the way to level 50, face new enemy variants with unique animations and abilities, and drive your scores higher than ever before.[/p]
- [p]And since the games are growing longer than ever, I've added some new background art. More to come in future updates.
[/p]
- [p]Enable difficulty modifiers that add a score multiplier based on their relative difficulty. Pair these with endless mode, or hop into turbo, and compete for the top spot on the boards.
[/p]
- [p]3 new pilots join the fray, as we head into the final stretch. Only 1 left to add. But that doesn't mean I'm done with pilots ;)[/p]
- [p]2 of the new pilots will be packing new weaponry: The Energy Helix and Gamma Gatling, and those weapons will of course have their own unique enhancements and secret sybmionic upgrades to find.
[/p]
- [p]You asked, and I answered: The rarest symbionics will now be much easier to unlock consistently.[/p]
- [p]Instead of 3 rare utilities, you'll only need 1 rare, and 2 commons.[/p]
- [p]This affects the following weapons:[/p]
- [p]Bombikaze, Plasma Bombs, Drone Swarm, Arc Light, Hail Mary[/p]
- [p]With the help of the community I've been zeroing in on a number of the last remaining bugs (and a few new ones I accidentally created with a recent emergency update).[/p]
- [p]The issue affecting enemy spawns at the end of Turbo mode has been resolved.[/p]
- [p]I'm currently working to resolve a few remaining issues that can occur when you switch control types in specific menus (like using a gamepad, but alt+tabbing out while in the upgrade menu, or quit confirm).[/p]