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Romestead Playtest News

Playtest Patch Notes - Alpha 0.19.2

Change log
[p]General[/p]
  • [p]Temporarily removed Barracks from altar (not implemented yet)[/p]
  • [p]Fixed crash where throwing or picking up objects would crash the game[/p]
  • [p]Fixed crash where falling into water while carrying objects would crash the game[/p]
[p]Buildings[/p]
  • [p]Fixed Beehive recipes[/p]
  • [p]Fixed broken pottery recipes[/p]
  • [p]Fixed broken university recipes[/p]
  • [p]Velites armour no longer requires 4 armour pieces to craft[/p]
  • [p]Carpenter can now craft planks from logs[/p]
  • [p]Added collision to Brick Oven[/p]
  • [p]Iron can now be smelted with tier 2 blacksmith[/p]
  • [p]Unsmeltable items will now be thrown out of the blacksmith forge[/p]
    • [p]This includes ores that are too high tier for the blacksmith[/p]
[p]Constructions[/p]
  • [p]Fixed pottery upgrade showing up in workbench[/p]
  • [p]Fixed vertical bush collision[/p]
[p]Items[/p]
  • [p]Fixed missing Icon for Basic Supplies[/p]
  • [p]Tectonic weapons are now unlocked through boss quest[/p]
[p]Dungeons & PoI's[/p]
  • [p]Fixed Bearserker recipes in droptables[/p]
  • [p]Fixed Velites spear in droptables[/p]
  • [p]Research papers now drop in Volcanic biome[/p]
  • [p]Prevented point of interests to spawn too close to spawn[/p]
  • [p]Magma forges and feast tables no longer reset when the dungeon does[/p]
[p]Bosses[/p]
  • [p]Fixed issue where two owls would spawn from the egg[/p]
[p]Enemies[/p]
  • [p]Nerfed Blazing Elite enemies[/p]
  • [p]Buffed Verdant Elite enemies[/p]
[p]UI[/p]
  • [p]Changed icons for bludgeoning, slashing, and piercing damage[/p]
  • [p]Added new map icon for desert boss[/p]
  • [p]Fixed issue where Desert boss wouldn't show up on map after lighting statue[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.1_22

[p]"It's like a whooole neeew gaaame..."[/p][p][/p][p]Greetings Romans! [/p][p][/p][p]Thank you so much for your unending patience! We're finally ready to present to you the next playtest update, bringing a whole cart-centipede's worth of features and fixes![/p][p][/p]
IMPORTANT INFO
[p]With the introduction of 0.19.1, a vast majority of your previously saved items will vanish completely or become debug icons, due a complete overhaul being done to item ID's, names, crafting recipes, and appearances. [/p][p]Additionally, your characters will most likely change appearance due to palettes and body type changes/additions.[/p][p][/p][p]We highly recommend creating a new world and character for this reason.[/p][p]We apologize for the inconvenience, but such is the nature of playtests![/p][p][/p][h2]Change log[/h2][p]General[/p]
  • [p]Added new player appearance options[/p]
  • [p]Added intro cinematic[/p]
  • [p]Added Velites as new player profession[/p]
  • [p]Made trees only plantable on dirt tiles[/p]
  • [p]Players can now toggle walking (CAPS LOCK by default)[/p]
  • [p]Updated Tutorial[/p]
  • [p]Improved instruments audio[/p]
  • [p]If spawn point is blocked it moves to a free space[/p]
  • [p]Replaced programmer art with proper art[/p]
  • [p]Updated throwing aim assist[/p]
[p]Buildings[/p]
  • [p]Added Brick Oven[/p]
  • [p]Added bricks as a resource[/p]
  • [p]Catapults have been buffed[/p]
  • [p]Catapults now deal siege damage to buildings[/p]
  • [p]The blacksmiths level now decides what ores can be smelted[/p]
  • [p]Altar can now be upgraded[/p]
    • [p]Players can now fast-travel between upgraded altars[/p]
  • [p]Building appearance updates[/p]
  • [p]New recipes added to Bakery[/p]
[p]Constructions[/p]
  • [p]Buckets are no longer consumed when building with Clay[/p]
  • [p]Workbenches can now be carried[/p]
  • [p]Updated construction requirements[/p]
[p]Items[/p]
  • [p]Major balancing to all combat numbers, Items, and stats[/p]
  • [p]Added new craftable Arrows[/p]
  • [p]Visual overhaul for all available armours and weapons[/p]
  • [p]Major changes to Boss-specific gear[/p]
  • [p]Added over
  • *65** new items to loot, craft, or equip![/p]
  • [p]Changed a bunch of crafting recipes[/p]
  • [p]Added a new weapon type[/p]
  • [p]Changed max value possible of coins in inventory[/p]
  • [p]Gem rarities set[/p]
  • [p]Removed schematics from flora[/p]
  • [p]Animal meat is consolidated into three tiers (small, medium, large)[/p]
[p]Dungeons & PoI's[/p]
  • [p]Added new dungeons & PoI's[/p]
  • [p]New dungeon entrance appearances[/p]
  • [p]Increased Satyr activity in desert[/p]
  • [p]Changes to Medusa dungeon[/p]
  • [p]Dungeon & PoI loot overhaul[/p]
    • [p] Themed dungeons now guarantee unique loot[/p]
    • [p] Unique armours now drop as schematics for your crafters[/p]
    • [p] Dungeons, PoIs, and challenge dungeons no longer share loot-tables[/p]
    • [p] Biome specific loot tables are even more diverse and separated[/p]
  • [p]Dungeons now spawn in difficulty-appropriate biomes[/p]
[p]Bosses[/p]
  • [p]Added Desert boss fight,[/p]
  • [p]Removed Guardian's Talon weapon from Minerva loot chest[/p]
    • [p]Players can now craft Guardian themed "Feathered" weapons from blacksmith,[/p]
  • [p]Fixed a bug that would cause Minerva's Owl Egg to not respawn,[/p]
[p]Enemies[/p]
  • [p]Added new enemies,[/p]
  • [p]Updated certain enemy sprites,[/p]
  • [p]Enemy AI and Combat ability overhaul,[/p]
  • [p]Reduced chance of spawning raids,[/p]
  • [p]Buffed aggro ranges,[/p]
  • [p]Fixed bug causing enemy ranged attacks to not hit players,[/p]
  • [p]Elite enemies now have unique modifiers and abilities,[/p]
  • [p]Added new raid,[/p]
  • [p]Added new creatures to desert biome,[/p]
  • [p]Rat Buffs,[/p]
[p]Citizens[/p]
  • [p]Added citizen quests,[/p]
  • [p]New citizen dialogue,[/p]
  • [p]More variations to citizen appearances,[/p]
  • [p]Citizens can no longer have contradicting traits,[/p]
  • [p]Citizens in Insula now walk around interacting with the town,[/p]
[p]Nature & Crops[/p]
  • [p]Added apple trees & seeds,[/p]
  • [p]Added apricot trees & seeds,[/p]
  • [p]Added Aloe seeds and farmable Aloe Vera,[/p]
  • [p]Trees now fall in the opposite direction of where they're struck,[/p]
  • [p]New seed appearances,[/p]
  • [p]Changed growth time and appearance for Ember Orchid,[/p]
[p]UI[/p]
  • [p]New UI appearances,[/p]
  • [p]More movable windows (Health bar, chat, notifications),[/p]
  • [p]Crafting windows overhaul,[/p]
  • [p]New crafting window UI,[/p]
  • [p]Player crafting window is now toggleable,[/p]
  • [p]Cauldron and Campfire now require interaction to show crafting window,[/p]
[p] ...and tonnes of additional fixes and changes [/p][p][/p][p]Finally, once upgraded, a new tier of progress has been unlocked in the altar! This allows for new building upgrades and recipes! [/p][p][/p][p]Happy Adventuring![/p]

Playtest Patch Notes - Alpha 0.18.1_2

[h2]Change log[/h2]
General
  • Added chat command for seeing you world's seed. Type `}worldseed`


Buildings
  • Carpenter can now craft buckets


Constructions
  • Added town defence values to Stone, Concrete, and Marble walls
  • FIxed bug with road upgrades not being able to be placed
  • Changed gate graphics
  • Fixed repairing carts not working properly
  • Gates now only prioritize repairs when below 66% health
  • Changed open/closing sound of gates
  • Fixed "remove road" tool bug
  • Construction sites can now be placed on trees


Citizens
  • Fixed clay pit NPC walking
  • extremely* slowly

Items
  • Changed name of "Laurel Seeds" to "Bay Seeds"


Enemies
  • Rat buffs


UI
  • Added notificiations for Raid Reports, Daily Reports, and Favour point gains
  • Raid Reports now round numbers


...and a bunch of other small fixes and tweaks!

Happy Adventuring!

🔧 Playtest Patch Notes - Alpha 0.18.1_1 🔧

[h2]Change log[/h2]
General
  • Fixed bug making all raids potmen raids
  • Fixed bug causing players to be stuck on "connecting..." in main menu
  • Made torch statues always point out the closest boss location (rather than the "next" boss)
  • Damage over Time will no longer cancel "in-progress" actions (like eating)


Buildings/Constructions
  • Autoballista changes:
    • Renamed "Automatic Ballista" to "Automatic Scorpio"
    • Better targeting for Automatic Scorpio
    • Potmen can now be targeted by Automatic Scorpio
    • Added upgrades to Auto-Scorpio
    • Auto-Scorpio can now be demolished using workbenchs "Demolish Building" tool
  • Added wooden Gates (Horizontal and Vertical)
  • Carts are now repairable
  • Fixed clay buckets not syncing properly
  • Construction sites can now be built with carts in them


Enemies
  • increased aggro ranges on the Fallen


...and a bunch of other small fixes and tweaks!

Happy Adventuring!