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Lost Rift News

Lost Rift Test is coming back August 7th!

Hey Rifters! We’re excited to share that the next public playtest will be kicking off August 7 at 10am EDT.

This is a major milestone for the team as we continue working hard towards Early Access release. We can’t wait to open the rift once more and invite you back to Pioneers’ Landing.

[h2]PUBLIC STRESS TEST[/h2]
We are announcing this public stress test well in advance to give all players who wish to participate the opportunity to do so.

This open beta test is all about:
  • Stress-testing our servers and matchmaking improvements
  • PvP games will now prefer to match players into groups of similar size
  • Gathering critical feedback on system improvements, such as updated gun combat
  • Identifying bugs and issues across a broader player base
  • Seeing how YOU play so we can continue fine-tuning the player experience
  • We will be implementing machine-translated text for all supported languages to test the localization system itself, so the text may not always be accurate. We are still working with a localization partner to have official translations for day 1 of Early Access.

[h2]WHEN & HOW[/h2]
  • Date and time: August 7 at 10am EDT until August 11 at 10am EDT
  • Access: Free for everyone, on Steam!

If you’ve already followed and wishlisted us on Steam, you’ll be notified the moment the test goes live!

[h2]YOUR FEEDBACK[/h2]
We’ve been building Lost Rift with the core belief that player feedback makes our game stronger, which is why we value your participation in our playtests. Your voice helps shape the direction of the game, and tests like this one are our way of checking that we’re continuing on the right track.

During the playtest period, we’ll be actively monitoring:
  • Steam forums
  • Discord feedback channel
  • Discord and Steam forum bug reports
  • Your content on YouTube and Twitch
  • We are also launching our brand new subreddit, r/LostRiftGame! If you prefer to use Reddit, join our page and post your playtest hype there, too!

Don’t forget to wishlist Lost Rift on Steam to stay in the loop and get notified when Early Access launches.

We will see you in Pioneers’ Landing very soon!

To be the first to hear all our news, join our growing Discord Community:



Wishlist and Follow on Steam:

Thank you for 200,000 wishlists!

[h2]We’ve just hit a massive milestone: 200,000 wishlists on Steam! 🎉[/h2]


Whether you joined us during the Steam Next Fest demo, shared your feedback in Discord, or clicked that glorious wishlist button, you've helped push Lost Rift one step closer to success. Your support of our game means the world to us.

And we’ve got so much more to share with you. We know you're all excited to hear about the next playtest period as well, and we're working on it! Please stay tuned, and thanks again for being part of this adventure with us.

If you haven't already, add Lost Rift to your wishlist now: 👇

store.steampowered.com/app/3494520
[p] To be the first to hear all our news, join our growing Discord Community:[/p][p]
[/p][p][/p][p]Wishlist and Follow on Steam:[/p][p]
[/p]

Thanks for playing in our Steam Next Fest Demo!

Hey Rifters,

It’s been one week since our Steam Next Fest alpha demo came to an end. We again want to extend a massive thank you to all our intrepid explorers who jumped into the Lost Rift demo during Next Fest.

Over 50,000 brave Rifters set foot on Pioneers’ Landing during the demo, fighting their way through outcasts, hyenas, dodos, and other players to complete over 10,000 successful Expeditions. Oh, and we can’t forget Bonkey! Bonkey managed to claim the lives of over 950 very unlucky players. Ouch, we are not responsible for those damages.

Oh yeah, thanks to you all, Lost Rift was also one of the most played demos during Steam Next Fest. Holy smokes!



Since the demo was taken offline earlier this week, our entire team has been heads-down in numerous feedback review meetings, combing through absolutely everything you've shared with us through your Stream reviews, Discord messages, YouTube videos, and Twitch streams. We’ve identified several actionable improvements that we’ve already started working on:

  • Reviewing early game pacing and progression flow
  • Enhancing PvE and solo gameplay viability
  • Prioritizing fixes for most reported bugs and crashes
  • Addressing enemy AI difficulty based on your encounters
  • Improving and expanding building and crafting for smoother play
  • Additional language support
  • Much more!

We are also currently putting together a public roadmap that outlines more of our long-term development plans, but for now, please know that your voices are being heard and are directly influencing our EA priorities.

Thanks again for being part of this journey with us, and we look forward to having you back in Pioneers’ Landing.

[p] To be the first to hear all our news, join our growing Discord Community:[/p][p]
[/p][p][/p][p]Wishlist and Follow on Steam:[/p][p]
[/p]

The Lost Rift Next Fest Demo is now Closed

[h3]Important news Rifters![/h3][p][/p]
Our demo is now offline!
[p][/p][p]Thank you to everyone who played and reviewed our Steam Next Fest demo. It’s been an incredible week watching so many of you dive into Lost Rift. Whether you shared your thoughts in a Steam review, dropped by our Discord, or streamed the demo for others to enjoy, we’re truly grateful for your support, excitement, and insights.[/p][p][/p][p]The development team remains hard at work behind the scenes as we continue to build toward the Early Access launch. We can’t wait to share what’s coming next, and we want you to be part of that journey with us. We have been reading all of the comments, discussion threads, and bug reports (we know we have some bug squashing to do!), and we’re already having internal conversations about how to incorporate your feedback into future builds. [/p][p][/p][p]This is just the beginning. As part of our Early Access promise to you, we’re building Lost Rift with our community. Your voices are not just heard; they help us pinpoint what’s resonating with players and what needs more attention, as well as prioritize improvements. If you played the demo, our team has prepared a feedback survey for you to complete, which can be done in under 5 minutes. [/p][p][/p][p]Please click here or the button below to complete the survey: [/p]

[p][/p][p] To be the first to hear all our news, join our growing Discord Community:[/p][p]
[/p][p][/p][p]Wishlist and Follow on Steam:[/p][p]
[/p]

Lost Rift Next Fest Demo is Available Now

[p]Good news, Rifters,[/p][p]Our Steam Alpha Demo is available to play right now - click here and install - it’s as easy as that. The Alpha Demo contains upgrades, improvements, and additions based on community feedback from our May playtest, and we can’t wait to see you all take on Bonkey once again.[/p][p][/p][p]As part of the celebrations, we’ve updated our Steam Page with five new screenshots.[/p][p][/p][carousel][/carousel][p][/p][p]Spoiler Alert: We have a new trailer premiering at the PC Gamer Showcase this Sunday, and we will update this news post to embed it below once it’s public. Alternatively, you can subscribe to our YouTube channel and enable notifications to stay informed as soon as our trailer goes live.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We hope new and returning Rifters enjoy the Lost Rift Alpha Demo. Please share your thoughts in the Demo reviews, wishlist the game, and join our Discord.[/p][p][/p][h3]Advanced notice of potential hotfix downtimes:[/h3][p][/p][p]We may have hotfixes and short downtimes of up to 2 hours on:[/p]
  • [p]Sunday 8th June - circa 10 AM Eastern time[/p]
  • [p]Tuesday 10th June - circa 7 PM Eastern time[/p][p][/p]
[h2]Playtest to Alpha Demo Patch Notes[/h2][p][/p][p]PSA: This is an early access alpha demo; you will see placeholder assets, especially on Expeditions.[/p][p][/p][p]For pioneers who participated in our playtest, check out the patch notes to see what's fixed, changed, updated, and improved:[/p][p][/p][p]Known Issues[/p]
  • [p]Using the invite code from someone other than the original camp creator can sometimes cause an infinite loading screen[/p]
  • [p]Repeatedly inviting camps to expeditions can cause a soft lockout of expeditions (restart the camp as a workaround)[/p]
  • [p]Reloading weapons causes durability loss (reload with care)[/p]
  • [p]Arrows and bolts from enemies do not leave trails in the air[/p]
  • [p]Players in DBNO still have interaction prompts even if they cannot do so from the downed state[/p]
  • [p]"Monitor" setting does not change the monitor displaying the game.[/p]
  • [p]Sometimes loading into Camp Island will send notifications about all completed quests[/p]
  • [p]Eating from the inventory menu and trying to move during the animation can cause jitter[/p]
  • [p]Goats are jerks, even during gunfights - looking into ways to chill them out[/p]
  • [p]Using Low graphics settings breaks our sexy water - please use medium or higher 💓[/p]
[p] [/p][p]Bug Fixes (and shoutouts)[/p]
  • [p]Fixed the invisible collision on the communication tower that blocked progress. (shoutout: Everyone)[/p]
  • [p]Axes no longer float in the air after being thrown at animals and enemies (shoutout: Aj)[/p]
  • [p]Ammunition no longer disappears from your weapons when going on Expedition (shoutout: MarkysOwnH, Rockan)[/p]
  • [p]Fixed the collisions on rocks in some areas where they were too big (shoutout: Reaphas)[/p]
  • [p]Trees shouldn't fall through the ground anymore (shoutout: Sparr, VehkVehk)[/p]
  • [p]Dead bodies no longer spawn where enemy AI raids originate (shoutout: sparr)[/p]
  • [p]You can no longer grab items through walls with a rifle equipped (shoutout: WarsheepGER, LALYOU)[/p]
  • [p]Fixed naming conventions in quests, e.g., Crude Bow vs Primitive Bow, Raw Hide Pouch vs Raw Hide Bag (shoutout: Kane Blackard)[/p]
  • [p]Bullets no longer travel between bunker doors (shoutout: Kovi)[/p]
  • [p]You can no longer use your feet as an anchor point for building structures (shoutout: StevenJr_)[/p]
  • [p]Fixed janky interaction with boxes, especially ammo and medical types (shoutout: Squirreless)[/p]
  • [p]Patched several holes in the ground that led to our secret development lair under the world (thankfully, nobody survived the fall, shoutout: elsabet, NAZBOZ)[/p]
  • [p]Fixed several issues around successful extraction, including inventory saving[/p]
  • [p]Fixed when quickbar items were sometimes unable to be selected[/p]
  • [p]Spectator mode should no longer spawn you inside the skull of an enemy player[/p]
  • [p]Fixed several issues with reloading[/p]
  • [p]Fixed a multitude of server crashes[/p]
  • [p]Fixed where dead bodies would float headlessly in the sky…[/p]
  • [p]Shift-clicking food items into the campfire no longer makes them disappear[/p]
[p]General[/p]
  • [p] Expedition Screen received several fixes.[/p]
  • [p] The Settings menu has received several updates and enhancements, including improvements to brightness, ray tracing, and other options.[/p]
  • [p] Hair and Facial Hair character customization options have been updated and improved. [/p]
[p]New Things[/p]
  • [p] We have added key remapping options for some actions[/p]
  • [p] We have added several new armor pieces and outfits[/p]
  • [p] We’ve added new quest lines[/p]
  • [p] New Furnace station is available - smelt that ore into ingots, my precious[/p]
  • [p] New Salvage station is available - may your gear serve you even in death![/p]
[p]Updates[/p]
  • [p] We have updated several weapons in feel and appearance[/p]
  • [p] Wade has a lot more trade options now[/p]
  • [p] More decor items for your personalized camp[/p]
  • [p] The Communication Tower got a makeover and is freakin' gorgeous now[/p]
  • [p] Sand is much more… well… sandy[/p]
[p]Balance[/p]
  • [p] We’ve completed a full weapon, armor, and loot balancing pass[/p]
  • [p] Made balance changes to the repair system[/p]
  • [p] More zip lines, zip zip and away![/p]
  • [p] Our PVE AI is now smarter and more reactive - wear armor 😉[/p]
  • [p] We have renamed Resin to Tree Sap, and it is now more plentiful.[/p]
[p]UI/UX[/p]
  • [p] We’ve improved visual and audio feedback when drowning. Stealth drowning was a serious problem in our playtest. 😅[/p]
[p]Audio[/p]
  • [p] Gunfire can now be heard from further away - 3rd parties rejoice![/p]
  • [p] Lowered ambient sound of the ocean[/p]
  • [p] Tweaked player action sounds to be more prominent[/p]
  • [p]Added more variety to ocean sounds and fixed overlaps or missing sounds (the ocean was literally blocking the sounds of the ocean!)[/p]
[p]Wow, you’ve read down to here? Maybe we will put a survey here when its ready 😏[/p]