[p]
"It's like a whooole neeew gaaame..."[/p][p][/p][p]Greetings Romans! [/p][p][/p][p]Thank you so much for your unending patience! We're finally ready to present to you the next playtest update, bringing a whole cart-centipede's worth of features and fixes![/p][p][/p]
IMPORTANT INFO
[p]With the introduction of 0.19.1, 
a vast majority of your previously saved items will vanish completely or become debug icons, due a complete overhaul being done to item ID's, names, crafting recipes, and appearances. [/p][p]Additionally,  your 
characters will most likely change appearance due to palettes and body type changes/additions.[/p][p][/p][p]We 
highly recommend creating a new world and character for this reason.[/p][p]We apologize for the inconvenience, but such is the nature of playtests![/p][p][/p][h2]Change log[/h2][p]
General[/p]
- [p]Added new player appearance options[/p]
 - [p]Added intro cinematic[/p]
 - [p]Added Velites as new player profession[/p]
 - [p]Made trees only plantable on dirt tiles[/p]
 - [p]Players can now toggle walking (CAPS LOCK by default)[/p]
 - [p]Updated Tutorial[/p]
 - [p]Improved instruments audio[/p]
 - [p]If spawn point is blocked it moves to a free space[/p]
 - [p]Replaced programmer art with proper art[/p]
 - [p]Updated throwing aim assist[/p]
 
[p]
Buildings[/p]
- [p]Added Brick Oven[/p]
 - [p]Added bricks as a resource[/p]
 - [p]Catapults have been buffed[/p]
 - [p]Catapults now deal siege damage to buildings[/p]
 - [p]The blacksmiths level now decides what ores can be smelted[/p]
 - [p]Altar can now be upgraded[/p]
- [p]Players can now fast-travel between upgraded altars[/p]
 
 - [p]Building appearance updates[/p]
 - [p]New recipes added to Bakery[/p]
 
[p]
Constructions[/p]
- [p]Buckets are no longer consumed when building with Clay[/p]
 - [p]Workbenches can now be carried[/p]
 - [p]Updated construction requirements[/p]
 
[p]
Items[/p]
- [p]Major balancing to all combat numbers, Items, and stats[/p]
 - [p]Added new craftable Arrows[/p]
 - [p]Visual overhaul for all available armours and weapons[/p]
 - [p]Major changes to Boss-specific gear[/p]
 - [p]Added over 
 - *65** new items to loot, craft, or equip![/p]
 - [p]Changed a bunch of crafting recipes[/p]
 - [p]Added a new weapon type[/p]
 - [p]Changed max value possible of coins in inventory[/p]
 - [p]Gem rarities set[/p]
 - [p]Removed schematics from flora[/p]
 - [p]Animal meat is consolidated into three tiers (small, medium, large)[/p]
 
[p]
Dungeons & PoI's[/p]
- [p]Added new dungeons & PoI's[/p]
 - [p]New dungeon entrance appearances[/p]
 - [p]Increased Satyr activity in desert[/p]
 - [p]Changes to Medusa dungeon[/p]
 - [p]Dungeon & PoI loot overhaul[/p]
- [p] Themed dungeons now guarantee unique loot[/p]
 - [p] Unique armours now drop as schematics for your crafters[/p]
 - [p] Dungeons, PoIs, and challenge dungeons no longer share loot-tables[/p]
 - [p] Biome specific loot tables are even more diverse and separated[/p]
 
 - [p]Dungeons now spawn in difficulty-appropriate biomes[/p]
 
[p]
Bosses[/p]
- [p]Added Desert boss fight,[/p]
 - [p]Removed Guardian's Talon weapon from Minerva loot chest[/p]
- [p]Players can now craft Guardian themed "Feathered" weapons from blacksmith,[/p]
 
 - [p]Fixed a bug that would cause Minerva's Owl Egg to not respawn,[/p]
 
[p]
Enemies[/p]
- [p]Added new enemies,[/p]
 - [p]Updated certain enemy sprites,[/p]
 - [p]Enemy AI and Combat ability overhaul,[/p]
 - [p]Reduced chance of spawning raids,[/p]
 - [p]Buffed aggro ranges,[/p]
 - [p]Fixed bug causing enemy ranged attacks to not hit players,[/p]
 - [p]Elite enemies now have unique modifiers and abilities,[/p]
 - [p]Added new raid,[/p]
 - [p]Added new creatures to desert biome,[/p]
 - [p]Rat Buffs,[/p]
 
[p]
Citizens[/p]
- [p]Added citizen quests,[/p]
 - [p]New citizen dialogue,[/p]
 - [p]More variations to citizen appearances,[/p]
 - [p]Citizens can no longer have contradicting traits,[/p]
 - [p]Citizens in Insula now walk around interacting with the town,[/p]
 
[p]
Nature & Crops[/p]
- [p]Added apple trees & seeds,[/p]
 - [p]Added apricot trees & seeds,[/p]
 - [p]Added Aloe seeds and farmable Aloe Vera,[/p]
 - [p]Trees now fall in the opposite direction of where they're struck,[/p]
 - [p]New seed appearances,[/p]
 - [p]Changed growth time and appearance for Ember Orchid,[/p]
 
[p]
UI[/p]
- [p]New UI appearances,[/p]
 - [p]More movable windows (Health bar, chat, notifications),[/p]
 - [p]Crafting windows overhaul,[/p]
 - [p]New crafting window UI,[/p]
 - [p]Player crafting window is now toggleable,[/p]
 - [p]Cauldron and Campfire now require interaction to show crafting window,[/p]
 
[p] ...and 
tonnes of additional fixes and changes [/p][p][/p][p]Finally, once upgraded, a new tier of progress has been unlocked in the altar! This allows for new building upgrades and recipes! [/p][p][/p][p]Happy Adventuring![/p]