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The Universim News

Crytivo doing a charity livestream to plant trees with a unique The Universim feature

Crytivo, indie game publisher and developer of the Early Access game The Universim are today doing a big charity funding drive to benefit One Tree Planted.

Read the full article here: https://www.gamingonlinux.com/2021/04/crytivo-doing-a-charity-livestream-to-plant-trees-with-a-unique-the-universim-feature

Today we're extremely excited to Announce Nuggets The Movie



Today we're extremely excited to Announce our Partnership with Netflix and Illumination. Watch all Episodes of Nuggets the Movie today only!


Join Discussion Here

PATCH NOTES BETA V.48

PATCH NOTES BETA V.48 ()


https://store.steampowered.com/app/352720/The_Universim/

Hello Creators,

Our new patch is here. Since our last one, we've made huge strides in development. Some of it you will be able to see now, some are getting polished and will be ready in the next patch, and others we will tell you about in the future.

With this patch, we expanded our tutorial system, increased performance, and added building upgrades. We are also adding some additional life improvement features that hopefully will make everyone’s experience more pleasant. A lot of those systems in this patch were requested by you on our discord, steam, and social media. We are extremely grateful to have such a great community and we’ll keep working with you in order to create the best possible experience for everyone.

Thank you for your ongoing support and we hope that you enjoy this patch and we'd appreciate it if you'd leave us a review on Steam.



Now let's dive in.



Expedition Quest
Nuggets have always been curious about the world around and above them, but it is time for them to finally meet the thing that lies below. This quest is a part of a major mechanic that will be expanded on in the next patch. Prepare to dive deep underground and help your nuggets during their journey.



Shortcut System
Who doesn’t like taking a shortcut from time to time? By toggling on the shortcut menu with “x” the player can turn on a labeling system that will show them how to select menus and buildings with just a few keystrokes. For example, pressing B-1-1 will bring up an engineer hut ready to be placed.



Tutorials ( Part 2 )
We are continuing to expand our tutorial system. For the second part of this expansion, we added additional 6 different tutorials that will explain mechanics in the game such as:
  • Reservoirs and how they operate
  • Engineer Huts explanation
  • Explanation for the radius around certain buildings and how they influence the gameplay
  • Where to find the expanded building functionality
  • How to assign nuggets to buildings
  • How to get additional herbs to the hospital and why your hospitals might have an issue
  • Infection and how to fight it

We plan to continue expanding this system. If you have something that you don’t understand or find confusing, drop us a message on our discord. We’ll be sure to review it and potentially add a tutorial for it.

Ministers Revamp
As we proceeded with adding new systems to the game, we saw that Ministers needed more and more love. For this patch, we decided to take our time and redesign how their algorithms worked. Initially, all the ministers were “fixers” of issues but that wasn't enough. Now ministers do their best to prevent issues from appearing in the first place. We reworked almost every algorithm for the Ministers system and we’re eager to hear what you think.

Modern Movie Theater
We were starting to think that modern nuggets might be getting bored with the “talkies” that were being shown in the old theaters. So now they will be able to snack on their popcorn in fancy new theaters.



Planet Seed
Have you ever found the perfect planet to later wish you could start over? Planet Seed functionality will allow you to type the specific seed of the planet in the main menu and load that exact planet on which you played previously.



[h3]Improvements and balance changes[/h3]

Full Screen Mode
Full screen mode support was added to the game, which should provide better stability and experience for some of our players.

Change in the saving system ( Archives Removal )
For quite some time we debated about our unique save system. Some people loved it, some people hated it. Based on our analytics and research, we had to take a step back and remove the archive dependent safe system. Now you can save the game at any time through the ESC menu and set up autosave frequency in the game menu settings.

Save Files Management
Since we started to rework our save system, we also added additional functionality to it. Now you can select all or multiple save files to delete. No more one by one deletion of save files.



Building Within a range Indicators
Engineers and Firefighters are important buildings for keeping your city afloat. Placing a building outside the range of Engineers Hut or Firefighters Hut will display an icon above the building you are trying to place indicating that engineers and firefighters won’t be able to reach it.



Concrete City
One of the main distinctive parts of the big cities is the amount of concrete in them. We added roads, we added tall modern buildings, but the city was still missing that little piece that sets it apart from other ages. So now you can have a true “concrete jungle.”



Educated Nugget displayed in the filter system
Educated nuggets now can be found in the filter system and you can see how many nuggets in your civilization have an education.



Performance
We keep working on our performance with every patch. For this patch we improved the resource distribution algorithms and their interactions with other systems, which should provide an additional 5%-10% of the performance improvement.

Extinct Animals Icon
A status Icon was added to the Hunters Hut that will appear when an animal is extinct and your hunters are no longer able to hunt it.

Construction Panel for the buildings that were automatically built
Previously, any building that was constructed automatically ( Black Market, Temple etc ), didn’t have a panel that would indicate the progress of their construction. Now you can see how long it will take to behold it in it’s glorious final form.

Bug Fixes:
  • Fixed: Main Menu planet had a wrong season
  • Fixed: Issue when certain seeds of the planet will keep repeating despite starting a new game
  • Fixed: Interaction with trees in certain cases produced an error, which was breaking save files
  • Fixed: Incorrect tree textures on birch trees
  • Fixed: Shader used for the main menu planet was breaking on certain PC’s
  • Fixed: An issue where not all objects were cleared up by nuggets when the building was placed on top of them
  • Fixed: An issue when the dead animal was not removed from the pool of animals and nuggets would get stuck in an infinite hunting loop
  • Fixed: After killing an animal, nuggets would not bring food back
  • Fixed: In certain cases roads were able to stop the bridge placement
  • Fixed: Bridge constructions sites now have a hover outline
  • Fixed: Bridge and roads were not reconnecting when the road position was updated
  • Fixed: Damage dealt to the nugget health was not calculated properly
  • Fixed: Lens Flare effects were bleeding through the planet
  • Fixed: Nuggets names were not updated in the residential tooltips
  • Fixed: An issue that would prevent the completion of the “Finish House” quest.
  • Fixed: Visual bug that was appearing when you try to enter the escape menu during a tutorial transition
  • Fixed: Search in the nugget list panel was not working correctly
  • Fixed: Building Status Icons were sometimes blinking
  • Fixed: Saving the game while load screen was opened, caused a broken save file
  • Fixed: Ecology panel sometimes caused an error that lead to a corrupt save file
  • Fixed: Tornado creator power had a chance to spawn multiple Tornado’s if the creator power was used in quick succession.
  • Fixed: Evolution tower could have been placed while being in the ESC menu
  • Fixed: Localization in the garage display panel
  • Fixed: Using the vortex creator power above the eatery to get cooked food and after that dropping them on the ground, caused an error that was breaking the game
  • Fixed: Picking up a space box with a vortex and then dropping it while pressing Press F to fly to, caused the space box to get stuck
  • Fixed: Using Vortex about the factory caused nuggets to get picked up as well
  • Fixed: Using Vortex above the lake calculated the usage of creator points incorrectly
  • Fixed: Picking up fruits from one bush sometimes caused other bushes to react as if the fruit was picked up from them as well
  • Fixed: Telekinesis system was not cleared correctly after it was canceled and code kept the reference from the previous object causing “Unable to pick up” effect.
  • Fixed: Extreme jittering in certain cases when the Vortex creator power was used
  • Fixed: Bug that caused tooltips to stay open on the screen
  • Fixed: Cupidon Rainbow effect was getting stuck on the screen
  • Fixed: Bug where nuggets would get trapped in the bunker
  • Fixed: Battery parts from the quest were not saved to the save file properly, causing the failure of the quest
  • Fixed: Bug that prevented the Ministers of Water from placing pumps in the Stone Age
  • Fixed: Bug that prevented the Minister of Agriculture from properly placing food production buildings

Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously. If you would like to see something to be added to the game, please make sure to join our discord channel and drop your suggestions there. We are always checking it.

Thank you, everyone!

Make sure to follow us on Twitter!

All the best,

The Crytivo Crew





Tourbillion Patch v0.1.47 is Now Live!

Hello Creators,

This is our first patch in 2021. Yay! We hope everyone was able to see The Universim special event during New Year’s day. If not, don’t worry, you can see what you missed in the short gif below.



After everyone was done celebrating on January 2nd, we got back to work on a bunch of improvements and even some new systems.

We know a good number of you can’t wait for Space age to be released, and honestly neither can we. But we ask you to bear with us a little bit longer. Every system and every bug fix brings us one step closer to that goal. We want to release Space when it’s ready, so that you’ll have a great time playing The Universim and exploring new planets endlessly. You may have noticed that our patches are a little bit smaller as of late. This is due to us shifting more forces to work on Space Age in order to release them in the shortest possible time, while still providing new features and life improvement changes to the game. We are extremely thankful for your support. As always, if you enjoy the game, make sure to leave us a review on Steam!



Now let's dive in.

Alex is Streaming new Patch Right now!
Live on Twitch


Watch Now

Garages
We had roads, we had cars, but no parking space for them? Welp we had to fix this issue. Garages will provide a limited number of cars that your nuggets can use. Based on the era you are in, garages will consume either oil or fuel in order to function properly. If you’re out of those resources, your nuggets will have to learn to walk again. But if you have amazing oil magnate skills, you won’t have to worry about that issue! Each garage will display the total number of resources that are being consumed by all of your garages on the billboard. Individual garage stats can be seen by opening the garage panel itself.



Medieval Cars
Time to get rolling with Steam! Let us introduce you to our own interpretation of cars in the Medieval era! You heard it right. Your nuggets will be able to get a headstart with that technology and start driving in the Medieval era. Maybe those cars are not as efficient as Modern cars, but they definitely can beat pedestrians in a race.



Telekinesis (Vortex Power)
For a very long time we wanted to simplify the collection of resources via creator powers. Telekinesis provided great interactions with the world and individual objects, but it was far away from the best tool to use in order to bring all the materials to a construction site. For this patch we decided to change that and expand on our Telekinesis creator power. By pressing and holding telekinesis for a longer time, you’ll be able to create a vortex that is so strong, that it will suck everything nearby into a whirlwind. In addition to picking up Nuggets, stones, and trees, you’ll be able to grab what’s made in buildings like, refined wood and stone, metal, glass, cement and etc. Then with those resources in your creator clutches, you’ll be able to supply a construction site or a building upgrade. Just be careful that no nuggets are being harmed during your use of your fancy new creator power! With great power comes great… well, you get the idea.



Water System Improvement
As we are working on some new alien planets, we had a need to expand our functionality with water. Starting from this patch, you will be able to use the Vortex to pick up water in the oceans and move it wherever you need it.

Tutorials ( Part 1 )
New features and mechanics are always cool and exciting to work with, but we wanted to make sure that anyone who picks up our game will know what to do. What’s the best way to ensure that? Of course tutorials. Starting from this patch, we will be adding tutorials for the most confusing systems and mechanics in the game. This will be an ongoing task for us. For this patch, we created a backbone system for our tutorials and added some basic ones. Next patch will expand on that system and provide even more content for our new players. But if this isn’t your first time ruling over Mother Planet, or if you're that kind of daredevil, you’ll have the option to turn them off when starting a new game.



Brightness Setting
We received a lot of feedback after we released our last patch about the brightness in the game. Since everyone has various monitors, the brightness is different for each player. For some our “standard” setting was perfect, but for others it was not so good. We decided to hand over that control to the player and added a Brightness Setting screen. We hope this improvement makes your day a little brighter, or darker, or somewhere in between. ;)



Improvements and balance changes

Snow Changes

Some player’s reported that winter was too bright and buildings were too hard to find. Our initial intent was to create a cold feeling for the player, but in the process we overshot it. The brightness of snow was reduced and it won’t cover 100% of the buildings anymore making them more visible.



Static Combine

We added a very experimental setting to the game that can be found in the gameplay settings. The setting is called “Static Combine”. It basically allows the game to combine multiple similar objects into one, which increases the overall performance of the game. The biggest performance improvement we saw was on the lower end machines, but since this is still experimental and we can only test on so many computers, we wanted to make sure people could still play the game if something goes wrong.

Building Progress

Previously all the buildings that were built automatically (Black Market, Temple etc.) the player couldn’t tell how long it would take to finish. Now clicking those buildings will show the construction progress.

Status Icons interaction

You can use creator powers on Status Icons in order to interact with its associated building. For example, you can use Healing creator power in order to restore the durability of the building. Regular clicking on an icon will still bring your camera to it.

Bug Fixes:

Fixed: Korean language had major issues with the characters display
Fixed: Removed outdated Narrator Dialogue regarding wells in the game
Fixed: UFO’s caused nuggets to get stuck in the fearing state and caused UFO itself to get stuck in one place
Fixed: CP usage error when a very small amount of trees was created
Fixed: Bug that would cause the Camera to get stuck when LMB and RMB were pressed at once.
Fixed: Quest Givers sometimes would end up underground
Fixed: Bugs related to Tesla quest, which caused the disappearance of the parts and not being able to complete the quest
Fixed: Debris
Fixed: Visual bug fixes related to roads and bridges
Fixed: Visual / Shadow / snow issues on medieval bridges
Fixed: Name a nugget quest could have been completed by renaming the same nugget twice
Fixed: Planet filters incorrectly displayed information in certain cases
Fixed: Visual and performance issues related to the toxic lakes
Fixed: Bug that was crashing twitch integration system when invalid characters were used in OAuth field.
Fixed: Certain sounds in the game were extremely loud compared to other in game sounds.

Thank you guys a lot for all your feedback, positivity and support. It means a lot to us and we are working extremely hard to deliver the best possible experience while playing The Universim. Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously.



Did you hear the news? Our friends at META Publishing is working with two awesome games: HordeCore and Time Loader!




HordeCore is a cool side-scrolling shooter, where you blast the hordes of angry Hordelings! Make your kick-ass team of survivors and join the fight!



Time Loader is a cozy puzzle-platformer with a cute robot and time travels! What a mix! If you like physics based puzzles, 80-90s atmosphere, and beautiful handcrafted locations — this is a game for you!

Conveniently, they BOTH have demos! Check 'em out.


Thank you everyone!
Make sure to join our discord and follow us on Twitter!

All the best,
The Crytivo Crew











Community Plays The Universim

We love our Creators!


Come hang out with community member Bluebarry as he conquers the ages. Learn tips and tricks or just nerd out with us.



Hope you can stop by! If not help us give Bluebarry some love on his YouTube!