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  3. Playtest Patch Notes - Alpha 0.19.2_4

Playtest Patch Notes - Alpha 0.19.2_4

Change log
[p]General[/p]
  • [p]Fixed an issue where keybindings could not be changed because of an unsigned Controller binding[/p]
  • [p]Bows now deal tool damage in melee range[/p]
[p][/p][p]Buildings[/p]
  • [p]Removed unimplemented recipes from University[/p]
  • [p]Added new tiles to market (see items)[/p]
[p][/p][p]Items[/p]
  • [p]Changed name and ID of lobster trinket[/p]
  • [p]Added placeable ground tiles (dirt, grass, tall grass, sand, etc.)[/p]
[p][/p][p]Dungeons & PoI's[/p]
  • [p]Prevent dungeon gates from opening until all enemies are killed[/p]
[p][/p][p]Enemies[/p]
  • [p]Added new bears[/p]
  • [p]Reduced health of small scorpion[/p]
  • [p]Reduced health of Snakes[/p]
  • [p]Tiny Satyrs now abandon the catapult if a threat is nearby[/p]
  • [p]Updated broken droptables[/p]
  • [p]Put back burning fallen[/p]
  • [p]Fixed an issue causing goat to be stuck on ballista[/p]
  • [p]Vultures now only aggroes if it's day[/p]
  • [p]Changed vulture and phoenix aggro ranges[/p]
  • [p]Fixed bug causing vulture to not face downwards when standing on tree[/p]
[p][/p][p]Flora & Fauna[/p]
  • [p]Mushrooms are now farmable[/p]
[p][/p][p]UI[/p]
  • [p]Inventory slots now change colour based on rarity of the item inside it[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]