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Romestead Playtest News

Playtest Patch Notes - Alpha 0.19.3_1

Change log
[p]Buildings[/p]
  • [p]Watermill has been updated and its construction size has been reduced[/p]
  • [p]Clay pits now turn into Ash-pits when placed in Volcano[/p]
  • [p]Added Volcanic Quarry version[/p]
[p]Constructions[/p]
  • [p]You can now use the scroll-wheel to switch between sub-selections in construction menu[/p]
[p]Flora & Fauna[/p]
  • [p]Sulphur vents appearance updates[/p]
  • [p]Sulphur vents can now be blocked with items[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.2_7

Change log
[p]General[/p]
  • [p]Clay now spawns in desert[/p]
  • [p]Updated a bunch of icons[/p]
[p]Buildings[/p]
  • [p]Buildings now change appearance based on biome constructed in[/p]
[p]Constructions[/p]
  • [p]Watermill and Lumberyard can no longer be placed in the Desert and Volcano[/p]
  • [p]Quality of Life improvements:[/p]
    • [p]You can now drag rectangles and lines of construction sites for Walls, Roads, and more![/p]
    • [p]Some constructions have been smashed into subcategories, allowing hotkeys to be used to swap pieces. E.g. wood walls is one construction and when you select it you can use the hotkeys to quickly switch between the different pieces.[/p]
    • [p]You can now rotate the watermill using the hotkeys above[/p]
    • [p]Removing construction sites is moved to right click. This also works with rectangles.[/p]
[p]Bosses[/p]
  • [p]Fixed bug that prevented desert boss fight from starting[/p]
  • [p]Replaced Medusa quest reward[/p]
[p]Items[/p]
  • [p]Fixed issue that caused Caestus damage to stack infinitely[/p]
  • [p]Fixed mirror trinket[/p]
  • [p]Changed some item values[/p]
[p]Flora & Fauna[/p]
  • [p]Fixed fruit trees shrinking when falling[/p]
  • [p]Increased amount of apricot trees in desert[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p]Happy adventuring! [/p]

Playtest Patch Notes - Alpha 0.19.2_5

Change log
[p]General[/p]
  • [p]Added temporary chat message when spawn point is updated[/p]
  • [p]Fixed a bunch of crashes[/p]
[p]Buildings[/p]
  • [p]Biome based Buildings (see below)[/p]
  • [p]Quarry can now mine (and smelt) ores at specific levels and biomes[/p]
  • [p]Fixed some incorrect work recipe informations[/p]
  • [p]Fixed a bug where high-leveled farmsteads couldn't harvest beehives[/p]
  • [p]Removed strange interaction prompt on lumberyard (decorative) logpile[/p]
  • [p]Construction sites are now destroyed when removing town core, preventing follow-up issues [/p]
[p]Gods/Worship/Favor[/p]
  • [p]Fixed a bug where Ceres would not accept certain foods[/p]
  • [p]Fixed a bug that caused ground tiles to overwrite cliff tiles[/p]
[p]Items[/p]
  • [p]Fixed bug where Caestus would not deal weapon damage[/p]
  • [p]Adjusted some equipment prices[/p]
  • [p]Mechanicus set removed from droptables[/p]
  • [p]Sidegrades for volcano-tier armour added[/p]
  • [p]Fixed Mirror trinket[/p]
  • [p]increased monetary value of metal bars[/p]
[p]Dungeons & PoI's[/p]
  • [p]Fixed Hidden tree room droptable[/p]
  • [p]Added a small (temporary) droptable to puzzle chests[/p]
[p]Enemies[/p]
  • [p]Experimental Raid Change (See below)[/p]
[p]User Interface[/p]
  • [p]Players can now quick stack items into chests[/p]
  • [p]Custom stack size now allows manual input[/p]
  • [p]Fixed crash when splitting items onto a UI slot[/p]
  • [p]Cleaned up food tooltips[/p][p][/p]
Biome Based Buildings
[p]A long awaited feature to buildings hit Romestead today! Biome based buildings![/p][p]It has always been a vision that buildings should be impacted on where you build them. For example, some of you may have noticed that the market changes its stock in certain biomes, but this now applies to other buildings as well.[/p][p]When you place a building you'll be able to see the biome it's located in, and the effect that it provides. Lumberyards will be even more effective in the forest biome, and Blacksmiths do not require fuel in the volcanic biome. [/p][p]These are only two examples, as we'd like for you to explore the rest on your own as you expand your empire. This feature will be even more expanded on as development progresses.[/p][p][/p]
New Experimental Raid System
[p]We've noticed a growing dislike towards raids, and their unintended counter-exploration behaviour! So along with this update, we're testing a new way to fight raids.[/p][p]From now on, Raids are extremely rare. Instead, the carpenter now allows you to craft a new crafting station. The War Table[/p][p]This War Table lets you craft Declarations of War against your enemies, provoking them into attacking your town.[/p][p]Activating a declaration of war will start a raid against you, letting you control when and where you take on the fight. [/p][p]This system may change drastically (or vanish depending on opinions) over the next few weeks, so please let us know what you think![/p][p][/p][hr][/hr][p]...and some additional fixes and changes! [/p][p]Happy adventuring! [/p]

Playtest Patch Notes - Alpha 0.19.2_4

Change log
[p]General[/p]
  • [p]Fixed an issue where keybindings could not be changed because of an unsigned Controller binding[/p]
  • [p]Bows now deal tool damage in melee range[/p]
[p][/p][p]Buildings[/p]
  • [p]Removed unimplemented recipes from University[/p]
  • [p]Added new tiles to market (see items)[/p]
[p][/p][p]Items[/p]
  • [p]Changed name and ID of lobster trinket[/p]
  • [p]Added placeable ground tiles (dirt, grass, tall grass, sand, etc.)[/p]
[p][/p][p]Dungeons & PoI's[/p]
  • [p]Prevent dungeon gates from opening until all enemies are killed[/p]
[p][/p][p]Enemies[/p]
  • [p]Added new bears[/p]
  • [p]Reduced health of small scorpion[/p]
  • [p]Reduced health of Snakes[/p]
  • [p]Tiny Satyrs now abandon the catapult if a threat is nearby[/p]
  • [p]Updated broken droptables[/p]
  • [p]Put back burning fallen[/p]
  • [p]Fixed an issue causing goat to be stuck on ballista[/p]
  • [p]Vultures now only aggroes if it's day[/p]
  • [p]Changed vulture and phoenix aggro ranges[/p]
  • [p]Fixed bug causing vulture to not face downwards when standing on tree[/p]
[p][/p][p]Flora & Fauna[/p]
  • [p]Mushrooms are now farmable[/p]
[p][/p][p]UI[/p]
  • [p]Inventory slots now change colour based on rarity of the item inside it[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.2_2

Change log
[p][/p][p]Buildings[/p]
  • [p]Removed beehive from University[/p]
  • [p]More missing ID fixes[/p]
[p]Items[/p]
  • [p]Mechanicus hammer balanced[/p]
  • [p]Fixed Volumen Vitae recipe[/p]
  • [p]Fixed visual bug with the hook[/p]
[p]Dungeons & PoI's[/p]
  • [p]POI campfires can now be destroyed[/p]
[p]Bosses[/p]
  • [p]Desert boss is now completely immune to all damage except for explosive pots[/p]
[p]Citizens[/p]
  • [p]Temporarily removed citizen quests[/p]
[p]UI[/p]
  • [p]Fixed crash with the UI when using a controller[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]