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The Artifactory News

Locked Map and Localizations Hotfix

[p]We’ve fixed an issue where a section of the map could remain locked for some players even after completing the required objectives. The affected areas should now unlock properly.

Also fix some chinese localization issue.[/p][p]Thanks to everyone who reported the issue and helped us track it down. If you run into any other problems, please let us know![/p]

Factory Chaos Starts Now

The Artifactory is OUT NOW!
[p]After a lot of tinkering, packing, conveyor belt chaos, and probably way too many loot boxes… [/p][p]The Artifactory has finally launched on Steam! [/p][p][/p][p]We’re incredibly happy (and slightly emotional) to finally share the game with you. It was a fun adventure to work on this factory project, and seeing players jump into the madness means the world to our team. Grab some friends, start the machines, assemble ridiculous loot boxes, and try not to drop everything off the conveyor belt. If you enjoy the game, we’d love to hear from you! [/p][p]Come hang out with us on Discord to share feedback, funny moments, bug reports, or just factory chaos stories. [/p][p]Discord: https://discord.gg/rVaJycYyTN[/p][p]And if you haven’t seen it yet, check out the launch trailer here: Trailer: [/p][p][/p][previewyoutube][/previewyoutube][p]Thank you so much for the support. Now go make some beautiful industrial nonsense. [/p][p]– Berries Studios[/p]

Release Date Announced – March 10, 2026

[p]We’re excited to finally share that The Artifactory will officially launch on March 10, 2026 on Steam![/p][previewyoutube][/previewyoutube]

Dev Update: Massive Progress in The Artifactory

[p]Hey everyone!
Welcome back to another The Artifactory devlog. The game isn’t out yet, but development has been wildly productive lately, and we’re excited to finally share what we’ve been building behind the scenes. Here’s a look at all the new content, features, polish, and ongoing work happening inside the factory.[/p][hr][/hr][p][/p][h2]New Content Added to the Build[/h2][p]• 10 brand-new maps created for testing — offering new layouts, mechanics, and fresh ways to cause complete crafting chaos
• 5 new playable characters now fully functional and integrated
• A “Four Knight” skin set — because why wouldn’t knights work in a ridiculous lootbox factory?
• Our first seasonal theme: a Halloween-themed demo build is now complete and used internally
• 6 new resources added to the production chains
• 2 new craftable item types ready for recipe experiments[/p][p][/p][hr][/hr][p][/p][h2]New Features & System Updates[/h2][p]• Map Background System — maps now have detailed, illustrated backdrops
• Pinned Recipes — testers can now pin up to 3 recipes, visible in-game and switchable on the fly
• Tool Carrying System — tools persist with players, and the UI shows who’s holding what
• Station Overhaul — updated models and new visual effects for:
    • lootbox spawners
    • resource spawners
    • packers
    • deploy gates
• Delivery Station Flags — a waving flag signals truck arrival (our testers love this one)
• New Tutorials — covering all the new mechanics and systems
• Help Menu — accessible anytime during testing
• Brand-new Minigames — shark chase, platform hopping, and portal puzzles
• Level Start Rework — added a 5-second countdown + visible tool placements before the round begins
• Level End Updates — extra time to finish actions before results
• SFX volume polish • Color-coded levers for readability and usability[/p][p][/p][hr][/hr][h2]Bug Fixing[/h2][p]We smashed a ton of bugs.
Wobbling? Fixed.
Random fires? Mostly fixed.
Glitches? Exorcised.
If it was weird, cursed, or exploded unexpectedly — it probably behaves now.
(Probably.)[/p][hr][/hr][h2]What We’re Working on Next[/h2][p]The workshop is still full of unfinished blueprints, but here’s what’s actively in development:[/p]
  • [p]Keyboard rebinding[/p]
  • [p]Localization support[/p]
  • [p]+7 more maps (already in blockout or early art pass)[/p]
  • [p]New characters and additional skin sets[/p]
  • [p]A festive Christmas-themed map coming up next[/p]
[p]Thanks for following along with development! We can’t wait to share more soon — the factory is busier than ever.[/p][p][/p][p]Join us on Discord: https://discord.gg/rVaJycYyTN[/p]