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Kingdom Wars News

Patch 1.0.126

Fixes
  • No Siege equipment when Citadel was damaged
  • Reports page was loading slow on late game
  • Some buildings had a blocking zone too big
  • Frontier markers got messed up when conquering settlement


Changes/Improvements
  • Hiding buildings from panel that are not visible
  • Some units were getting exagerated armor bonuses, so reduced Forging and Blacksmith armor bonuses and removing the bonus from leather resource

Patch 1.0.118

Fixes
  • AI cavalry units climbing walls
  • Destroyed gate blocking projectiles
  • Siege Tower was not protecting units inside
  • Could not mele attack units in walls from SiegeTower


Changes/Improvements
  • AI infantry use SIege Tower more efficiently
  • AI archers attack more efficiently in Sieges
  • Units become engaged only if the adjacent enemy can attack them

Developer plays campaign

[p]Hi Guys, I am streaming a gameplay of the campaign, feel free to ask questions or give feedback.[/p]

End of Playtest

[p]Hi Guys, I am disabling the playtest for Kingdom Wars[/p][p]Even a lot of people have joined the test, I haven't received any feedback (which has the purpose of it).[/p][p][/p][p]The demo is of course not affected and will be always active.[/p][p][/p][p]If you want to try the full game in its current state please reach out to me.[/p][p]Thanks,[/p][p]Sam[/p][p][/p][p][/p]

New version available

[h3]Features:[/h3]
  • [p]Settings window (music and audio is coming)[/p]
  • [p]Missions are generated during campaign and provide rewards[/p]
  • [p]Enclaves in ruins can be explored by armies to find treasures[/p]
  • [p]Stats/timeline window[/p]
  • [p]Updated victory conditions[/p]
  • [p]During campaign invasions are triggered (invader armies are enemies to everyone)[/p]
  • [p]Added new faction and 3 new characters to choose from.[/p]
[p][/p][h3]Join the discord[/h3][p]Join the Discord server to give feedback or report bugs.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]