Wildgate Patch Notes - August 7
[p]A new patch for Wildgate is now available! [/p][p][/p]
[/p][p][/p][h2]WEAPONS
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EQUIPMENT
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HARDPOINTS[/h2][p][/p][p]// Dev Note: We’ve seen a lot of community feedback on these hardpoints and are taking some immediate steps to reduce their power level, and will be taking some steps in a future build to reduce their overall frequency in the Reach, as well. (Note: We’re keeping an eye on Shock Field, as well, and may make changes to that hardpoint in the near future.)[/p][p][/p][p]---[/p][p][/p]
QUALITY OF LIFE CHANGES
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BUG FIXES[/h2]![]()
PREVIOUSLY IMPLEMENTED HOTFIXES[/h2][p][/p][p]// DEV NOTE: These fixes were addressed separately via previous hotfixes or a small client patches. We’re documenting them here for ease of reference and better player visibility.[/p][p][/p][p]---[/p][p][/p]
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- [p]To share your feedback, join our official Discord server.[/p]
- [p]To report bugs, visit our Bug Report portal.[/p]
- [p]For technical or troubleshooting assistance, submit a help request. [/p]
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- [p]Painter[/p]
- [p]Damage reduced to 18 (was 20)[/p]
- [p]Projectile speed reduced to 125 meters/s (was 150 meters/s)[/p]
- [p]Sonic Boom[/p]
- [p]Damage curve adjusted[/p]
- [p]Reduced damage to targets that are more 4 meters away[/p]
- [p]This change mostly impacts targets at 10-15 meters [/p]
- [p]Damage curve adjusted[/p]
EQUIPMENT
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- [p]Drill Charge[/p]
- [p]Now does 50% damage to AI enemies (was 100%)[/p]
HARDPOINTS[/h2][p][/p][p]// Dev Note: We’ve seen a lot of community feedback on these hardpoints and are taking some immediate steps to reduce their power level, and will be taking some steps in a future build to reduce their overall frequency in the Reach, as well. (Note: We’re keeping an eye on Shock Field, as well, and may make changes to that hardpoint in the near future.)[/p][p][/p][p]---[/p][p][/p]
- [p]Laser Ram[/p]
- [p]Damage per second reduced to 2.5 (was 3)[/p]
- [p]Now takes 5 seconds to activate after installed, swapped, or repaired[/p]
- [p]Mine Layer[/p]
- [p]Mine damage reduced to 8 (was 10)[/p]
- [p]Mines now take 8 seconds to arm once deployed (was 5)[/p]
- [p]Mines no longer explode if they contact an enemy ship before armed[/p]
QUALITY OF LIFE CHANGES
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- [p]Made some adjustments to matchmaking to help improve match quality for all players[/p]
BUG FIXES[/h2]
- [p]Fixed a crash on PC that could occur during login for users with Intel Sandy Bridge CPUs [/p]
- [p]Fixed a crash on PS5 that could occur when canceling matchmaking[/p]
- [p]Fixed an issue that sometimes caused matchmaking queues to be unintentionally cancelled[/p]
- [p]Fixed an issue that prevented some users from being able to login (2.68.34-2.68.2)[/p]
- [p]Fixed an issue that prevented us from gathering consistent GPU crash data[/p]
- [p]Fixed a bug that sometimes caused infinite tractor beams [/p]
- [p]Fixed a bug that occasionally displayed the incorrect ship selection whenever a team was formed[/p]
- [p]Fixed a bug where Infamy badges in-match were displaying lifetime value vs. monthly value[/p]
- [p]Fixed a bug where streak badges in-match could show negative values[/p]
PREVIOUSLY IMPLEMENTED HOTFIXES[/h2][p][/p][p]// DEV NOTE: These fixes were addressed separately via previous hotfixes or a small client patches. We’re documenting them here for ease of reference and better player visibility.[/p][p][/p][p]---[/p][p][/p]
- [p]Adjusted our matchmaking criteria for some regions to make it easier to find games[/p]
- [p]Fixed an issue that prevented players from being able to equip Renegade skins[/p]
- [p]Fixed an issue that prevented some players from being able to access the in-game shop[/p]
- [p]Fixed an issue that caused ADS Verticality Sensitivity setting to get locked at max setting[/p]
- [p]Fixed an issue where credit bundles displayed incorrect in-game store prices for some regions[/p]
- [p]Fixed an issue where players in our Asia-Pacific region were experiencing login failures when launching the game in Traditional and Simplified Chinese[/p]
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