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AURORA FLIGHT News

Ver1.0.1

  • [p]Improved cloud and smoke rendering[/p]
  • [p]Fixed an issue where some achievements were not unlocking properly[/p]
  • [p]Other minor fixes[/p]

Aurora Flight Version 1.0 – Full Release Now Available

Aurora Flight Version 1.0 – Full Release Now Available
[p]Aurora Flight has officially left Early Access and is now available as
Version 1.0.[/p][p]This is a sci-fi flight shooting game focused on aerial combat where
piloting and decision-making directly determine the outcome,
rather than cinematic spectacle or automated systems.[/p][hr][/hr][h2]When Control Becomes Tactics[/h2][p]With a physics-based aerodynamic model,
an aircraft’s attitude, speed, and altitude are immediately reflected in its behavior.[/p][p]Climb too aggressively and you lose speed.
Turn too hard and you risk a stall.
In this sky, simply lining up a reticle is not enough —
positioning, energy management, and judgment matter.[/p][hr][/hr][h2]Tactical Combat with Wingmen[/h2][p]Players can issue tactical orders to allied wingmen,
such as spreading out, concentrating, or flying in formation.[/p][p]Wingmen will disengage when damaged,
making it essential to read the battlefield as a whole rather than relying on solo dogfights.
Every engagement rewards situational awareness and tactical decision-making.[/p][hr][/hr][h2]Power Is Optional. Skill Is What Gets Scored.[/h2][p]Missiles and optional equipment can be freely equipped,
making combat more manageable —
but each added advantage comes with a score penalty.[/p][p]You can choose overwhelming firepower for stable clears,
or minimal equipment to chase high scores.
Victory is guaranteed either way —
how you achieve it is what defines your skill.[/p][hr][/hr][h2]About the Price Update[/h2][p]With the transition to Version 1.0,
the price has been adjusted to reflect the game’s completed state.[/p][p]Players who purchased the game during Early Access
have received the full release at no additional cost.[/p][hr][/hr][h2]From the Developer[/h2][p]The sky says nothing.
Those who keep flying are simply the ones who prove they were right.[/p][p]I hope you enjoy facing the sky —
alone, focused, and on your own terms.[/p]

🛠 Update Notice – AURORA FLIGHT

[p]Since the introduction of volumetric clouds, numerous improvements have been made to enhance the sky, the flight physics, and overall combat feel.
Below are the highlights of this update.[/p][hr][/hr][h2]☁ Volumetric Cloud Implementation[/h2]
  • [p]Replaced the previous cloud system with a new dithering-based volumetric cloud renderer.[/p]
  • [p]Realistic light scattering and thickness vary depending on the time of day and sun angle.[/p]
  • [p]Radar occlusion by clouds has been added — visibility and detection range are now affected by weather conditions.[/p]
[hr][/hr][h2]⚙ Enhanced G-Force System[/h2]
  • [p]Aircraft now take structural damage when exceeding 9G during turns.[/p]
  • [p]Added an optional G-Limit toggle in the settings.
     → When disabled, pilots must manually control G-load for precise maneuvering.[/p]
  • [p]Implemented blackout tunnel effects at high G-forces for increased realism.[/p]
[hr][/hr][h2]🧠 Enemy AI and Stealth Behavior Improvements[/h2]
  • [p]Reworked terrain avoidance and formation movement for smoother enemy behavior.[/p]
  • [p]The new Flamberge Advanced unit features active stealth, making it immune to radar lock from the front.[/p]
  • [p]Electronic jamming now causes delayed radar detection and targeting.[/p]
[hr][/hr][h2]🔫 Visual Effects and Atmosphere[/h2]
  • [p]Missile trails and smoke now react dynamically to turbulence in the air.[/p]
  • [p]Added shockwave rings and heat haze from exhausts.[/p]
  • [p]Optimized particle systems with Job System + Burst for improved performance.[/p]
  • [p]Reduced GPU load and improved overall visual consistency.[/p]
[hr][/hr][h2]🗺 New Missions (M11–M15)[/h2]
  • [p]M12: Assault on enemy supply base[/p]
  • [p]M13: Low-altitude canyon run (altitude limited to 2000m)[/p]
  • [p]M14: Battle against Flamberge Advanced[/p]
  • [p]M15: Night raid on floating fortress Front Base
    Each mission features new tactical challenges and environmental interactions.[/p]
[hr][/hr][h2]🎛 UI & Presentation Updates[/h2]
  • [p]Added fade transitions between Title → Briefing → Mission scenes.[/p]
  • [p]Refined HUD depth scaling and readability.[/p]
  • [p]Improved Scroll UI stability.[/p]
  • [p]Added automatic mission tips during selection.[/p]
[hr][/hr][h2]📦 Miscellaneous[/h2]
  • [p]VR initialization now switches automatically depending on SteamVR availability.[/p]
  • [p]Reworked terrain generation algorithm.[/p]
  • [p]Updated title screen and store visuals.[/p]
  • [p]Revised English store description for consistency.[/p]
[hr][/hr][p]We will continue to refine Aurora Flight to make every maneuver a tactical decision.
Feedback and suggestions are always welcome on Steam discussions or X (Twitter).
The next update will focus on the northern front missions — stay tuned.[/p]

Update Notice – 2025/09/28

We have updated the game.
Details of the update are as follows:

Cloud redesign and new features
The cloud system has been completely overhauled. This brings the following new features:

Radar lock disruption and missile evasion using clouds
You can now use clouds to hide from enemies or break missile guidance, allowing for new tactical options.

Map redesign
The “City” map, which was previously very difficult, has been significantly revamped.
Additionally, map detail has been increased for more refined terrain expression.

Other adjustments

Added muzzle flashes when firing and upon bullet impact

Added engine exhaust heat haze behind jet engines

Please note that this update may cause performance degradation.
If you experience heavy slowdown or other issues, please contact us via the community features.