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Bug Fixes & Improvements Patch

Hello Creators,

Today, we released a new patch with some improvements and fixes. This patch addresses several localization issues as well as crashes that were reported to us. We are also happy to announce that Macs with M chips should no longer see a broken main menu. The issue was related to a Unity bug and our system not cooperating well with each other.

As we move forward, we are encountering more edge case issues and fewer bugs that affect everyone. With this in mind, we are moving towards improvements and balance for the game based on the feedback we received on Steam and in our Discord channels. As we progress with this update, we will keep you informed about the estimated release dates. Currently, it is a bit early to provide specific dates.

We will continue to iron out bugs and address any issues that arise as quickly as possible.
Now, let's review what was fixed in this patch:

  • Fixed an issue where nuggets created by the simulation system do not trigger believer news messages in some cases.
  • Fixed an issue where trading shuttles without valid resource count maps caused crashes.
  • Fixed incorrect localization for Resource Management.
  • Fixed missing localization for the Planet Cracker Laser and Stomp.
  • Added localization to the Cosmodrome Panel and Evo Tower Rocket Panel.
  • Fixed collapsed Planet Cracker Relaunch Localization.
  • Fixed localization for the Sent Planet Cracker "Yes / No" buttons.
  • Fixed localization for the Oil Extractor Panel.
  • Fixed localization for the Space Box Research Progress.
  • Fixed localization for Warehouse Storage.
  • Fixed duplicated planet names by implementing a system for generating unique planet names based on their coordinates.
  • Fixed an issue where the road system was not correctly created on the planet where the Planet Cracker was sent.
  • Fixed a bug that occurred when tanks would shoot the Planet Cracker, causing explosion effects to break and be displayed in the incorrect position.
  • Drastically improved the performance of tanks, helicopters, and combat, achieving a 30+ fps gain during encounters.
  • Fixed an issue with Mac's M chips at game start.
  • Added a warning for when trying to assign all available workers.
  • Adjusted logic to ensure that the Cracker arrival message doesn't appear on unrelated planet panels.
  • Added notification when the settlement has no free workers to assign to general buildings.
  • Added functionality to rename planets through the Star Map Panel.

We hope you have a wonderful start to the week!
If you encounter any issues in the game, don’t hesitate to drop us a message on our Discord in the #bug-channel.

If you enjoy the game, please consider leaving us a review.
Thank you for being an awesome community.