Lost Rift Early Access Patch 6
[p]Rifters, we have released a smaller patch with no downtime. This patch focuses on smoothing out the first hour of gameplay in preparation for the upcoming Spring Sale. A lot of these changes have come directly from monitoring your experience and feedback. We are committed to making Lost Rift the innovative new Extraction Survival game that our team envisioned when we started this project. [/p][h2]Patch Notes[/h2][h3]Gameplay[/h3][p]Complete rebalance of consumables:[/p]
- [p]Changed the inventory size of all resources to 1x1 - weapons, backpacks, and armors still take multiple inventory spaces[/p]
- [p]Made healing instant on everything except the healing tonic [/p]
- [p]Removed the regular chest from the building menu and replaced it with the shared chest, which allows players to auto-pull resources from nearby workstations:[/p]
- [p]The cost of a small shared chest is the same as the previous cost of a regular chest[/p]
- [p]The cost of medium and large shared chests was decreased[/p]
- [p]Existing regular chests persist in the world, but they are no longer buildable[/p]
- [p]Regular shared chests are unlocked from the start of the game [/p]
- [p]Streamlined the early game experience:[/p]
- [p]Increased stick drop rate from trees and on the beach near Wade[/p]
- [p]Placed a dead hyena next to Jess ' body[/p]
- [p]Added bow and arrow on the way to Jess’s cave[/p]
- [p]Added a torch and a backpack next to the cave entrance[/p]
- [p]Fixed bugs that made it difficult to select a display/resolution.[/p]
- [p]Fixed a common GPU crash[/p]