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  3. Playtest Patch Notes - Alpha 0.20.1_14

Playtest Patch Notes - Alpha 0.20.1_14

Change log
[p]General[/p]
  • [p]New main menu screen[/p]
  • [p]World Map 2.0 (N key) by default[/p]
    • [p]Map Markers[/p]
    • [p]Dungeon Names appear when hovered[/p]
    • [p]Quest icons on relevant dungeons[/p]
  • [p]A ghostly woman now appears at the start of the game to help new players[/p]
  • [p]Added God Quests[/p]
  • [p]Fixed an issue where the Gold resource was named Silver[/p]
  • [p]Fixed bug with shield blocking "Damage over Time" effects[/p]
  • [p]Citizens are no longer immune to fire (and other effects)[/p]
  • [p]Fire now triggers explosive pots[/p]
  • [p]Poison pot VFX now reflects the affected area[/p]
  • [p]Changes to tutorials, in-game story implementation, and quest clarifications[/p]
  • [p]Added randomize buttons to character and world configuration[/p]
  • [p]Other players health bars are now visible when taking damage/healing[/p]
  • [p]Currency adjustment:[/p]
    • [p]Changed amount of money that drops from all enemies and loot chests[/p]
    • [p]Changed prices in market[/p]
    • [p]Corrected incorrect prices and rarities[/p]
[p][/p][p]Buildings[/p]
  • [p]Sacrifices and blessings now available in the Altar[/p]
  • [p]Fixed bug with higher leveled farmsteads[/p]
  • [p]Bakery and Pottery now requires a lit furnace for most recipes[/p]
  • [p]Bakery foods now provide buffs[/p]
  • [p]The University can now generate research papers[/p]
[p][/p][p]Constructions[/p]
  • [p]Repair amount is now based on objects Max Health[/p]
  • [p]Added Bronze Cart to Blacksmith[/p]
  • [p]Added new Decorations[/p]
    • [p]Decorations now appear in PoI's and can be destroyed to be unlocked[/p]
    • [p](Disclaimer: not all decorations have been added yet)[/p]
[p][/p][p]Dungeons & POI's[/p]
  • [p]Major PoI Overhaul:[/p]
    • [p]Changes to PoI generation[/p]
    • [p]Added over 50 new Points of Interests across the world[/p]
  • [p]Challenge Dungeon Updates:[/p]
    • [p]Challenge dungeons now only have one path[/p]
    • [p]Dungeons now get progressively more difficult[/p]
  • [p]Added new Unique dungeons[/p]
  • [p]Added new chest/loot types[/p]
  • [p]Updated desert boss dungeon[/p]
  • [p]New biome chest appearances[/p]
[p][/p][p]Enemies[/p]
  • [p]Nerfed or buffed Maguses to fit specific difficulties[/p]
  • [p]All enemies now have magic resistance, but the amount varies[/p]
  • [p]Updated enemy pathfinding[/p]
[p][/p][p]Bosses[/p]
  • [p]New Desert Mini-boss[/p]
  • [p]Enemies no longer aggro on Bosses[/p]
[p][/p][p]Items[/p]
  • [p]Major droptable changes[/p]
  • [p]Updated special pot graphics[/p]
  • [p]Updated item rarities[/p]
  • [p]Buffed bow "spam-shot" damage[/p]
  • [p]Nerfed crossbow damage[/p]
  • [p]Nerfed Feathered Scroll[/p]
  • [p]Added three tiers of "worship-specific" items to each god[/p]
  • [p]Added new recipes, equipment, and weapons to loot tables[/p]
  • [p]Item icon updates[/p]
  • [p]Offering ranged and caster gears now progress Diana instead of Vulcan[/p]
[p][/p][p]Flora & Fauna[/p]
  • [p]Tweaked droprate of some seeds[/p]
  • [p]Iron veins are rarer in desert[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy start of 2026, and thank you for your diligent testing so far![/p][p]Happy adventuring![/p]