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Romestead Playtest News

Playtest Hotfix - 0.20.1_24

Change log
[p]General[/p]
  • [p]Fixed issue preventing Copper Studs from crafting[/p]
  • [p]Fixed steamdeck crash[/p]
  • [p]fixed looping sound in dungeons[/p]
[p]Dungeons & POI's[/p]
  • [p]Fix challenge dungeon chests[/p]
[p]Items[/p]
  • [p]Fixed spelling mistake on "Bronze Thread"[/p]
[p][/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.20.1_23

[p][/p]
Change log
[p]General[/p]
  • [p]Added new crossbow based player class (Sagittarii)[/p]
  • [p]Added support for asian characters in text fields[/p]
  • [p]Character and world playtime now visible in main menu[/p]
[p][/p][p]Buildings[/p]
  • [p]Pottery can now make small pots for throwing (or catapulting!)[/p]
[p][/p][p]Dungeons & POI's[/p]
  • [p]Fixed sound bug with clicking in dungeons[/p]
[p][/p][p]Enemies[/p]
  • [p]Changed some enemy drop tables[/p]
[p][/p][p]Items[/p]
  • [p]Rusted weapons can now be found in loot chests[/p]
  • [p]Experimental changes to armour crafting:[/p]
    • [p]Melee armour requires leather tiers[/p]
    • [p]Ranged armour requires metal nails[/p]
    • [p]Caster armour requires metal threads[/p]
  • [p]Javelin can now be aimed like a bow by holding[/p]
  • [p]Fixed bug that let Javelins be spammed[/p]
[p][/p][h2]Changes from weekend patch (0.20.1_21)[/h2]
  • [p]Fixed not being able to sell items[/p]
  • [p]Fixed broken sounds[/p]
  • [p]Removed Fallen War declaration[/p]
  • [p]Allow grapes to be planted in the Desert[/p]
  • [p]Removed all pixelated text[/p]
  • [p]Added preview of all buildings in contruction mode[/p]
  • [p]Extended grave interaction distance[/p]
  • [p]Extended carpenter-to-material storage radius[/p]
[p][/p][p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.20.1_14

Change log
[p]General[/p]
  • [p]New main menu screen[/p]
  • [p]World Map 2.0 (N key) by default[/p]
    • [p]Map Markers[/p]
    • [p]Dungeon Names appear when hovered[/p]
    • [p]Quest icons on relevant dungeons[/p]
  • [p]A ghostly woman now appears at the start of the game to help new players[/p]
  • [p]Added God Quests[/p]
  • [p]Fixed an issue where the Gold resource was named Silver[/p]
  • [p]Fixed bug with shield blocking "Damage over Time" effects[/p]
  • [p]Citizens are no longer immune to fire (and other effects)[/p]
  • [p]Fire now triggers explosive pots[/p]
  • [p]Poison pot VFX now reflects the affected area[/p]
  • [p]Changes to tutorials, in-game story implementation, and quest clarifications[/p]
  • [p]Added randomize buttons to character and world configuration[/p]
  • [p]Other players health bars are now visible when taking damage/healing[/p]
  • [p]Currency adjustment:[/p]
    • [p]Changed amount of money that drops from all enemies and loot chests[/p]
    • [p]Changed prices in market[/p]
    • [p]Corrected incorrect prices and rarities[/p]
[p][/p][p]Buildings[/p]
  • [p]Sacrifices and blessings now available in the Altar[/p]
  • [p]Fixed bug with higher leveled farmsteads[/p]
  • [p]Bakery and Pottery now requires a lit furnace for most recipes[/p]
  • [p]Bakery foods now provide buffs[/p]
  • [p]The University can now generate research papers[/p]
[p][/p][p]Constructions[/p]
  • [p]Repair amount is now based on objects Max Health[/p]
  • [p]Added Bronze Cart to Blacksmith[/p]
  • [p]Added new Decorations[/p]
    • [p]Decorations now appear in PoI's and can be destroyed to be unlocked[/p]
    • [p](Disclaimer: not all decorations have been added yet)[/p]
[p][/p][p]Dungeons & POI's[/p]
  • [p]Major PoI Overhaul:[/p]
    • [p]Changes to PoI generation[/p]
    • [p]Added over 50 new Points of Interests across the world[/p]
  • [p]Challenge Dungeon Updates:[/p]
    • [p]Challenge dungeons now only have one path[/p]
    • [p]Dungeons now get progressively more difficult[/p]
  • [p]Added new Unique dungeons[/p]
  • [p]Added new chest/loot types[/p]
  • [p]Updated desert boss dungeon[/p]
  • [p]New biome chest appearances[/p]
[p][/p][p]Enemies[/p]
  • [p]Nerfed or buffed Maguses to fit specific difficulties[/p]
  • [p]All enemies now have magic resistance, but the amount varies[/p]
  • [p]Updated enemy pathfinding[/p]
[p][/p][p]Bosses[/p]
  • [p]New Desert Mini-boss[/p]
  • [p]Enemies no longer aggro on Bosses[/p]
[p][/p][p]Items[/p]
  • [p]Major droptable changes[/p]
  • [p]Updated special pot graphics[/p]
  • [p]Updated item rarities[/p]
  • [p]Buffed bow "spam-shot" damage[/p]
  • [p]Nerfed crossbow damage[/p]
  • [p]Nerfed Feathered Scroll[/p]
  • [p]Added three tiers of "worship-specific" items to each god[/p]
  • [p]Added new recipes, equipment, and weapons to loot tables[/p]
  • [p]Item icon updates[/p]
  • [p]Offering ranged and caster gears now progress Diana instead of Vulcan[/p]
[p][/p][p]Flora & Fauna[/p]
  • [p]Tweaked droprate of some seeds[/p]
  • [p]Iron veins are rarer in desert[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy start of 2026, and thank you for your diligent testing so far![/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.3_1

Change log
[p]Buildings[/p]
  • [p]Watermill has been updated and its construction size has been reduced[/p]
  • [p]Clay pits now turn into Ash-pits when placed in Volcano[/p]
  • [p]Added Volcanic Quarry version[/p]
[p]Constructions[/p]
  • [p]You can now use the scroll-wheel to switch between sub-selections in construction menu[/p]
[p]Flora & Fauna[/p]
  • [p]Sulphur vents appearance updates[/p]
  • [p]Sulphur vents can now be blocked with items[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.2_7

Change log
[p]General[/p]
  • [p]Clay now spawns in desert[/p]
  • [p]Updated a bunch of icons[/p]
[p]Buildings[/p]
  • [p]Buildings now change appearance based on biome constructed in[/p]
[p]Constructions[/p]
  • [p]Watermill and Lumberyard can no longer be placed in the Desert and Volcano[/p]
  • [p]Quality of Life improvements:[/p]
    • [p]You can now drag rectangles and lines of construction sites for Walls, Roads, and more![/p]
    • [p]Some constructions have been smashed into subcategories, allowing hotkeys to be used to swap pieces. E.g. wood walls is one construction and when you select it you can use the hotkeys to quickly switch between the different pieces.[/p]
    • [p]You can now rotate the watermill using the hotkeys above[/p]
    • [p]Removing construction sites is moved to right click. This also works with rectangles.[/p]
[p]Bosses[/p]
  • [p]Fixed bug that prevented desert boss fight from starting[/p]
  • [p]Replaced Medusa quest reward[/p]
[p]Items[/p]
  • [p]Fixed issue that caused Caestus damage to stack infinitely[/p]
  • [p]Fixed mirror trinket[/p]
  • [p]Changed some item values[/p]
[p]Flora & Fauna[/p]
  • [p]Fixed fruit trees shrinking when falling[/p]
  • [p]Increased amount of apricot trees in desert[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p]Happy adventuring! [/p]